open_toontown_panda3d/panda/src/gobj/queryContext.cxx

54 lines
1.8 KiB
C++

// Filename: queryContext.cxx
// Created by: drose (27Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "queryContext.h"
TypeHandle QueryContext::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: QueryContext::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
QueryContext::
~QueryContext() {
}
////////////////////////////////////////////////////////////////////
// Function: QueryContext::is_answer_ready
// Access: Public, Virtual
// Description: Returns true if the query's answer is ready, false
// otherwise. If this returns false, the application
// must continue to poll until it returns true.
//
// It is only valid to call this from the draw thread.
////////////////////////////////////////////////////////////////////
bool QueryContext::
is_answer_ready() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: QueryContext::waiting_for_answer
// Access: Public, Virtual
// Description: Requests the graphics engine to expedite the pending
// answer--the application is now waiting until the
// answer is ready.
//
// It is only valid to call this from the draw thread.
////////////////////////////////////////////////////////////////////
void QueryContext::
waiting_for_answer() {
}