36 lines
1.3 KiB
Plaintext
Executable File
36 lines
1.3 KiB
Plaintext
Executable File
// Filename: glShaderContext_src.h
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: GLShaderContext::valid
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// Access: Public
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// Description: Returns true if the shader is "valid", ie, if the
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// compilation was successful. The compilation could
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// fail if there is a syntax error in the shader, or
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// if the current video card isn't shader-capable,
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// or if no shader languages are compiled into panda.
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////////////////////////////////////////////////////////////////////
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INLINE bool CLP(ShaderContext)::
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valid() {
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#ifdef HAVE_CGGL
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if (_state && _cg_context) return true;
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#endif
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return false;
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}
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