91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file androidGraphicsPipe.h
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* @author rdb
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* @date 2013-01-11
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*/
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#ifndef ANDROIDGRAPHICSPIPE_H
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#define ANDROIDGRAPHICSPIPE_H
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#include "pandabase.h"
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#include "graphicsWindow.h"
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#include "graphicsPipe.h"
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#ifdef OPENGLES_2
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#include "gles2gsg.h"
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// #define NativeDisplayType EGLNativeDisplayType #define NativePixmapType
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// EGLNativePixmapType #define NativeWindowType EGLNativeWindowType
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#else
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#include "glesgsg.h"
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#endif
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#include <EGL/egl.h>
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class FrameBufferProperties;
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class AndroidGraphicsBuffer;
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class AndroidGraphicsPixmap;
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class AndroidGraphicsWindow;
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/**
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* This graphics pipe represents the interface for creating OpenGL ES graphics
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* windows on an X-based (e.g. Unix) client.
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*/
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class AndroidGraphicsPipe : public GraphicsPipe {
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public:
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AndroidGraphicsPipe();
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virtual ~AndroidGraphicsPipe();
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virtual std::string get_interface_name() const;
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static PT(GraphicsPipe) pipe_constructor();
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public:
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virtual PreferredWindowThread get_preferred_window_thread() const;
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protected:
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virtual PT(GraphicsOutput) make_output(const std::string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsEngine *engine,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host,
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int retry,
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bool &precertify);
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private:
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EGLDisplay _egl_display;
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GraphicsWindow *_window;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsPipe::init_type();
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register_type(_type_handle, "AndroidGraphicsPipe",
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GraphicsPipe::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class AndroidGraphicsBuffer;
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friend class AndroidGraphicsPixmap;
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friend class AndroidGraphicsWindow;
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};
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#include "androidGraphicsPipe.I"
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#endif
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