open_toontown_panda3d/panda/src/gobj/transformBlendTable.cxx

366 lines
13 KiB
C++

// Filename: transformBlendTable.cxx
// Created by: drose (24Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "transformBlendTable.h"
#include "indent.h"
#include "bamReader.h"
#include "bamWriter.h"
TypeHandle TransformBlendTable::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::make_cow_copy
// Access: Protected, Virtual
// Description: Required to implement CopyOnWriteObject.
////////////////////////////////////////////////////////////////////
PT(CopyOnWriteObject) TransformBlendTable::
make_cow_copy() {
return new TransformBlendTable(*this);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
TransformBlendTable::
TransformBlendTable() {
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
TransformBlendTable::
TransformBlendTable(const TransformBlendTable &copy) :
_blends(copy._blends),
_rows(copy._rows)
{
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
operator = (const TransformBlendTable &copy) {
_blends = copy._blends;
_rows = copy._rows;
clear_index();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::Destructor
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
TransformBlendTable::
~TransformBlendTable() {
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::set_blend
// Access: Published
// Description: Replaces the blend at the nth position with the
// indicated value.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
set_blend(int n, const TransformBlend &blend) {
nassertv(n >= 0 && n < (int)_blends.size());
_blends[n] = blend;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::remove_blend
// Access: Published
// Description: Removes the blend at the nth position.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
remove_blend(int n) {
nassertv(n >= 0 && n < (int)_blends.size());
_blends.erase(_blends.begin() + n);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::add_blend
// Access: Published
// Description: Adds a new blend to the table, and returns its
// index number. If there is already an identical blend
// in the table, simply returns that number instead.
////////////////////////////////////////////////////////////////////
int TransformBlendTable::
add_blend(const TransformBlend &blend) {
consider_rebuild_index();
BlendIndex::iterator bi;
bi = _blend_index.find(&blend);
if (bi != _blend_index.end()) {
// Already had it.
return (*bi).second;
}
bool needs_realloc = (_blends.size() >= _blends.capacity());
int new_position = (int)_blends.size();
_blends.push_back(blend);
if (needs_realloc) {
// We just reallocated the blends vector, so we must rebuild the
// index.
clear_index();
} else {
// Since we didn't realloc the blends vector, just update it with
// the latest.
const TransformBlend &added_blend = _blends[new_position];
_blend_index[&added_blend] = new_position;
_max_simultaneous_transforms = max(_max_simultaneous_transforms,
blend.get_num_transforms());
// We can't compute this one as we go, so set it to a special
// value to indicate it needs to be recomputed.
_num_transforms = -1;
}
return new_position;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::write
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
write(ostream &out, int indent_level) const {
for (int i = 0; i < (int)_blends.size(); i++) {
indent(out, indent_level)
<< i << ". " << _blends[i] << "\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::clear_index
// Access: Private
// Description: Resets the index so that it will be rebuilt next time
// it is needed.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
clear_index() {
_blend_index.clear();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::rebuild_index
// Access: Private
// Description: Rebuilds the index so that we can easily determine
// what blend combinations are already present in the
// table.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
rebuild_index() {
_blend_index.clear();
// We'll also count up these two statistics while we rebuild the
// index.
_num_transforms = 0;
_max_simultaneous_transforms = 0;
pset<const VertexTransform *> transforms;
for (int i = 0; i < (int)_blends.size(); ++i) {
const TransformBlend &blend = _blends[i];
_blend_index[&blend] = i;
for (int ti = 0; ti < blend.get_num_transforms(); ++ti) {
transforms.insert(blend.get_transform(ti));
}
_max_simultaneous_transforms = max(_max_simultaneous_transforms,
blend.get_num_transforms());
}
_num_transforms = transforms.size();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::recompute_modified
// Access: Private
// Description: Recomputes the modified stamp from the various
// TransformBlend objects, if necessary.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
recompute_modified(TransformBlendTable::CData *cdata, Thread *current_thread) {
// Update the global_modified sequence number first, to prevent race
// conditions.
cdata->_global_modified = VertexTransform::get_global_modified(current_thread);
// Now get the local modified number.
UpdateSeq seq;
Blends::const_iterator bi;
for (bi = _blends.begin(); bi != _blends.end(); ++bi) {
seq = max(seq, (*bi).get_modified(current_thread));
}
cdata->_modified = seq;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::clear_modified
// Access: Private
// Description: Clears the modified stamp to force it to be
// recomputed.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
clear_modified(Thread *current_thread) {
CDWriter cdata(_cycler, true, current_thread);
cdata->_global_modified = UpdateSeq();
cdata->_modified = UpdateSeq();
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// TransformBlendTable.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
write_datagram(BamWriter *manager, Datagram &dg) {
TypedWritable::write_datagram(manager, dg);
dg.add_uint16(_blends.size());
Blends::const_iterator bi;
for (bi = _blends.begin(); bi != _blends.end(); ++bi) {
(*bi).write_datagram(manager, dg);
}
_rows.write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int TransformBlendTable::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = TypedWritable::complete_pointers(p_list, manager);
Blends::iterator bi;
for (bi = _blends.begin(); bi != _blends.end(); ++bi) {
pi += (*bi).complete_pointers(p_list + pi, manager);
}
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type TransformBlendTable is encountered
// in the Bam file. It should create the TransformBlendTable
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *TransformBlendTable::
make_from_bam(const FactoryParams &params) {
TransformBlendTable *object = new TransformBlendTable;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
object->fillin(scan, manager);
return object;
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new TransformBlendTable.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::
fillin(DatagramIterator &scan, BamReader *manager) {
TypedWritable::fillin(scan, manager);
size_t num_blends = scan.get_uint16();
_blends.reserve(num_blends);
size_t i;
for (i = 0; i < num_blends; ++i) {
TransformBlend blend;
blend.fillin(scan, manager);
_blends.push_back(blend);
}
if (manager->get_file_minor_ver() >= 7) {
_rows.read_datagram(scan, manager);
} else {
// In this case, for bam files prior to 6.7, we must define the
// SparseArray with the full number of vertices. This is done
// in GeomVertexData::complete_pointers().
}
manager->read_cdata(scan, _cycler);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *TransformBlendTable::CData::
make_copy() const {
return new CData(*this);
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::CData::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
}
////////////////////////////////////////////////////////////////////
// Function: TransformBlendTable::CData::fillin
// Access: Public, Virtual
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new TransformBlendTable.
////////////////////////////////////////////////////////////////////
void TransformBlendTable::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
Thread *current_thread = Thread::get_current_thread();
_modified = VertexTransform::get_next_modified(current_thread);
_global_modified = VertexTransform::get_global_modified(current_thread);
}