open_toontown_panda3d/panda/src/pgraph/depthOffsetAttrib.h

107 lines
3.7 KiB
C++

// Filename: depthOffsetAttrib.h
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DEPTHOFFSETATTRIB_H
#define DEPTHOFFSETATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "luse.h"
////////////////////////////////////////////////////////////////////
// Class : DepthOffsetAttrib
// Description : This is a special kind of attribute that instructs
// the graphics driver to apply an offset or bias to the
// generated depth values for rendered polygons, before
// they are written to the depth buffer.
//
// This can be used to shift polygons forward slightly,
// to resolve depth conflicts. The cull traverser may
// optionally use this, for instance, to implement
// decals. However, driver support for this feature
// seems to be spotty, so use with caution.
//
// The bias is always an integer number, and each
// integer increment represents the smallest possible
// increment in Z that is sufficient to completely
// resolve two coplanar polygons. Positive numbers are
// closer towards the camera.
//
// Nested DepthOffsetAttrib values accumulate; that is,
// a DepthOffsetAttrib with a value of 1 beneath another
// DepthOffsetAttrib with a value of 2 presents a net
// offset of 3. (A DepthOffsetAttrib will not, however,
// combine with any other DepthOffsetAttribs with a
// lower override parameter.) The net value should
// probably not exceed 16 or drop below 0 for maximum
// portability.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DepthOffsetAttrib : public RenderAttrib {
private:
INLINE DepthOffsetAttrib(int offset);
PUBLISHED:
static CPT(RenderAttrib) make(int offset = 1);
INLINE int get_offset() const;
public:
virtual void issue(GraphicsStateGuardianBase *gsg) const;
virtual void output(ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
virtual RenderAttrib *make_default_impl() const;
private:
int _offset;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "DepthOffsetAttrib",
RenderAttrib::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "depthOffsetAttrib.I"
#endif