open_toontown_panda3d/panda/src/text/textNode.I

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// Filename: textNode.I
// Created by: mike (04Feb99)
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_font
// Access: Public, Scheme
// Description: Sets the font that will be used when making text.
// This is a model generated via egg-mkfont.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_font(Node *font_def) {
nassertv(font_def != (Node *)NULL);
_font = font_def;
_defs.clear();
_font_height = 1.0;
find_characters(font_def);
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_font
// Access: Public, Scheme
// Description: Returns the font currently in use.
////////////////////////////////////////////////////////////////////
INLINE Node *TextNode::
get_font() const {
return _font;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_line_height
// Access: Public
// Description: Returns the number of units high each line of text
// is. This is based on the font.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_line_height() const {
return _font_height;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_slant
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_slant(float slant) {
_slant = slant;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_slant
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_slant() const {
return _slant;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_align
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_align(int align_type) {
_align = align_type;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_align
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE int TextNode::
get_align() const {
return _align;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_wordwrap
// Access: Public, Scheme
// Description: Sets the TextNode up to automatically wordwrap text
// that exceeds the indicated width.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_wordwrap(float wordwrap) {
_flags |= F_has_wordwrap;
_wordwrap_width = wordwrap;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_wordwrap
// Access: Public, Scheme
// Description: Removes the wordwrap setting from the TextNode. Text
// will be as wide as it is.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_wordwrap() {
_flags &= ~F_has_wordwrap;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_wordwrap
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_wordwrap() const {
return (_flags & F_has_wordwrap) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_wordwrap
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_wordwrap() const {
return _wordwrap_width;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_text_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_text_color(float r, float g, float b, float a) {
set_text_color(Colorf(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_text_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_text_color(const Colorf &text_color) {
_text_color = text_color;
_flags |= F_has_text_color;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_text_color
// Access: Public, Scheme
// Description: Removes the text color specification; the text will
// be colored whatever it was in the source font file.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_text_color() {
_flags &= ~F_has_text_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_text_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_text_color() const {
return (_flags & F_has_text_color) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_text_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE Colorf TextNode::
get_text_color() const {
return _text_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_color(float r, float g, float b, float a) {
set_frame_color(Colorf(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_color(const Colorf &frame_color) {
_frame_color = frame_color;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE Colorf TextNode::
get_frame_color() const {
return _frame_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_border
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_border(float size, float uv_portion) {
_flags |= F_has_card_border;
_card_border_size = size;
_card_border_uv_portion = uv_portion;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_card_border
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_card_border() {
_flags &= ~F_has_card_border;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_border_size
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_card_border_size() const {
return _card_border_size;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_border_uv_portion
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_card_border_uv_portion() const {
return _card_border_uv_portion;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_card_border
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_card_border() const {
return (_flags & F_has_card_border) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_color(float r, float g, float b, float a) {
set_card_color(Colorf(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_color(const Colorf &card_color) {
_card_color = card_color;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE Colorf TextNode::
get_card_color() const {
return _card_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_texture
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_texture(Texture *card_texture) {
_flags |= F_has_card_texture;
_card_texture = card_texture;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_card_texture
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_card_texture() {
_flags &= ~F_has_card_texture;
_card_texture = NULL;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_card_texture
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_card_texture() const {
return (_flags & F_has_card_texture) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_texture
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE Texture *TextNode::
get_card_texture() const {
return _card_texture;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_shadow_color(float r, float g, float b, float a) {
set_shadow_color(Colorf(r, g, b, a));
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_shadow_color(const Colorf &shadow_color) {
_shadow_color = shadow_color;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_shadow_color
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE Colorf TextNode::
get_shadow_color() const {
return _shadow_color;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_as_margin
// Access: Public, Scheme
// Description: Specifies that a border will be drawn around the text
// when it is next created. The parameters are the
// amount of additional padding to insert between the
// frame and the text in each dimension, and all should
// generally be positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_as_margin(float left, float right, float bottom, float top) {
_flags |= (F_has_frame | F_frame_as_margin);
_frame_ul.set(left, top);
_frame_lr.set(right, bottom);
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_actual
// Access: Public, Scheme
// Description: Similar to set_frame_as_margin, except the frame is
// specified in actual coordinate units (relative to
// the text's origin), irrespective of the size of the
// text. The left and bottom coordinates should
// generally be negative, while the right and top
// coordinates should generally be positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_actual(float left, float right, float bottom, float top) {
_flags |= F_has_frame;
_flags &= ~F_frame_as_margin;
_frame_ul.set(left, top);
_frame_lr.set(right, bottom);
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_frame
// Access: Public, Scheme
// Description: Specifies that a border will not be drawn around the
// text.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_frame() {
_flags &= ~F_has_frame;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_frame
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_frame() const {
return (_flags & F_has_frame) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::is_frame_as_margin
// Access: Public, Scheme
// Description: If this is true, the frame was set via a call to
// set_frame_as_margin(), and the dimension of the frame
// as returned by get_frame_as_set() represent a margin
// all around the text. If false, then the frame was
// set via a call to set_frame_actual(), and the
// dimensions of the frame as returned by
// get_frame_as_set() are relative to the text's origin.
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
is_frame_as_margin() const {
nassertr(has_frame(), false);
return (_flags & F_frame_as_margin) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_as_set
// Access: Public, Scheme
// Description: Returns the dimensions of the frame as set by
// set_frame_as_margin() or set_frame_actual(). Use
// is_frame_actual() to determine how to interpret the
// values returned by this function. It is an error to
// call this if has_frame() is false.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4f TextNode::
get_frame_as_set() const {
nassertr(has_frame(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
return LVecBase4f(_frame_ul[0], _frame_lr[0], _frame_lr[1], _frame_ul[1]);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_actual
// Access: Public, Scheme
// Description: Returns the actual dimensions of the frame around the
// text. If the frame was set via set_frame_as_margin(),
// the result returned by this function reflects the
// size of the current text; if the frame was set via
// set_frame_actual(), this returns the values
// actually set.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4f TextNode::
get_frame_actual() const {
nassertr(has_frame(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
if (is_frame_as_margin()) {
return LVecBase4f(get_left() - _frame_ul[0],
get_right() + _frame_lr[0],
get_bottom() - _frame_lr[1],
get_top() + _frame_ul[1]);
} else {
return get_frame_as_set();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_line_width
// Access: Public, Scheme
// Description: Specifies the thickness of the lines that will be
// used to draw the frame.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_line_width(float frame_width) {
_frame_width = frame_width;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_line_width
// Access: Public, Scheme
// Description: Returns the thickness of the lines that will be
// used to draw the frame.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_frame_line_width() const {
return _frame_width;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_frame_corners
// Access: Public, Scheme
// Description: Enables or disables the drawing of corners for the
// frame. These are extra points drawn at each of the
// four corners, to soften the ugly edges generated when
// the line width is greater than one.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_frame_corners(bool corners) {
if (corners) {
_flags |= F_frame_corners;
} else {
_flags &= ~F_frame_corners;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_frame_corners
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
get_frame_corners() const {
return (_flags & F_frame_corners) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_as_margin
// Access: Public, Scheme
// Description: Specifies that a (possibly opaque or semitransparent)
// card will be held behind the text when it is next
// created. Like set_frame_as_margin, the parameters are
// the amount of additional padding to insert around the
// text in each dimension, and all should generally be
// positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_as_margin(float left, float right, float bottom, float top) {
_flags |= (F_has_card | F_card_as_margin);
_card_ul.set(left, top);
_card_lr.set(right, bottom);
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_card_actual
// Access: Public, Scheme
// Description: Similar to set_card_as_margin, except the card is
// specified in actual coordinate units (relative to
// the text's origin), irrespective of the size of the
// text. The left and bottom coordinates should
// generally be negative, while the right and top
// coordinates should generally be positive.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_card_actual(float left, float right, float bottom, float top) {
_flags |= F_has_card;
_flags &= ~F_card_as_margin;
_card_ul.set(left, top);
_card_lr.set(right, bottom);
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_card
// Access: Public, Scheme
// Description: Specifies that a card will not be drawn behind the
// text.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_card() {
_flags &= ~F_has_card;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_card
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_card() const {
return (_flags & F_has_card) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::is_card_as_margin
// Access: Public, Scheme
// Description: If this is true, the card was set via a call to
// set_card_as_margin(), and the dimension of the card
// as returned by get_card_as_set() represent a margin
// all around the text. If false, then the card was
// set via a call to set_card_actual(), and the
// dimensions of the card as returned by
// get_card_as_set() are relative to the text's origin.
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
is_card_as_margin() const {
nassertr(has_card(), false);
return (_flags & F_card_as_margin) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_as_set
// Access: Public, Scheme
// Description: Returns the dimensions of the card as set by
// set_card_as_margin() or set_card_actual(). Use
// is_card_actual() to determine how to interpret the
// values returned by this function. It is an error to
// call this if has_card() is false.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4f TextNode::
get_card_as_set() const {
nassertr(has_card(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
return LVecBase4f(_card_ul[0], _card_lr[0], _card_lr[1], _card_ul[1]);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_actual
// Access: Public, Scheme
// Description: Returns the actual dimensions of the card around the
// text. If the card was set via set_card_as_margin(),
// the result returned by this function reflects the
// size of the current text; if the card was set via
// set_card_actual(), this returns the values
// actually set.
////////////////////////////////////////////////////////////////////
INLINE LVecBase4f TextNode::
get_card_actual() const {
nassertr(has_card(), LVecBase4f(0.0, 0.0, 0.0, 0.0));
if (is_card_as_margin()) {
return LVecBase4f(get_left() - _card_ul[0],
get_right() + _card_lr[0],
get_bottom() - _card_lr[1],
get_top() + _card_ul[1]);
} else {
return get_card_as_set();
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_card_transformed
// Access: Public, Scheme
// Description: Returns the actual card dimensions, transformed by
// the matrix set by set_transform(). This returns the
// card dimensions in actual coordinates as seen by the
// rest of the world. Also see get_upper_left_3d() and
// get_lower_right_3d().
////////////////////////////////////////////////////////////////////
INLINE LVecBase4f TextNode::
get_card_transformed() const {
LVecBase4f card = get_card_actual();
LPoint3f ul = LPoint3f(card[0], 0.0, card[3]) * _transform;
LPoint3f lr = LPoint3f(card[1], 0.0, card[2]) * _transform;
return LVecBase4f(ul[0], lr[0], lr[2], ul[2]);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_shadow
// Access: Public, Scheme
// Description: Specifies that the text should be drawn with a
// shadow, by creating a second copy of the text and
// offsetting it slightly behind the first.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_shadow(float xoffset, float yoffset) {
_flags |= F_has_shadow;
_shadow_offset.set(xoffset, yoffset);
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_shadow
// Access: Public, Scheme
// Description: Specifies that a shadow will not be drawn behind the
// text.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_shadow() {
_flags &= ~F_has_shadow;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_shadow
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_shadow() const {
return (_flags & F_has_shadow) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_shadow
// Access: Public, Scheme
// Description: Returns the offset of the shadow as set by
// set_shadow(). It is an error to call this if
// has_shadow() is false.
////////////////////////////////////////////////////////////////////
INLINE LVecBase2f TextNode::
get_shadow() const {
nassertr(has_shadow(), LVecBase2f(0.0, 0.0));
return _shadow_offset;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_draw_order
// Access: Public, Scheme
// Description: Sets the drawing order of text created by the
// TextMaker. This is actually the draw order of the
// card and frame. The shadow is drawn at
// _draw_order+1, and the text at _draw_order+2.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_draw_order(int draw_order) {
_draw_order = draw_order;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_draw_order
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE int TextNode::
get_draw_order() const {
return _draw_order;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_billboard
// Access: Public, Scheme
// Description: Sets the flag indicating whether the text should be
// generated as a billboard object or not. If this is
// true, the text will automatically billboard.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_billboard(bool billboard) {
if (billboard) {
_flags |= F_billboard;
} else {
_flags &= ~F_billboard;
}
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_billboard
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
get_billboard() const {
return (_flags & F_billboard) != 0;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_transform
// Access: Public, Scheme
// Description: Sets an additional transform that is applied to the
// entire text paragraph.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_transform(const LMatrix4f &transform) {
_transform = transform;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_transform
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE LMatrix4f TextNode::
get_transform() const {
return _transform;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_coordinate_system
// Access: Public, Scheme
// Description: Specifies the coordinate system in which the text
// will be generated.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_coordinate_system(CoordinateSystem coordinate_system) {
_coordinate_system = coordinate_system;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_coordinate_system
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE CoordinateSystem TextNode::
get_coordinate_system() const {
return _coordinate_system;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::set_text
// Access: Public, Scheme
// Description: Changes the text that is displayed under the
// TextNode.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
set_text(const string &text) {
_text = text;
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::clear_text
// Access: Public, Scheme
// Description: Removes the text from the TextNode.
////////////////////////////////////////////////////////////////////
INLINE void TextNode::
clear_text() {
_text = "";
rebuild();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::has_text
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool TextNode::
has_text() const {
return !_text.empty();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_text
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
INLINE string TextNode::
get_text() const {
return _text;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_left
// Access: Public, Scheme
// Description: Returns the leftmost extent of the text in local 2-d
// coordinates, unmodified by the set_transform()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_left() const {
return _ul2d[0];
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_right
// Access: Public, Scheme
// Description: Returns the rightmost extent of the text in local 2-d
// coordinates, unmodified by the set_transform()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_right() const {
return _lr2d[0];
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_bottom
// Access: Public, Scheme
// Description: Returns the bottommost extent of the text in local
// 2-d coordinates, unmodified by the set_transform()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_bottom() const {
return _lr2d[1];
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_top
// Access: Public, Scheme
// Description: Returns the topmost extent of the text in local 2-d
// coordinates, unmodified by the set_transform()
// matrix.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_top() const {
return _ul2d[1];
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_height
// Access: Public, Scheme
// Description: Returns the net height of the text in local 2-d
// coordinates.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_height() const {
return get_top() - get_bottom();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_width
// Access: Public, Scheme
// Description: Returns the net width of the text in local 2-d
// coordinates.
////////////////////////////////////////////////////////////////////
INLINE float TextNode::
get_width() const {
return get_right() - get_left();
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_upper_left_3d
// Access: Public, Scheme
// Description: Returns the upper-left extent of the text object,
// after it has been transformed into 3-d space by
// applying the set_transform() matrix.
////////////////////////////////////////////////////////////////////
INLINE LPoint3f TextNode::
get_upper_left_3d() const {
return _ul3d;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_lower_right_3d
// Access: Public, Scheme
// Description: Returns the lower-right extent of the text object,
// after it has been transformed into 3-d space by
// applying the set_transform() matrix.
////////////////////////////////////////////////////////////////////
INLINE LPoint3f TextNode::
get_lower_right_3d() const {
return _lr3d;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::get_num_rows
// Access: Public, Scheme
// Description: Returns the number of rows of text that were
// generated. This counts word-wrapped rows as well as
// rows generated due to embedded newlines.
////////////////////////////////////////////////////////////////////
INLINE int TextNode::
get_num_rows() const {
return _num_rows;
}