378 lines
11 KiB
C++
378 lines
11 KiB
C++
// Filename: pview.cxx
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// Created by: drose (25Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "pandaFramework.h"
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#include "pandaSystem.h"
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#include "pystub.h"
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#include "textNode.h"
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#include "configVariableBool.h"
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#include "texturePool.h"
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#include "multitexReducer.h"
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#include "sceneGraphReducer.h"
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#include "partGroup.h"
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#include "cardMaker.h"
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#include "bamCache.h"
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#include "virtualFileSystem.h"
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#include "panda_getopt.h"
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#include "preprocess_argv.h"
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// By including checkPandaVersion.h, we guarantee that runtime
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// attempts to run pview will fail if it inadvertently links with the
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// wrong version of libdtool.so/.dll.
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#include "checkPandaVersion.h"
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PandaFramework framework;
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ConfigVariableBool pview_test_hack
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("pview-test-hack", false,
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"Enable the '0' key in pview to run whatever hacky test happens to be in "
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"there right now.");
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bool
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output_screenshot(Filename &fn)
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{
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Thread *current_thread = Thread::get_current_thread();
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// Only one frame crashes.
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framework.do_frame(current_thread);
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framework.do_frame(current_thread);
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WindowFramework *wf = framework.get_window(0);
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bool ok = wf->get_graphics_output()->save_screenshot(fn, "from pview");
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if (!ok) {
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cerr << "Could not generate screenshot " << fn << "\n";
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}
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return ok;
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}
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void
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event_W(const Event *, void *) {
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// shift-W: open a new window on the same scene.
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// If we already have a window, use the same GSG.
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GraphicsPipe *pipe = (GraphicsPipe *)NULL;
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GraphicsStateGuardian *gsg = (GraphicsStateGuardian *)NULL;
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if (framework.get_num_windows() > 0) {
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WindowFramework *old_window = framework.get_window(0);
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GraphicsOutput *win = old_window->get_graphics_output();
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pipe = win->get_pipe();
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// gsg = win->get_gsg();
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}
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WindowFramework *window = framework.open_window(pipe, gsg);
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if (window != (WindowFramework *)NULL) {
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window->enable_keyboard();
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window->setup_trackball();
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framework.get_models().instance_to(window->get_render());
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}
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}
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void
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event_F(const Event *, void *) {
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// shift-F: flatten the model hierarchy.
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framework.get_models().flatten_strong();
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}
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void
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event_Enter(const Event *, void *) {
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// alt-enter: toggle between window/fullscreen in the same scene.
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// If we already have a window, use the same GSG.
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GraphicsPipe *pipe = (GraphicsPipe *)NULL;
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GraphicsStateGuardian *gsg = (GraphicsStateGuardian *)NULL;
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WindowProperties props;
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for (int i = 0; i < framework.get_num_windows(); ++i) {
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WindowFramework *old_window = framework.get_window(i);
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GraphicsWindow *win = old_window->get_graphics_window();
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if (win != (GraphicsWindow *)NULL) {
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pipe = win->get_pipe();
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gsg = win->get_gsg();
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props = win->get_properties();
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framework.close_window(old_window);
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break;
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}
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}
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// set the toggle
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props.set_fullscreen(!props.get_fullscreen());
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int flags = GraphicsPipe::BF_require_window;
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WindowFramework *window = framework.open_window(props, flags, pipe, gsg);
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if (window != (WindowFramework *)NULL) {
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window->enable_keyboard();
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window->setup_trackball();
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framework.get_models().instance_to(window->get_render());
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}
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}
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void
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event_2(const Event *event, void *) {
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// 2: split the window into two display regions.
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EventParameter param = event->get_parameter(0);
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WindowFramework *wf;
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DCAST_INTO_V(wf, param.get_ptr());
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WindowFramework *split = wf->split_window();
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if (split != (WindowFramework *)NULL) {
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split->enable_keyboard();
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split->setup_trackball();
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framework.get_models().instance_to(split->get_render());
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}
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}
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void
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event_0(const Event *event, void *) {
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// 0: run hacky test.
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EventParameter param = event->get_parameter(0);
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WindowFramework *wf;
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DCAST_INTO_V(wf, param.get_ptr());
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// Create a new offscreen buffer.
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GraphicsOutput *win = wf->get_graphics_output();
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PT(GraphicsOutput) buffer = win->make_texture_buffer("tex", 256, 256);
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cerr << buffer->get_type() << "\n";
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// Set the offscreen buffer to render the same scene as the main camera.
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DisplayRegion *dr = buffer->make_display_region();
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dr->set_camera(NodePath(wf->get_camera(0)));
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// Make the clear color on the buffer be yellow, so it's obviously
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// different from the main scene's background color.
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buffer->set_clear_color(LColor(1, 1, 0, 0));
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// Apply the offscreen buffer's texture to a card in the main
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// window.
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CardMaker cm("card");
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cm.set_frame(0, 1, 0, 1);
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NodePath card_np(cm.generate());
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card_np.reparent_to(wf->get_render_2d());
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card_np.set_texture(buffer->get_texture());
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}
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void
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usage() {
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cerr <<
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"\n"
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"Usage: pview [opts] model [model ...]\n"
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" pview -h\n\n";
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}
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void
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help() {
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usage();
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cerr <<
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"pview opens a quick Panda window for viewing one or more models and/or\n"
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"animations.\n\n"
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"Options:\n\n"
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" -a\n"
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" Convert and play animations, if loading an external file type\n"
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" (like .mb) directly and if the converter supports animations.\n"
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" Also implicitly enables the animation controls.\n\n"
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" -c\n"
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" Automatically center models within the viewing window on startup.\n"
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" This can also be achieved with the 'c' hotkey at runtime.\n\n"
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" -l\n"
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" Open the window before loading any models with the text \"Loading\"\n"
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" displayed in the window. The default is not to open the window\n"
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" until all models are loaded.\n\n"
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" -i\n"
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" Ignore bundle/group names. Normally, the <group> name must match\n"
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" the <bundle> name, or the animation will not be used.\n\n"
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" -s filename\n"
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" After displaying the models, immediately take a screenshot and\n"
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" exit.\n\n"
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" -D\n"
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" Delete the model files after loading them (presumably this option\n"
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" will only be used when loading a temporary model file).\n\n"
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" -V\n"
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" Report the current version of Panda, and exit.\n\n"
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" -h\n"
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" Display this help text.\n\n";
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}
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void
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report_version() {
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nout << "\n";
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PandaSystem *ps = PandaSystem::get_global_ptr();
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ps->write(nout);
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nout << "\n";
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}
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int
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main(int argc, char **argv) {
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// A call to pystub() to force libpystub.so to be linked in.
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pystub();
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preprocess_argv(argc, argv);
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framework.open_framework(argc, argv);
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framework.set_window_title("Panda Viewer");
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bool anim_controls = false;
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bool auto_center = false;
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bool show_loading = false;
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bool auto_screenshot = false;
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int hierarchy_match_flags = PartGroup::HMF_ok_part_extra |
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PartGroup::HMF_ok_anim_extra;
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Filename screenshotfn;
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bool delete_models = false;
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extern char *optarg;
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extern int optind;
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static const char *optflags = "acls:DVhi";
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int flag = getopt(argc, argv, optflags);
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while (flag != EOF) {
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switch (flag) {
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case 'a':
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anim_controls = true;
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PandaFramework::_loader_options.set_flags(PandaFramework::_loader_options.get_flags() | LoaderOptions::LF_convert_anim);
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break;
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case 'c':
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auto_center = true;
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break;
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case 'l':
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show_loading = true;
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break;
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case 'i':
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hierarchy_match_flags |= PartGroup::HMF_ok_wrong_root_name;
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break;
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case 's':
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auto_screenshot = true;
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screenshotfn = optarg;
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break;
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case 'D':
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delete_models = true;
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break;
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case 'V':
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report_version();
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return 1;
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case 'h':
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help();
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return 1;
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case '?':
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usage();
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return 1;
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default:
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cerr << "Unhandled switch: " << flag << endl;
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break;
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}
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flag = getopt(argc, argv, optflags);
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}
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argc -= (optind - 1);
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argv += (optind - 1);
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WindowFramework *window = framework.open_window();
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if (window != (WindowFramework *)NULL) {
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// We've successfully opened a window.
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NodePath loading_np;
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if (show_loading) {
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// Put up a "loading" message for the user's benefit.
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NodePath aspect_2d = window->get_aspect_2d();
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PT(TextNode) loading = new TextNode("loading");
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loading_np = aspect_2d.attach_new_node(loading);
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loading_np.set_scale(0.125f);
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loading->set_text_color(1.0f, 1.0f, 1.0f, 1.0f);
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loading->set_shadow_color(0.0f, 0.0f, 0.0f, 1.0f);
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loading->set_shadow(0.04, 0.04);
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loading->set_align(TextNode::A_center);
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loading->set_text("Loading...");
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// Allow a couple of frames to go by so the window will be fully
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// created and the text will be visible.
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Thread *current_thread = Thread::get_current_thread();
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framework.do_frame(current_thread);
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framework.do_frame(current_thread);
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}
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window->enable_keyboard();
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window->setup_trackball();
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framework.get_models().instance_to(window->get_render());
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if (argc < 2) {
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// If we have no arguments, get that trusty old triangle out.
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window->load_default_model(framework.get_models());
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} else {
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window->load_models(framework.get_models(), argc, argv);
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if (delete_models) {
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VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
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for (int i = 1; i < argc && argv[i] != (char *)NULL; i++) {
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Filename model = Filename::from_os_specific(argv[i]);
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if (vfs->exists(model)) {
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nout << "Deleting " << model << "\n";
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vfs->delete_file(model);
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}
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}
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}
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}
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window->loop_animations(hierarchy_match_flags);
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// Make sure the textures are preloaded.
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framework.get_models().prepare_scene(window->get_graphics_output()->get_gsg());
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loading_np.remove_node();
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if (auto_center) {
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window->center_trackball(framework.get_models());
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}
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if (auto_screenshot) {
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return(output_screenshot(screenshotfn) ? 0:1);
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}
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if (anim_controls) {
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window->set_anim_controls(true);
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}
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framework.enable_default_keys();
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framework.define_key("shift-w", "open a new window", event_W, NULL);
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framework.define_key("shift-f", "flatten hierarchy", event_F, NULL);
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framework.define_key("alt-enter", "toggle between window/fullscreen", event_Enter, NULL);
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framework.define_key("2", "split the window", event_2, NULL);
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if (pview_test_hack) {
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framework.define_key("0", "run quick hacky test", event_0, NULL);
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}
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framework.main_loop();
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framework.report_frame_rate(nout);
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}
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framework.close_framework();
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return (0);
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}
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