open_toontown_panda3d/panda/src/tinydisplay/tinySDLGraphicsPipe.h

72 lines
1.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file tinySDLGraphicsPipe.h
* @author drose
* @date 2008-04-24
*/
#ifndef TINYSDLGRAPHICSPIPE_H
#define TINYSDLGRAPHICSPIPE_H
#include "pandabase.h"
#ifdef HAVE_SDL
#include "graphicsWindow.h"
#include "graphicsPipe.h"
class FrameBufferProperties;
/**
* This graphics pipe manages SDL windows for rendering TinyPanda software
* buffers.
*/
class EXPCL_TINYDISPLAY TinySDLGraphicsPipe : public GraphicsPipe {
public:
TinySDLGraphicsPipe();
virtual ~TinySDLGraphicsPipe();
virtual std::string get_interface_name() const;
static PT(GraphicsPipe) pipe_constructor();
protected:
virtual PT(GraphicsOutput) make_output(const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsPipe::init_type();
register_type(_type_handle, "TinySDLGraphicsPipe",
GraphicsPipe::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "tinySDLGraphicsPipe.I"
#endif // HAVE_SDL
#endif