54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
// Filename: queryContext.cxx
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// Created by: drose (27Mar06)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "queryContext.h"
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TypeHandle QueryContext::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: QueryContext::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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QueryContext::
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~QueryContext() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: QueryContext::is_answer_ready
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// Access: Public, Virtual
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// Description: Returns true if the query's answer is ready, false
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// otherwise. If this returns false, the application
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// must continue to poll until it returns true.
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//
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// It is only valid to call this from the draw thread.
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////////////////////////////////////////////////////////////////////
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bool QueryContext::
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is_answer_ready() const {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: QueryContext::waiting_for_answer
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// Access: Public, Virtual
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// Description: Requests the graphics engine to expedite the pending
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// answer--the application is now waiting until the
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// answer is ready.
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//
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// It is only valid to call this from the draw thread.
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////////////////////////////////////////////////////////////////////
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void QueryContext::
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waiting_for_answer() {
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}
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