49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Filename: renderBuffer.h
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// Created by: drose (02Feb99)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef RENDERBUFFER_H
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#define RENDERBUFFER_H
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class GraphicsStateGuardian;
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////////////////////////////////////////////////////////////////////
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// Class : RenderBuffer
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// Description : A RenderBuffer is an arbitrary subset of the various
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// layers (depth buffer, color buffer, etc.) of a
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// drawing region. It consists of a
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// GraphicsStateGuardian pointer, along with a bitmask
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// of the layers we're interested in.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA RenderBuffer {
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public:
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enum Type {
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T_front_left = 0x0001,
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T_back_left = 0x0002,
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T_front_right = 0x0004,
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T_back_right = 0x0008,
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T_front = 0x0005,
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T_back = 0x000a,
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T_left = 0x0003,
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T_right = 0x000c,
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T_color = 0x000f,
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T_depth = 0x0010,
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T_stencil = 0x0020,
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T_accum = 0x0040,
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};
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RenderBuffer(GraphicsStateGuardian *gsg, int buffer_type)
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: _gsg(gsg), _buffer_type(buffer_type) { }
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GraphicsStateGuardian *_gsg;
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int _buffer_type;
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};
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#endif
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