open_toontown_panda3d/panda/src/glstuff/glShaderContext_src.I

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// Filename: glShaderContext_src.h
// Created by: jyelon (01Sep05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: GLShaderContext::valid
// Access: Public
// Description: Returns true if the shader is "valid", ie, if the
// compilation was successful. The compilation could
// fail if there is a syntax error in the shader, or
// if the current video card isn't shader-capable,
// or if no shader languages are compiled into panda.
////////////////////////////////////////////////////////////////////
INLINE bool CLP(ShaderContext)::
valid() {
#ifdef HAVE_CGGL
if (_state && _cg_context) return true;
#endif
return false;
}