open_toontown_panda3d/panda/src/event/eventHandler.cxx

234 lines
7.8 KiB
C++

// Filename: eventHandler.cxx
// Created by: drose (08Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "eventHandler.h"
#include "eventQueue.h"
#include "config_event.h"
TypeHandle EventHandler::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: EventHandler::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
EventHandler::
EventHandler(EventQueue *queue) : _queue(*queue) {
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::process_events
// Access: Public
// Description: The main processing loop of the EventHandler. This
// function must be called periodically to service
// events. Walks through each pending event and calls
// its assigned hooks.
////////////////////////////////////////////////////////////////////
void EventHandler::
process_events() {
while (!_queue.is_queue_empty()) {
dispatch_event(_queue.dequeue_event());
}
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::dispatch_event
// Access: Public, Virtual
// Description: Calls the hooks assigned to the indicated single
// event.
////////////////////////////////////////////////////////////////////
void EventHandler::
dispatch_event(const CPT_Event &event) {
// Is the event name defined in the hook table? It will be if
// anyone has ever assigned a hook to this particular event name.
Hooks::const_iterator hi;
hi = _hooks.find(event->get_name());
if (hi != _hooks.end()) {
// Yes, it is! Now walk through all the functions assigned to
// that event name.
Functions copy_functions = (*hi).second;
Functions::const_iterator fi;
for (fi = copy_functions.begin(); fi != copy_functions.end(); ++fi) {
if (event_cat.is_spam())
event_cat->spam() << "calling callback 0x" << (void*)(*fi)
<< " for event '" << event->get_name() << "'"
<< endl;
(*fi)(event);
}
}
// now for callback hooks
CallbackHooks::const_iterator cbhi;
cbhi = _cbhooks.find(event->get_name());
if (cbhi != _cbhooks.end()) {
// found one
CallbackFunctions copy_functions = (*cbhi).second;
CallbackFunctions::const_iterator cbfi;
for (cbfi = copy_functions.begin(); cbfi != copy_functions.end(); ++cbfi) {
((*cbfi).first)(event, (*cbfi).second);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::write
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
void EventHandler::
write(ostream &out) const {
Hooks::const_iterator hi;
hi = _hooks.begin();
CallbackHooks::const_iterator cbhi;
cbhi = _cbhooks.begin();
while (hi != _hooks.end() && cbhi != _cbhooks.end()) {
if ((*hi).first < (*cbhi).first) {
write_hook(out, *hi);
++hi;
} else if ((*cbhi).first < (*hi).first) {
write_cbhook(out, *cbhi);
++cbhi;
} else {
write_hook(out, *hi);
write_cbhook(out, *cbhi);
++hi;
++cbhi;
}
}
while (hi != _hooks.end()) {
write_hook(out, *hi);
++hi;
}
while (cbhi != _cbhooks.end()) {
write_cbhook(out, *cbhi);
++cbhi;
}
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::add_hook
// Access: Public
// Description: Adds the indicated function to the list of those that
// will be called when the named event is thrown.
// Returns true if the function was successfully added,
// false if it was already defined on the indicated
// event name.
////////////////////////////////////////////////////////////////////
bool EventHandler::
add_hook(const string &event_name, EventFunction *function) {
if (event_cat.is_debug())
event_cat.debug() << "adding hook for event '" << event_name
<< "' with function 0x" << (void*)function << endl;
return _hooks[event_name].insert(function).second;
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::add_hook
// Access: Public
// Description: Adds the indicated function to the list of those that
// will be called when the named event is thrown.
// Returns true if the function was successfully added,
// false if it was already defined on the indicated
// event name. This version records an untyped pointer
// to user callback data.
////////////////////////////////////////////////////////////////////
bool EventHandler::
add_hook(const string &event_name, EventCallbackFunction *function,
void *data) {
return _cbhooks[event_name].insert(CallbackFunction(function, data)).second;
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::remove_hook
// Access: Public
// Description: Removes the indicated function from the named event
// hook. Returns true if the hook was removed, false if
// it wasn't there in the first place.
////////////////////////////////////////////////////////////////////
bool EventHandler::
remove_hook(const string &event_name, EventFunction *function) {
return _hooks[event_name].erase(function) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::remove_hook
// Access: Public
// Description: Removes the indicated function from the named event
// hook. Returns true if the hook was removed, false if
// it wasn't there in the first place. This version
// takes an untyped pointer to user callback data.
////////////////////////////////////////////////////////////////////
bool EventHandler::
remove_hook(const string &event_name, EventCallbackFunction *function,
void *data) {
return _cbhooks[event_name].erase(CallbackFunction(function, data)) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::remove_all_hooks
// Access: Public
// Description: Removes all hooks assigned to all events.
////////////////////////////////////////////////////////////////////
void EventHandler::
remove_all_hooks() {
_hooks.clear();
_cbhooks.clear();
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::write_hook
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void EventHandler::
write_hook(ostream &out, const EventHandler::Hooks::value_type &hook) const {
if (!hook.second.empty()) {
out << hook.first << " has " << hook.second.size() << " functions.\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: EventHandler::write_cbhook
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void EventHandler::
write_cbhook(ostream &out, const EventHandler::CallbackHooks::value_type &hook) const {
if (!hook.second.empty()) {
out << hook.first << " has " << hook.second.size() << " callback functions.\n";
}
}