open_toontown_panda3d/panda/src/glstuff
rdb 730a278372 minor cleanup 2011-03-02 11:33:23 +00:00
..
Sources.pp Remove GLU dependency from Panda3D. Yes. That's right, folks. 2010-12-19 07:03:49 +00:00
glGeomContext_src.I initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomContext_src.cxx This commit adds more+better support for OpenGL ES: 2009-06-15 13:40:42 +00:00
glGeomContext_src.h initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
glGeomMunger_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGeomMunger_src.cxx merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
glGeomMunger_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glGraphicsBuffer_src.I integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
glGraphicsBuffer_src.cxx minor cleanup 2011-03-02 11:33:23 +00:00
glGraphicsBuffer_src.h commit super awesome patch from 11thPenguin 2011-02-13 06:51:18 +00:00
glGraphicsStateGuardian_src.I fix error handling in NDEBUG case 2010-03-07 17:44:32 +00:00
glGraphicsStateGuardian_src.cxx Experimental texture compression with OpenGL ES 2011-03-01 19:20:32 +00:00
glGraphicsStateGuardian_src.h Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering 2010-06-11 16:43:53 +00:00
glImmediateModeSender_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glImmediateModeSender_src.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glImmediateModeSender_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glIndexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glIndexBufferContext_src.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
glIndexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glOcclusionQueryContext_src.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glOcclusionQueryContext_src.cxx This commit adds more+better support for OpenGL ES: 2009-06-15 13:40:42 +00:00
glOcclusionQueryContext_src.h This commit adds more+better support for OpenGL ES: 2009-06-15 13:40:42 +00:00
glShaderContext_src.I Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway. 2010-12-18 23:29:00 +00:00
glShaderContext_src.cxx Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway. 2010-12-18 23:29:00 +00:00
glShaderContext_src.h Don't even try to build Cg support when building for OpenGL ES, which is unsupported by the Cg Toolkit anyway. 2010-12-18 23:29:00 +00:00
glTextureContext_src.I fix render-to-texture issue 2009-02-13 14:38:55 +00:00
glTextureContext_src.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
glTextureContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.I graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.cxx graphics-memory-limit 2008-08-29 23:03:53 +00:00
glVertexBufferContext_src.h graphics-memory-limit 2008-08-29 23:03:53 +00:00
glmisc_src.cxx Build for OpenGL ES (2) 2009-07-01 10:13:51 +00:00
glmisc_src.h fix error handling in NDEBUG case 2010-03-07 17:44:32 +00:00
glpure.cxx support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone 2010-05-28 21:09:22 +00:00
glstuff_src.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
glstuff_src.h Remove GLU dependency from Panda3D. Yes. That's right, folks. 2010-12-19 07:03:49 +00:00
glstuff_undef_src.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
panda_glext.h integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00