open_toontown_panda3d/panda/src/androiddisplay/androidGraphicsPipe.h

91 lines
2.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file androidGraphicsPipe.h
* @author rdb
* @date 2013-01-11
*/
#ifndef ANDROIDGRAPHICSPIPE_H
#define ANDROIDGRAPHICSPIPE_H
#include "pandabase.h"
#include "graphicsWindow.h"
#include "graphicsPipe.h"
#ifdef OPENGLES_2
#include "gles2gsg.h"
// #define NativeDisplayType EGLNativeDisplayType #define NativePixmapType
// EGLNativePixmapType #define NativeWindowType EGLNativeWindowType
#else
#include "glesgsg.h"
#endif
#include <EGL/egl.h>
class FrameBufferProperties;
class AndroidGraphicsBuffer;
class AndroidGraphicsPixmap;
class AndroidGraphicsWindow;
/**
* This graphics pipe represents the interface for creating OpenGL ES graphics
* windows on an X-based (e.g. Unix) client.
*/
class AndroidGraphicsPipe : public GraphicsPipe {
public:
AndroidGraphicsPipe();
virtual ~AndroidGraphicsPipe();
virtual std::string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
public:
virtual PreferredWindowThread get_preferred_window_thread() const;
protected:
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
private:
EGLDisplay _egl_display;
GraphicsWindow *_window;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsPipe::init_type();
register_type(_type_handle, "AndroidGraphicsPipe",
GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class AndroidGraphicsBuffer;
friend class AndroidGraphicsPixmap;
friend class AndroidGraphicsWindow;
};
#include "androidGraphicsPipe.I"
#endif