961 lines
33 KiB
Plaintext
961 lines
33 KiB
Plaintext
// Filename: textNode.I
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// Created by: mike (04Feb99)
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_font
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// Access: Public, Scheme
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// Description: Sets the font that will be used when making text.
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// This is a model generated via egg-mkfont.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_font(Node *font_def) {
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nassertv(font_def != (Node *)NULL);
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_font = font_def;
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_defs.clear();
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_font_height = 1.0;
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find_characters(font_def);
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_font
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// Access: Public, Scheme
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// Description: Returns the font currently in use.
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////////////////////////////////////////////////////////////////////
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INLINE Node *TextNode::
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get_font() const {
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return _font;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_line_height
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// Access: Public
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// Description: Returns the number of units high each line of text
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// is. This is based on the font.
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_line_height() const {
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return _font_height;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_slant
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_slant(float slant) {
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_slant = slant;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_slant
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_slant() const {
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return _slant;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_align
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_align(int align_type) {
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_align = align_type;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_align
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE int TextNode::
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get_align() const {
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return _align;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_wordwrap
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// Access: Public, Scheme
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// Description: Sets the TextNode up to automatically wordwrap text
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// that exceeds the indicated width.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_wordwrap(float wordwrap) {
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_flags |= F_has_wordwrap;
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_wordwrap_width = wordwrap;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_wordwrap
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// Access: Public, Scheme
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// Description: Removes the wordwrap setting from the TextNode. Text
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// will be as wide as it is.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_wordwrap() {
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_flags &= ~F_has_wordwrap;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_wordwrap
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_wordwrap() const {
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return (_flags & F_has_wordwrap) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_wordwrap
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_wordwrap() const {
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return _wordwrap_width;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_text_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_text_color(float r, float g, float b, float a) {
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set_text_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_text_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_text_color(const Colorf &text_color) {
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_text_color = text_color;
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_flags |= F_has_text_color;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_text_color
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// Access: Public, Scheme
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// Description: Removes the text color specification; the text will
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// be colored whatever it was in the source font file.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_text_color() {
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_flags &= ~F_has_text_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_text_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_text_color() const {
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return (_flags & F_has_text_color) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_text_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_text_color() const {
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return _text_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_color(float r, float g, float b, float a) {
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set_frame_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_color(const Colorf &frame_color) {
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_frame_color = frame_color;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_frame_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_frame_color() const {
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return _frame_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_border
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_border(float size, float uv_portion) {
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_flags |= F_has_card_border;
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_card_border_size = size;
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_card_border_uv_portion = uv_portion;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_card_border
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_card_border() {
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_flags &= ~F_has_card_border;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_border_size
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_card_border_size() const {
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return _card_border_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_border_uv_portion
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_card_border_uv_portion() const {
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return _card_border_uv_portion;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_card_border
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_card_border() const {
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return (_flags & F_has_card_border) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_color(float r, float g, float b, float a) {
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set_card_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_color(const Colorf &card_color) {
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_card_color = card_color;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_card_color() const {
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return _card_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_texture
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_texture(Texture *card_texture) {
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_flags |= F_has_card_texture;
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_card_texture = card_texture;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_card_texture
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_card_texture() {
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_flags &= ~F_has_card_texture;
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_card_texture = NULL;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_card_texture
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_card_texture() const {
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return (_flags & F_has_card_texture) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_card_texture
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Texture *TextNode::
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get_card_texture() const {
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return _card_texture;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_shadow_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_shadow_color(float r, float g, float b, float a) {
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set_shadow_color(Colorf(r, g, b, a));
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_shadow_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_shadow_color(const Colorf &shadow_color) {
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_shadow_color = shadow_color;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_shadow_color
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE Colorf TextNode::
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get_shadow_color() const {
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return _shadow_color;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_as_margin
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// Access: Public, Scheme
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// Description: Specifies that a border will be drawn around the text
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// when it is next created. The parameters are the
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// amount of additional padding to insert between the
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// frame and the text in each dimension, and all should
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// generally be positive.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_as_margin(float left, float right, float bottom, float top) {
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_flags |= (F_has_frame | F_frame_as_margin);
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_frame_ul.set(left, top);
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_frame_lr.set(right, bottom);
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_actual
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// Access: Public, Scheme
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// Description: Similar to set_frame_as_margin, except the frame is
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// specified in actual coordinate units (relative to
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// the text's origin), irrespective of the size of the
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// text. The left and bottom coordinates should
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// generally be negative, while the right and top
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// coordinates should generally be positive.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_actual(float left, float right, float bottom, float top) {
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_flags |= F_has_frame;
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_flags &= ~F_frame_as_margin;
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_frame_ul.set(left, top);
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_frame_lr.set(right, bottom);
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_frame
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// Access: Public, Scheme
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// Description: Specifies that a border will not be drawn around the
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// text.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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clear_frame() {
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_flags &= ~F_has_frame;
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::has_frame
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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has_frame() const {
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return (_flags & F_has_frame) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::is_frame_as_margin
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// Access: Public, Scheme
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// Description: If this is true, the frame was set via a call to
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// set_frame_as_margin(), and the dimension of the frame
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// as returned by get_frame_as_set() represent a margin
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// all around the text. If false, then the frame was
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// set via a call to set_frame_actual(), and the
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// dimensions of the frame as returned by
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// get_frame_as_set() are relative to the text's origin.
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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is_frame_as_margin() const {
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nassertr(has_frame(), false);
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return (_flags & F_frame_as_margin) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_frame_as_set
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// Access: Public, Scheme
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// Description: Returns the dimensions of the frame as set by
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// set_frame_as_margin() or set_frame_actual(). Use
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// is_frame_actual() to determine how to interpret the
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// values returned by this function. It is an error to
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// call this if has_frame() is false.
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////////////////////////////////////////////////////////////////////
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INLINE LVecBase4f TextNode::
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get_frame_as_set() const {
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nassertr(has_frame(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
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return LVecBase4f(_frame_ul[0], _frame_lr[0], _frame_lr[1], _frame_ul[1]);
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_frame_actual
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// Access: Public, Scheme
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// Description: Returns the actual dimensions of the frame around the
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// text. If the frame was set via set_frame_as_margin(),
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// the result returned by this function reflects the
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// size of the current text; if the frame was set via
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// set_frame_actual(), this returns the values
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// actually set.
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////////////////////////////////////////////////////////////////////
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INLINE LVecBase4f TextNode::
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get_frame_actual() const {
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nassertr(has_frame(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
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if (is_frame_as_margin()) {
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return LVecBase4f(get_left() - _frame_ul[0],
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get_right() + _frame_lr[0],
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get_bottom() - _frame_lr[1],
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get_top() + _frame_ul[1]);
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} else {
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return get_frame_as_set();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_line_width
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// Access: Public, Scheme
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// Description: Specifies the thickness of the lines that will be
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// used to draw the frame.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_line_width(float frame_width) {
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_frame_width = frame_width;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_frame_line_width
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// Access: Public, Scheme
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// Description: Returns the thickness of the lines that will be
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// used to draw the frame.
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////////////////////////////////////////////////////////////////////
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INLINE float TextNode::
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get_frame_line_width() const {
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return _frame_width;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_frame_corners
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// Access: Public, Scheme
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// Description: Enables or disables the drawing of corners for the
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// frame. These are extra points drawn at each of the
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// four corners, to soften the ugly edges generated when
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// the line width is greater than one.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_frame_corners(bool corners) {
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if (corners) {
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_flags |= F_frame_corners;
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} else {
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_flags &= ~F_frame_corners;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::get_frame_corners
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// Access: Public, Scheme
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool TextNode::
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get_frame_corners() const {
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return (_flags & F_frame_corners) != 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_as_margin
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// Access: Public, Scheme
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// Description: Specifies that a (possibly opaque or semitransparent)
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// card will be held behind the text when it is next
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// created. Like set_frame_as_margin, the parameters are
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// the amount of additional padding to insert around the
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// text in each dimension, and all should generally be
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// positive.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_as_margin(float left, float right, float bottom, float top) {
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_flags |= (F_has_card | F_card_as_margin);
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_card_ul.set(left, top);
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_card_lr.set(right, bottom);
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::set_card_actual
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// Access: Public, Scheme
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// Description: Similar to set_card_as_margin, except the card is
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// specified in actual coordinate units (relative to
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// the text's origin), irrespective of the size of the
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// text. The left and bottom coordinates should
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// generally be negative, while the right and top
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// coordinates should generally be positive.
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////////////////////////////////////////////////////////////////////
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INLINE void TextNode::
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set_card_actual(float left, float right, float bottom, float top) {
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_flags |= F_has_card;
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_flags &= ~F_card_as_margin;
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_card_ul.set(left, top);
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_card_lr.set(right, bottom);
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rebuild();
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}
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////////////////////////////////////////////////////////////////////
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// Function: TextNode::clear_card
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// Access: Public, Scheme
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// Description: Specifies that a card will not be drawn behind the
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// text.
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////////////////////////////////////////////////////////////////////
|
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INLINE void TextNode::
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clear_card() {
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_flags &= ~F_has_card;
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_card
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_card() const {
|
|
return (_flags & F_has_card) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::is_card_as_margin
|
|
// Access: Public, Scheme
|
|
// Description: If this is true, the card was set via a call to
|
|
// set_card_as_margin(), and the dimension of the card
|
|
// as returned by get_card_as_set() represent a margin
|
|
// all around the text. If false, then the card was
|
|
// set via a call to set_card_actual(), and the
|
|
// dimensions of the card as returned by
|
|
// get_card_as_set() are relative to the text's origin.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
is_card_as_margin() const {
|
|
nassertr(has_card(), false);
|
|
return (_flags & F_card_as_margin) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_card_as_set
|
|
// Access: Public, Scheme
|
|
// Description: Returns the dimensions of the card as set by
|
|
// set_card_as_margin() or set_card_actual(). Use
|
|
// is_card_actual() to determine how to interpret the
|
|
// values returned by this function. It is an error to
|
|
// call this if has_card() is false.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_card_as_set() const {
|
|
nassertr(has_card(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
|
|
return LVecBase4f(_card_ul[0], _card_lr[0], _card_lr[1], _card_ul[1]);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_card_actual
|
|
// Access: Public, Scheme
|
|
// Description: Returns the actual dimensions of the card around the
|
|
// text. If the card was set via set_card_as_margin(),
|
|
// the result returned by this function reflects the
|
|
// size of the current text; if the card was set via
|
|
// set_card_actual(), this returns the values
|
|
// actually set.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_card_actual() const {
|
|
nassertr(has_card(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
|
|
if (is_card_as_margin()) {
|
|
return LVecBase4f(get_left() - _card_ul[0],
|
|
get_right() + _card_lr[0],
|
|
get_bottom() - _card_lr[1],
|
|
get_top() + _card_ul[1]);
|
|
} else {
|
|
return get_card_as_set();
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_card_transformed
|
|
// Access: Public, Scheme
|
|
// Description: Returns the actual card dimensions, transformed by
|
|
// the matrix set by set_transform(). This returns the
|
|
// card dimensions in actual coordinates as seen by the
|
|
// rest of the world. Also see get_upper_left_3d() and
|
|
// get_lower_right_3d().
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase4f TextNode::
|
|
get_card_transformed() const {
|
|
LVecBase4f card = get_card_actual();
|
|
LPoint3f ul = LPoint3f(card[0], 0.0, card[3]) * _transform;
|
|
LPoint3f lr = LPoint3f(card[1], 0.0, card[2]) * _transform;
|
|
|
|
return LVecBase4f(ul[0], lr[0], lr[2], ul[2]);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_shadow
|
|
// Access: Public, Scheme
|
|
// Description: Specifies that the text should be drawn with a
|
|
// shadow, by creating a second copy of the text and
|
|
// offsetting it slightly behind the first.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_shadow(float xoffset, float yoffset) {
|
|
_flags |= F_has_shadow;
|
|
_shadow_offset.set(xoffset, yoffset);
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::clear_shadow
|
|
// Access: Public, Scheme
|
|
// Description: Specifies that a shadow will not be drawn behind the
|
|
// text.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
clear_shadow() {
|
|
_flags &= ~F_has_shadow;
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_shadow
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_shadow() const {
|
|
return (_flags & F_has_shadow) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_shadow
|
|
// Access: Public, Scheme
|
|
// Description: Returns the offset of the shadow as set by
|
|
// set_shadow(). It is an error to call this if
|
|
// has_shadow() is false.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LVecBase2f TextNode::
|
|
get_shadow() const {
|
|
nassertr(has_shadow(), LVecBase2f(0.0, 0.0));
|
|
return _shadow_offset;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_draw_order
|
|
// Access: Public, Scheme
|
|
// Description: Sets the drawing order of text created by the
|
|
// TextMaker. This is actually the draw order of the
|
|
// card and frame. The shadow is drawn at
|
|
// _draw_order+1, and the text at _draw_order+2.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_draw_order(int draw_order) {
|
|
_draw_order = draw_order;
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_draw_order
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int TextNode::
|
|
get_draw_order() const {
|
|
return _draw_order;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_billboard
|
|
// Access: Public, Scheme
|
|
// Description: Sets the flag indicating whether the text should be
|
|
// generated as a billboard object or not. If this is
|
|
// true, the text will automatically billboard.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_billboard(bool billboard) {
|
|
if (billboard) {
|
|
_flags |= F_billboard;
|
|
} else {
|
|
_flags &= ~F_billboard;
|
|
}
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_billboard
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
get_billboard() const {
|
|
return (_flags & F_billboard) != 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_transform
|
|
// Access: Public, Scheme
|
|
// Description: Sets an additional transform that is applied to the
|
|
// entire text paragraph.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_transform(const LMatrix4f &transform) {
|
|
_transform = transform;
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_transform
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LMatrix4f TextNode::
|
|
get_transform() const {
|
|
return _transform;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_coordinate_system
|
|
// Access: Public, Scheme
|
|
// Description: Specifies the coordinate system in which the text
|
|
// will be generated.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_coordinate_system(CoordinateSystem coordinate_system) {
|
|
_coordinate_system = coordinate_system;
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_coordinate_system
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE CoordinateSystem TextNode::
|
|
get_coordinate_system() const {
|
|
return _coordinate_system;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::set_text
|
|
// Access: Public, Scheme
|
|
// Description: Changes the text that is displayed under the
|
|
// TextNode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
set_text(const string &text) {
|
|
_text = text;
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::clear_text
|
|
// Access: Public, Scheme
|
|
// Description: Removes the text from the TextNode.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE void TextNode::
|
|
clear_text() {
|
|
_text = "";
|
|
rebuild();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::has_text
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE bool TextNode::
|
|
has_text() const {
|
|
return !_text.empty();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_text
|
|
// Access: Public, Scheme
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE string TextNode::
|
|
get_text() const {
|
|
return _text;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_left
|
|
// Access: Public, Scheme
|
|
// Description: Returns the leftmost extent of the text in local 2-d
|
|
// coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_left() const {
|
|
return _ul2d[0];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_right
|
|
// Access: Public, Scheme
|
|
// Description: Returns the rightmost extent of the text in local 2-d
|
|
// coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_right() const {
|
|
return _lr2d[0];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_bottom
|
|
// Access: Public, Scheme
|
|
// Description: Returns the bottommost extent of the text in local
|
|
// 2-d coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_bottom() const {
|
|
return _lr2d[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_top
|
|
// Access: Public, Scheme
|
|
// Description: Returns the topmost extent of the text in local 2-d
|
|
// coordinates, unmodified by the set_transform()
|
|
// matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_top() const {
|
|
return _ul2d[1];
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_height
|
|
// Access: Public, Scheme
|
|
// Description: Returns the net height of the text in local 2-d
|
|
// coordinates.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_height() const {
|
|
return get_top() - get_bottom();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_width
|
|
// Access: Public, Scheme
|
|
// Description: Returns the net width of the text in local 2-d
|
|
// coordinates.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE float TextNode::
|
|
get_width() const {
|
|
return get_right() - get_left();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_upper_left_3d
|
|
// Access: Public, Scheme
|
|
// Description: Returns the upper-left extent of the text object,
|
|
// after it has been transformed into 3-d space by
|
|
// applying the set_transform() matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LPoint3f TextNode::
|
|
get_upper_left_3d() const {
|
|
return _ul3d;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_lower_right_3d
|
|
// Access: Public, Scheme
|
|
// Description: Returns the lower-right extent of the text object,
|
|
// after it has been transformed into 3-d space by
|
|
// applying the set_transform() matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE LPoint3f TextNode::
|
|
get_lower_right_3d() const {
|
|
return _lr3d;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: TextNode::get_num_rows
|
|
// Access: Public, Scheme
|
|
// Description: Returns the number of rows of text that were
|
|
// generated. This counts word-wrapped rows as well as
|
|
// rows generated due to embedded newlines.
|
|
////////////////////////////////////////////////////////////////////
|
|
INLINE int TextNode::
|
|
get_num_rows() const {
|
|
return _num_rows;
|
|
}
|