open_toontown_panda3d/panda/src/audiotraits/Sources.pp

88 lines
2.5 KiB
ObjectPascal

#define OTHER_LIBS p3dtoolconfig p3dtool p3dtoolbase:c p3dtoolutil:c \
p3putil:c p3prc:c p3interrogatedb:c p3dconfig:c
#define BUILD_DIRECTORY $[HAVE_AUDIO]
#begin lib_target
#define TARGET miles_audio
#define BUILD_TARGET $[HAVE_RAD_MSS]
#define USE_PACKAGES rad_mss
#define BUILDING_DLL BUILDING_MILES_AUDIO
#define LOCAL_LIBS p3audio p3event p3pipeline
#define WIN_SYS_LIBS $[WIN_SYS_LIBS] user32.lib advapi32.lib winmm.lib
#define COMBINED_SOURCES $[TARGET]_composite1.cxx
#define SOURCES \
config_milesAudio.h \
milesAudioManager.h \
milesAudioSound.I milesAudioSound.h \
milesAudioSample.I milesAudioSample.h \
milesAudioSequence.I milesAudioSequence.h \
milesAudioStream.I milesAudioStream.h \
globalMilesManager.I globalMilesManager.h
#define INCLUDED_SOURCES \
config_milesAudio.cxx milesAudioManager.cxx milesAudioSound.cxx \
milesAudioStream.cxx globalMilesManager.cxx milesAudioSample.cxx \
milesAudioSequence.cxx
#end lib_target
#begin lib_target
#define TARGET p3fmod_audio
#define BUILD_TARGET $[HAVE_FMODEX]
#define USE_PACKAGES fmodex
#define BUILDING_DLL BUILDING_FMOD_AUDIO
#define LOCAL_LIBS p3audio p3event
#define WIN_SYS_LIBS $[WIN_SYS_LIBS] user32.lib advapi32.lib winmm.lib
#define COMBINED_SOURCES fmod_audio_composite1.cxx
#define SOURCES \
config_fmodAudio.h \
fmodAudioManager.h \
fmodAudioSound.I fmodAudioSound.h
#define INCLUDED_SOURCES \
config_fmodAudio.cxx fmodAudioManager.cxx fmodAudioSound.cxx
#end lib_target
#begin lib_target
#define TARGET p3openal_audio
#define BUILD_TARGET $[HAVE_OPENAL]
#define USE_PACKAGES openal
#define BUILDING_DLL BUILDING_OPENAL_AUDIO
#define LOCAL_LIBS p3audio p3event
#define WIN_SYS_LIBS $[WIN_SYS_LIBS] user32.lib advapi32.lib winmm.lib
#define COMBINED_SOURCES openal_audio_composite1.cxx
#define SOURCES \
config_openalAudio.h \
openalAudioManager.h \
openalAudioSound.I openalAudioSound.h
#define INCLUDED_SOURCES \
config_openalAudio.cxx openalAudioManager.cxx openalAudioSound.cxx
#end lib_target
//#begin lib_target
// #define TARGET audio_linux
// #define BUILDING_DLL BUILDING_MISC
// //#define LOCAL_LIBS \
// // p3audio
//
// #define SOURCES \
// $[if $[HAVE_SYS_SOUNDCARD_H], \
// linuxAudioManager.cxx linuxAudioManager.h \
// linuxAudioSound.cxx linuxAudioSound.h \
// , \
// nullAudioManager.cxx nullAudioManager.h \
// nullAudioSound.cxx nullAudioSound.h \
// ]
//
//#end lib_target