open_toontown_panda3d/panda/src/text
David Rose 304264d481 replace USE_GL, USE_DX, etc. with USE_PACKAGES 2002-05-29 18:00:20 +00:00
..
Sources.pp replace USE_GL, USE_DX, etc. with USE_PACKAGES 2002-05-29 18:00:20 +00:00
config_text.cxx rename out qp's 2002-04-10 18:08:06 +00:00
config_text.h allow more general selection of texture filter type for DynamicTextFont 2002-02-20 00:39:08 +00:00
dynamicTextFont.I change filters on dynamic text object 2002-02-21 02:35:36 +00:00
dynamicTextFont.cxx clean up properly 2002-04-05 19:27:15 +00:00
dynamicTextFont.h clean up properly 2002-04-05 19:27:15 +00:00
dynamicTextGlyph.I further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
dynamicTextGlyph.cxx remove old scene graph code 2002-04-09 18:33:48 +00:00
dynamicTextGlyph.h further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
dynamicTextPage.I initial pass at dynamic text 2002-02-09 21:56:24 +00:00
dynamicTextPage.cxx change filters on dynamic text object 2002-02-21 02:35:36 +00:00
dynamicTextPage.h further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
geomTextGlyph.I further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
geomTextGlyph.cxx oops, compile without freetype 2002-02-11 19:45:02 +00:00
geomTextGlyph.h further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
staticTextFont.I split TextFont into TextFont and StaticTextFont, preparing for DynamicTextFont 2002-02-08 23:35:09 +00:00
staticTextFont.cxx rename out qp's 2002-04-10 18:08:06 +00:00
staticTextFont.h rename out qp's 2002-04-10 18:08:06 +00:00
stringDecoder.I better, more robust unicode support 2002-02-12 18:39:21 +00:00
stringDecoder.cxx better, more robust unicode support 2002-02-12 18:39:21 +00:00
stringDecoder.h better, more robust unicode support 2002-02-12 18:39:21 +00:00
textFont.I further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
textFont.cxx bug fixes 2002-02-16 09:37:22 +00:00
textFont.h oops, build break on win32 2002-02-12 18:43:16 +00:00
textGlyph.I remove old scene graph code 2002-04-09 18:33:48 +00:00
textGlyph.cxx further refinements, proper caching for dynamic text 2002-02-11 19:21:44 +00:00
textGlyph.h remove old scene graph code 2002-04-09 18:33:48 +00:00
textNode.I rename out qp's 2002-04-10 18:08:06 +00:00
textNode.cxx rename out qp's 2002-04-10 18:08:06 +00:00
textNode.h rename out qp's 2002-04-10 18:08:06 +00:00
text_composite1.cxx add unicode decoding 2002-02-12 01:49:01 +00:00