open_toontown_panda3d/panda/src/tinydisplay/tinyTextureContext.cxx

54 lines
1.9 KiB
C++

// Filename: tinyTextureContext.cxx
// Created by: drose (30Apr08)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "tinyTextureContext.h"
#include "zgl.h"
TypeHandle TinyTextureContext::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: TinyTextureContext::evict_lru
// Access: Public, Virtual
// Description: Evicts the page from the LRU. Called internally when
// the LRU determines that it is full. May also be
// called externally when necessary to explicitly evict
// the page.
//
// It is legal for this method to either evict the page
// as requested, do nothing (in which case the eviction
// will be requested again at the next epoch), or
// requeue itself on the tail of the queue (in which
// case the eviction will be requested again much
// later).
////////////////////////////////////////////////////////////////////
void TinyTextureContext::
evict_lru() {
dequeue_lru();
GLTexture *gltex = &_gltex;
if (gltex->allocated_buffer != NULL) {
nassertv(gltex->num_levels != 0);
TinyTextureContext::get_class_type().dec_memory_usage(TypeHandle::MC_array, gltex->total_bytecount);
PANDA_FREE_ARRAY(gltex->allocated_buffer);
gltex->allocated_buffer = NULL;
gltex->total_bytecount = 0;
gltex->num_levels = 0;
} else {
nassertv(gltex->num_levels == 0);
}
update_data_size_bytes(0);
mark_unloaded();
}