132 lines
4.7 KiB
Plaintext
132 lines
4.7 KiB
Plaintext
// Filename: interrogateComponent.I
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// Created by: drose (08Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE InterrogateComponent::
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InterrogateComponent(InterrogateModuleDef *def) :
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_def(def)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE InterrogateComponent::
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InterrogateComponent(const InterrogateComponent ©) :
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_def(copy._def),
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_name(copy._name)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void InterrogateComponent::
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operator = (const InterrogateComponent ©) {
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_def = copy._def;
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_name = copy._name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::has_library_name
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// Access: Public
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// Description: Returns true if we have a known library name, false if
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// we do not. See get_library_name().
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////////////////////////////////////////////////////////////////////
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INLINE bool InterrogateComponent::
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has_library_name() const {
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const char *name = get_library_name();
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return (name != (const char *)NULL && name[0] != '\0');
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::get_library_name
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// Access: Public
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// Description: Returns the library name, if it is known, or NULL if
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// it is not. This is the name of the library that this
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// particular component was built into. Typically this
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// will be a one-to-one correspondance with an
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// invocation of the interrogate command. Typical
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// examples are "libutil" and "liblinmath".
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////////////////////////////////////////////////////////////////////
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INLINE const char *InterrogateComponent::
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get_library_name() const {
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if (_def != (InterrogateModuleDef *)NULL) {
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return _def->library_name;
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}
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return (const char *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::has_module_name
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// Access: Public
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// Description: Returns true if we have a known module name, false if
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// we do not. See get_module_name().
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////////////////////////////////////////////////////////////////////
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INLINE bool InterrogateComponent::
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has_module_name() const {
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const char *name = get_module_name();
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return (name != (const char *)NULL && name[0] != '\0');
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::get_module_name
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// Access: Public
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// Description: Returns the module name, if it is known, or NULL if
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// it is not. This is the name of the module that this
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// particular component is associated with. This is a
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// higher grouping than library. Typical examples are
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// "panda" and "pandaegg".
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////////////////////////////////////////////////////////////////////
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INLINE const char *InterrogateComponent::
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get_module_name() const {
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if (_def != (InterrogateModuleDef *)NULL) {
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return _def->module_name;
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}
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return (const char *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::has_name
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool InterrogateComponent::
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has_name() const {
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return !_name.empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: InterrogateComponent::get_name
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE const string &InterrogateComponent::
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get_name() const {
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return _name;
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}
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