open_toontown_panda3d/panda/src/pgraph/spotlight.h

126 lines
3.6 KiB
C++

// Filename: spotlight.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef SPOTLIGHT_H
#define SPOTLIGHT_H
#include "pandabase.h"
#include "lightLensNode.h"
////////////////////////////////////////////////////////////////////
// Class : Spotlight
// Description : A light originating from a single point in space, and
// shining in a particular direction, with a cone-shaped
// falloff.
//
// The Spotlight frustum is defined using a Lens, so it
// can have any of the properties that a camera lens can
// have.
//
// Note that the class is named Spotlight instead of
// SpotLight, because "spotlight" is a single English
// word, instead of two words.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA Spotlight : public LightLensNode {
PUBLISHED:
Spotlight(const string &name);
protected:
Spotlight(const Spotlight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void xform(const LMatrix4f &mat);
virtual void write(ostream &out, int indent_level) const;
PUBLISHED:
INLINE float get_exponent() const;
INLINE void set_exponent(float exponent);
INLINE const Colorf &get_specular_color() const;
INLINE void set_specular_color(const Colorf &color);
INLINE const LVecBase3f &get_attenuation() const;
INLINE void set_attenuation(const LVecBase3f &attenuation);
public:
virtual void bind(GraphicsStateGuardianBase *gsg, int light_id);
bool make_image(Texture *texture, float radius);
protected:
virtual void fill_viz_geom(GeomNode *viz_geom);
private:
CPT(RenderState) get_viz_state();
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
float _exponent;
Colorf _specular_color;
LVecBase3f _attenuation;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LightLensNode::init_type();
register_type(_type_handle, "Spotlight",
LightLensNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const Spotlight &light) {
light.output(out);
return out;
}
#include "spotlight.I"
#endif