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Sources.pp
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Remove GLU dependency from Panda3D. Yes. That's right, folks.
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2010-12-19 07:03:49 +00:00 |
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glGeomContext_src.I
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomContext_src.cxx
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glGeomContext_src.h
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
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glGeomMunger_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGeomMunger_src.cxx
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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glGeomMunger_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glGraphicsBuffer_src.I
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
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glGraphicsBuffer_src.cxx
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minor cleanup
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2011-03-02 11:33:23 +00:00 |
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glGraphicsBuffer_src.h
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commit super awesome patch from 11thPenguin
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2011-02-13 06:51:18 +00:00 |
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glGraphicsStateGuardian_src.I
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fix error handling in NDEBUG case
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2010-03-07 17:44:32 +00:00 |
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glGraphicsStateGuardian_src.cxx
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Experimental texture compression with OpenGL ES
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2011-03-01 19:20:32 +00:00 |
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glGraphicsStateGuardian_src.h
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Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering
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2010-06-11 16:43:53 +00:00 |
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glImmediateModeSender_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glImmediateModeSender_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glImmediateModeSender_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glIndexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glIndexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glOcclusionQueryContext_src.I
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glOcclusionQueryContext_src.cxx
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glOcclusionQueryContext_src.h
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This commit adds more+better support for OpenGL ES:
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2009-06-15 13:40:42 +00:00 |
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glShaderContext_src.I
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Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
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2010-12-18 23:29:00 +00:00 |
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glShaderContext_src.cxx
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Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
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2010-12-18 23:29:00 +00:00 |
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glShaderContext_src.h
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Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway.
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2010-12-18 23:29:00 +00:00 |
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glTextureContext_src.I
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fix render-to-texture issue
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2009-02-13 14:38:55 +00:00 |
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glTextureContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glTextureContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.I
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.cxx
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glVertexBufferContext_src.h
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
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glmisc_src.cxx
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Build for OpenGL ES (2)
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2009-07-01 10:13:51 +00:00 |
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glmisc_src.h
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fix error handling in NDEBUG case
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2010-03-07 17:44:32 +00:00 |
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glpure.cxx
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
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glstuff_src.cxx
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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glstuff_src.h
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Remove GLU dependency from Panda3D. Yes. That's right, folks.
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2010-12-19 07:03:49 +00:00 |
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glstuff_undef_src.h
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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panda_glext.h
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |