open_toontown_panda3d/panda/src/physx/Sources.pp

139 lines
4.5 KiB
ObjectPascal

#define BUILD_DIRECTORY $[HAVE_PHYSX]
#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m prc:c
#begin lib_target
#define TARGET physx
#define BUILD_TARGET $[HAVE_PHYSX]
#define USE_PACKAGES physx
#define LOCAL_LIBS pgraph linmath
#define COMBINED_SOURCES $[TARGET]_composite.cxx
#define INTERROGATE_OPTIONS $[INTERROGATE_OPTIONS] -DHAVE_PHYSX
#define SOURCES \
NoMinMax.h \
config_physx.h \
physxManager.I physxManager.h \
physxContactHandler.I physxContactHandler.h \
physxTriggerHandler.I physxTriggerHandler.h \
physxJointHandler.I physxJointHandler.h \
physxActorNode.I physxActorNode.h \
physxActorDesc.I physxActorDesc.h \
physxBodyDesc.I physxBodyDesc.h \
physxBounds3.I physxBounds3.h \
physxBox.I physxBox.h \
physxJoint.I physxJoint.h \
physxD6Joint.I physxD6Joint.h \
physxJointDesc.I physxJointDesc.h \
physxD6JointDesc.I physxD6JointDesc.h \
physxJointDriveDesc.I physxJointDriveDesc.h \
physxJointLimitSoftDesc.I physxJointLimitSoftDesc.h \
physxJointLimitSoftPairDesc.I physxJointLimitSoftPairDesc.h \
physxMaterial.I physxMaterial.h \
physxMaterialDesc.I physxMaterialDesc.h \
physxPlane.I physxPlane.h \
physxRay.I physxRay.h \
physxScene.I physxScene.h \
physxSceneDesc.I physxSceneDesc.h \
physxSceneStats2.I physxSceneStats2.h \
physxSegment.I physxSegment.h \
physxCapsule.I physxCapsule.h \
physxShape.I physxShape.h \
physxBoxShape.I physxBoxShape.h \
physxCapsuleShape.I physxCapsuleShape.h \
physxPlaneShape.I physxPlaneShape.h \
physxSphereShape.I physxSphereShape.h \
physxShapeDesc.I physxShapeDesc.h \
physxBoxShapeDesc.I physxBoxShapeDesc.h \
physxCapsuleShapeDesc.I physxCapsuleShapeDesc.h \
physxPlaneShapeDesc.I physxPlaneShapeDesc.h \
physxSphereShapeDesc.I physxSphereShapeDesc.h \
physxSphere.I physxSphere.h \
physxUtilLib.I physxUtilLib.h \
#define INCLUDED_SOURCES \
physxManager.cxx \
physxContactHandler.cxx \
physxTriggerHandler.cxx \
physxJointHandler.cxx \
physxActorNode.cxx \
physxActorDesc.cxx \
physxBodyDesc.cxx \
physxBounds3.cxx \
physxBox.cxx \
physxJoint.cxx \
physxD6Joint.cxx \
physxJointDesc.cxx \
physxD6JointDesc.cxx \
physxJointDriveDesc.cxx \
physxJointLimitSoftDesc.cxx \
physxJointLimitSoftPairDesc.cxx \
physxMaterial.cxx \
physxMaterialDesc.cxx \
physxPlane.cxx \
physxRay.cxx \
physxScene.cxx \
physxSceneDesc.cxx \
physxSceneStats2.cxx \
physxSegment.cxx \
physxCapsule.cxx \
physxShape.cxx \
physxBoxShape.cxx \
physxCapsuleShape.cxx \
physxPlaneShape.cxx \
physxSphereShape.cxx \
physxShapeDesc.cxx \
physxBoxShapeDesc.cxx \
physxCapsuleShapeDesc.cxx \
physxPlaneShapeDesc.cxx \
physxSphereShapeDesc.cxx \
physxSphere.cxx \
physxUtilLib.cxx \
#define INSTALL_HEADERS \
NoMinMax.h \
config_physx.h \
physxManager.I physxManager.h \
physxContactHandler.I physxContactHandler.h \
physxTriggerHandler.I physxTriggerHandler.h \
physxJointHandler.I physxJointHandler.h \
physxActorNode.I physxActorNode.h \
physxActorDesc.I physxActorDesc.h \
physxBodyDesc.I physxBodyDesc.h \
physxBounds3.I physxBounds3.h \
physxBox.I physxBox.h \
physxJoint.I physxJoint.h \
physxD6Joint.I physxD6Joint.h \
physxJointDesc.I physxJointDesc.h \
physxD6JointDesc.I physxD6JointDesc.h \
physxJointDriveDesc.I physxJointDriveDesc.h \
physxJointLimitSoftDesc.I physxJointLimitSoftDesc.h \
physxJointLimitSoftPairDesc.I physxJointLimitSoftPairDesc.h \
physxMaterial.I physxMaterial.h \
physxMaterialDesc.I physxMaterialDesc.h \
physxPlane.I physxPlane.h \
physxRay.I physxRay.h \
physxScene.I physxScene.h \
physxSceneDesc.I physxSceneDesc.h \
physxSceneStats2.I physxSceneStats2.h \
physxSegment.I physxSegment.h \
physxCapsule.I physxCapsule.h \
physxShape.I physxShape.h \
physxBoxShape.I physxBoxShape.h \
physxCapsuleShape.I physxCapsuleShape.h \
physxPlaneShape.I physxPlaneShape.h \
physxSphereShape.I physxSphereShape.h \
physxShapeDesc.I physxShapeDesc.h \
physxBoxShapeDesc.I physxBoxShapeDesc.h \
physxCapsuleShapeDesc.I physxCapsuleShapeDesc.h \
physxPlaneShapeDesc.I physxPlaneShapeDesc.h \
physxSphereShapeDesc.I physxSphereShapeDesc.h \
physxSphere.I physxSphere.h \
physxUtilLib.I physxUtilLib.h \
#define IGATESCAN all
#end lib_target