open_toontown_panda3d/panda/src/physx/physxShape.I

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// Filename: physxShape.I
// Created by: pratt (Apr 7, 2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function : is_valid
// Access : Published
// Description : Returns true if the NxShape associated with this
// is not NULL. The NxShape will be NULL if the
// Actor that this shape is a part of has been
// released.
////////////////////////////////////////////////////////////////////
INLINE bool PhysxShape::
is_valid() {
return nShape != NULL;
}
////////////////////////////////////////////////////////////////////
// Function : get_app_data
// Access : Published
// Description :
////////////////////////////////////////////////////////////////////
INLINE void * PhysxShape::
get_app_data() const {
nassertr(nShape != NULL, NULL);
return nShape->appData;
}
////////////////////////////////////////////////////////////////////
// Function : set_app_data
// Access : Published
// Description :
////////////////////////////////////////////////////////////////////
INLINE void PhysxShape::
set_app_data(void * value) {
nassertv(nShape != NULL);
nShape->appData = value;
}