388 lines
10 KiB
Plaintext
388 lines
10 KiB
Plaintext
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file iPhoneGraphicsWindow.mm
|
|
* @author drose
|
|
* @date 2009-04-08
|
|
*/
|
|
|
|
// We include these system header files first, because there is a namescope
|
|
// conflict between them and some other header file that gets included later
|
|
// (in particular, TCP_NODELAY must not be a #define symbol for these headers
|
|
// to be included properly).
|
|
|
|
#include <UIKit/UIKit.h>
|
|
|
|
#include "iPhoneGraphicsWindow.h"
|
|
#include "dcast.h"
|
|
#include "config_iphonedisplay.h"
|
|
#include "iPhoneGraphicsPipe.h"
|
|
#include "pStatTimer.h"
|
|
#include "glesgsg.h"
|
|
#include "keyboardButton.h"
|
|
#include "mouseButton.h"
|
|
#include "iPhoneGraphicsStateGuardian.h"
|
|
#include "iPhoneGraphicsPipe.h"
|
|
#include "throw_event.h"
|
|
#include "pnmImage.h"
|
|
#include "virtualFileSystem.h"
|
|
#include "config_putil.h"
|
|
#include "pset.h"
|
|
#include "pmutex.h"
|
|
|
|
TypeHandle IPhoneGraphicsWindow::_type_handle;
|
|
|
|
/**
|
|
*
|
|
*/
|
|
IPhoneGraphicsWindow::
|
|
IPhoneGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
|
|
const string &name,
|
|
const FrameBufferProperties &fb_prop,
|
|
const WindowProperties &win_prop,
|
|
int flags,
|
|
GraphicsStateGuardian *gsg,
|
|
GraphicsOutput *host) :
|
|
GraphicsWindow(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
|
|
{
|
|
IPhoneGraphicsPipe *ipipe;
|
|
DCAST_INTO_V(ipipe, _pipe);
|
|
ipipe->_graphics_windows.insert(this);
|
|
_gl_view = nil;
|
|
_last_buttons = 0;
|
|
|
|
GraphicsWindowInputDevice device =
|
|
GraphicsWindowInputDevice::pointer_and_keyboard(this, "keyboard/mouse");
|
|
_input_devices.push_back(device);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
IPhoneGraphicsWindow::
|
|
~IPhoneGraphicsWindow() {
|
|
if (_gl_view != nil) {
|
|
[ _gl_view release ];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function will be called within the draw thread before beginning
|
|
* rendering for a given frame. It should do whatever setup is required, and
|
|
* return true if the frame should be rendered, or false if it should be
|
|
* skipped.
|
|
*/
|
|
bool IPhoneGraphicsWindow::
|
|
begin_frame(FrameMode mode, Thread *current_thread) {
|
|
PStatTimer timer(_make_current_pcollector);
|
|
|
|
begin_frame_spam(mode);
|
|
if (_gsg == (GraphicsStateGuardian *)NULL) {
|
|
// not powered up .. just abort..
|
|
return false;
|
|
}
|
|
|
|
_gsg->reset_if_new();
|
|
_gsg->set_current_properties(&get_fb_properties());
|
|
|
|
return _gsg->begin_frame(current_thread);
|
|
}
|
|
|
|
/**
|
|
* This function will be called within the draw thread after rendering is
|
|
* completed for a given frame. It should do whatever finalization is
|
|
* required.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
end_frame(FrameMode mode, Thread *current_thread) {
|
|
end_frame_spam(mode);
|
|
|
|
if (mode == FM_render) {
|
|
nassertv(_gsg != (GraphicsStateGuardian *)NULL);
|
|
|
|
copy_to_textures();
|
|
|
|
_gsg->end_frame(current_thread);
|
|
|
|
if (_gl_view != nil) {
|
|
[_gl_view presentView];
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This function will be called within the draw thread after end_frame() has
|
|
* been called on all windows, to initiate the exchange of the front and back
|
|
* buffers.
|
|
*
|
|
* This should instruct the window to prepare for the flip at the next video
|
|
* sync, but it should not wait.
|
|
*
|
|
* We have the two separate functions, begin_flip() and end_flip(), to make it
|
|
* easier to flip all of the windows at the same time.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
end_flip() {
|
|
}
|
|
|
|
void IPhoneGraphicsWindow::
|
|
begin_flip() {
|
|
}
|
|
|
|
/**
|
|
* Required event upcall, used to dispatch window and application events back
|
|
* into panda.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
process_events() {
|
|
GraphicsWindow::process_events();
|
|
}
|
|
|
|
/**
|
|
* Applies the requested set of properties to the window, if possible, for
|
|
* instance to request a change in size or minimization status.
|
|
*
|
|
* The window properties are applied immediately, rather than waiting until
|
|
* the next frame. This implies that this method may *only* be called from
|
|
* within the window thread.
|
|
*
|
|
* The properties that have been applied are cleared from the structure by
|
|
* this function; so on return, whatever remains in the properties structure
|
|
* are those that were unchanged for some reason (probably because the
|
|
* underlying interface does not support changing that property on an open
|
|
* window).
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
set_properties_now(WindowProperties &properties) {
|
|
if (iphonedisplay_cat.is_debug()) {
|
|
iphonedisplay_cat.debug()
|
|
<< "------------------------------------------------------\n";
|
|
iphonedisplay_cat.debug()
|
|
<< "set_properties_now " << properties << "\n";
|
|
}
|
|
|
|
GraphicsWindow::set_properties_now(properties);
|
|
}
|
|
|
|
/**
|
|
* Sets the window's _pipe pointer to NULL; this is generally called only as a
|
|
* precursor to deleting the window.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
clear_pipe() {
|
|
IPhoneGraphicsPipe *ipipe;
|
|
DCAST_INTO_V(ipipe, _pipe);
|
|
ipipe->_graphics_windows.erase(this);
|
|
|
|
GraphicsWindow::clear_pipe();
|
|
}
|
|
|
|
/**
|
|
* Called in response to an orientation change event, this tells the window to
|
|
* resize itself according to the new orientation.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
rotate_window() {
|
|
CGRect bounds = [_gl_view bounds];
|
|
|
|
WindowProperties properties;
|
|
properties.set_size(bounds.size.width, bounds.size.height);
|
|
system_changed_properties(properties);
|
|
}
|
|
|
|
/**
|
|
* Beginning a single- or multi-touch gesture.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
touches_began(NSSet *touches, UIEvent *event) {
|
|
// Average the position of all of the touches.
|
|
CGPoint location = get_average_location(touches);
|
|
|
|
set_pointer_in_window(location.x, location.y);
|
|
handle_button_delta([touches count]);
|
|
}
|
|
|
|
/**
|
|
* Continuing a single- or multi-touch gesture.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
touches_moved(NSSet *touches, UIEvent *event) {
|
|
// Average the position of all of the touches.
|
|
CGPoint location = get_average_location(touches);
|
|
|
|
set_pointer_in_window(location.x, location.y);
|
|
handle_button_delta([touches count]);
|
|
}
|
|
|
|
/**
|
|
* Finishing a single- or multi-touch gesture.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
touches_ended(NSSet *touches, UIEvent *event) {
|
|
set_pointer_out_of_window();
|
|
handle_button_delta(0);
|
|
}
|
|
|
|
/**
|
|
* Cancelling a single- or multi-touch gesture.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
touches_cancelled(NSSet *touches, UIEvent *event) {
|
|
set_pointer_out_of_window();
|
|
handle_button_delta(0);
|
|
}
|
|
|
|
/**
|
|
* Returns the average location of all of the indicated touches.
|
|
*/
|
|
CGPoint IPhoneGraphicsWindow::
|
|
get_average_location(NSSet *touches) {
|
|
NSEnumerator *enumerator = [ touches objectEnumerator ];
|
|
CGPoint sum;
|
|
sum.x = 0.0;
|
|
sum.y = 0.0;
|
|
|
|
UITouch *touch;
|
|
while ((touch = [ enumerator nextObject ])) {
|
|
CGPoint location = [ touch locationInView: _gl_view ];
|
|
sum.x += location.x;
|
|
sum.y += location.y;
|
|
}
|
|
|
|
int count = [touches count];
|
|
sum.x /= count;
|
|
sum.y /= count;
|
|
return sum;
|
|
}
|
|
|
|
/**
|
|
* Closes the window right now. Called from the window thread.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
close_window() {
|
|
// system_close_window();
|
|
|
|
WindowProperties properties;
|
|
properties.set_open(false);
|
|
system_changed_properties(properties);
|
|
|
|
// release_system_resources(false);
|
|
_gsg.clear();
|
|
_active = false;
|
|
GraphicsWindow::close_window();
|
|
}
|
|
|
|
/**
|
|
* Opens the window right now. Called from the window thread. Returns true
|
|
* if the window is successfully opened, or false if there was a problem.
|
|
*/
|
|
bool IPhoneGraphicsWindow::
|
|
open_window() {
|
|
nassertr(_gsg == (GraphicsStateGuardian *)NULL, false);
|
|
|
|
_gl_view = [ [ EAGLView alloc ] initWithFrame:
|
|
[ [ UIScreen mainScreen ] applicationFrame ]
|
|
];
|
|
_gl_view->_window = this;
|
|
|
|
IPhoneGraphicsPipe *iphonepipe = DCAST(IPhoneGraphicsPipe, _pipe);
|
|
nassertr(iphonepipe != NULL, false);
|
|
|
|
iphonepipe->_view_controller.view = _gl_view;
|
|
[ _gl_view layoutSubviews ];
|
|
|
|
_gsg = new IPhoneGraphicsStateGuardian(_engine, _pipe, NULL);
|
|
|
|
CGRect bounds = [_gl_view bounds];
|
|
|
|
_properties.set_size(bounds.size.width, bounds.size.height);
|
|
_properties.set_foreground(true);
|
|
_properties.set_minimized(false);
|
|
_properties.set_open(true);
|
|
_is_valid = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Indicates the mouse pointer is seen within the window.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
set_pointer_in_window(int x, int y) {
|
|
_input_devices[0].set_pointer_in_window(x, y);
|
|
}
|
|
|
|
/**
|
|
* Indicates the mouse pointer is no longer within the window.
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
set_pointer_out_of_window() {
|
|
_input_devices[0].set_pointer_out_of_window();
|
|
}
|
|
|
|
/**
|
|
* Used to emulate button events
|
|
*/
|
|
void IPhoneGraphicsWindow::
|
|
handle_button_delta(int num_touches) {
|
|
// For now, we'll just map the number of touches to the mouse button number.
|
|
// 1 touch is button 1, 2 touches is button 3 (because this is the normal
|
|
// secondary button), and 3 touches is button 2.
|
|
|
|
// This is just a cheesy remapping that will assist migrating applications
|
|
// from standard PC's to iPhone. It also works well enough within the
|
|
// existing Panda mouse-input framework. We should expose the full
|
|
// multitouch functionality eventually, but really, the whole mouse-input
|
|
// framework needs a bit of a redesign.
|
|
|
|
int new_buttons;
|
|
switch (num_touches) {
|
|
case 0:
|
|
new_buttons = 0x00;
|
|
break;
|
|
case 1:
|
|
new_buttons = 0x01;
|
|
break;
|
|
case 2:
|
|
new_buttons = 0x04;
|
|
break;
|
|
case 3:
|
|
default:
|
|
new_buttons = 0x02;
|
|
break;
|
|
}
|
|
|
|
int changed = _last_buttons ^ new_buttons;
|
|
|
|
if (changed & 0x01) {
|
|
if (new_buttons & 0x01) {
|
|
_input_devices[0].button_down(MouseButton::one());
|
|
} else {
|
|
_input_devices[0].button_up(MouseButton::one());
|
|
}
|
|
}
|
|
|
|
if (changed & 0x04) {
|
|
if (new_buttons & 0x04) {
|
|
_input_devices[0].button_down(MouseButton::two());
|
|
} else {
|
|
_input_devices[0].button_up(MouseButton::two());
|
|
}
|
|
}
|
|
|
|
if (changed & 0x02) {
|
|
if (new_buttons & 0x02) {
|
|
_input_devices[0].button_down(MouseButton::three());
|
|
} else {
|
|
_input_devices[0].button_up(MouseButton::three());
|
|
}
|
|
}
|
|
|
|
_last_buttons = new_buttons;
|
|
}
|