83 lines
3.0 KiB
Plaintext
83 lines
3.0 KiB
Plaintext
// Filename: deletedBufferChain.I
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// Created by: drose (20Jul07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: DeletedBufferChain::validate
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// Access: Public
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// Description: Returns true if the pointer is valid, false if it has
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// been deleted or if it was never a valid pointer.
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//
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// This is only meaningful in debug mode, where
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// USE_DELETEDCHAINFLAG is defined. If not, this
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// trivially returns true.
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////////////////////////////////////////////////////////////////////
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INLINE bool DeletedBufferChain::
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validate(void *ptr) {
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TAU_PROFILE("bool DeletedBufferChain::validate(void *)", " ", TAU_USER);
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if (ptr == (void *)NULL) {
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return false;
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}
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#if defined(USE_DELETEDCHAINFLAG) && defined(USE_DELETED_CHAIN)
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const ObjectNode *obj = buffer_to_node(ptr);
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return AtomicAdjust::get(obj->_flag) == DCF_alive;
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#else
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return true;
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#endif // USE_DELETEDCHAINFLAG
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}
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////////////////////////////////////////////////////////////////////
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// Function: DeletedBufferChain::get_buffer_size
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// Access: Public
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// Description: Returns the size of the buffer that is actually
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// returned at each request.
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////////////////////////////////////////////////////////////////////
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INLINE size_t DeletedBufferChain::
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get_buffer_size() const {
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return _buffer_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DeletedBufferChain::node_to_buffer
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// Access: Private, Static
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// Description: Casts an ObjectNode* to a void* buffer.
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////////////////////////////////////////////////////////////////////
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INLINE void *DeletedBufferChain::
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node_to_buffer(DeletedBufferChain::ObjectNode *node) {
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#if defined(USE_DELETEDCHAINFLAG) && defined(USE_DELETED_CHAIN)
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// In development mode, we increment the pointer so that the
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// returned data does not overlap our _flag member.
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return (void *)(((AtomicAdjust::Integer *)node) + 1);
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#else
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return (void *)node;
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#endif // NDEBUG
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}
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////////////////////////////////////////////////////////////////////
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// Function: DeletedBufferChain::buffer_to_node
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// Access: Private, Static
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// Description: Casts a void* buffer to an ObjectNode* .
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////////////////////////////////////////////////////////////////////
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INLINE DeletedBufferChain::ObjectNode *DeletedBufferChain::
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buffer_to_node(void *ptr) {
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#if defined(USE_DELETEDCHAINFLAG) && defined(USE_DELETED_CHAIN)
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// In development mode, we decrement the pointer to undo the
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// increment we did above.
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return (ObjectNode *)(((AtomicAdjust::Integer *)ptr) - 1);
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#else
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return (ObjectNode *)ptr;
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#endif // NDEBUG
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}
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