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Sources.pp
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collide_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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collide_composite1.cxx
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fluid pusher almost working
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2007-08-24 19:23:44 +00:00 |
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collide_composite2.cxx
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionDSSolid.I
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work in progress
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2006-05-12 02:45:41 +00:00 |
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collisionDSSolid.cxx
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fix collision pstats
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2007-03-29 00:36:48 +00:00 |
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collisionDSSolid.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionEntry.I
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contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
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2007-09-03 07:39:30 +00:00 |
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collisionEntry.cxx
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contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
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2007-09-03 07:39:30 +00:00 |
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collisionEntry.h
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contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
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2007-09-03 07:39:30 +00:00 |
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collisionFloorMesh.I
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trying a readd
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2007-07-10 18:08:04 +00:00 |
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collisionFloorMesh.cxx
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sphere collision test in for floor mesh
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2007-08-24 21:36:56 +00:00 |
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collisionFloorMesh.h
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sphere collision test in for floor mesh
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2007-08-24 21:36:56 +00:00 |
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collisionGeom.I
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use PStats to count number of collision tests
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2006-03-01 23:40:52 +00:00 |
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collisionGeom.cxx
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fix collision pstats
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2007-03-29 00:36:48 +00:00 |
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collisionGeom.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionHandler.I
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fluid pusher almost working
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2007-08-24 19:23:44 +00:00 |
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collisionHandler.cxx
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fluid pusher almost working
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2007-08-24 19:23:44 +00:00 |
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collisionHandler.h
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fluid pusher almost working
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2007-08-24 19:23:44 +00:00 |
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collisionHandlerEvent.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionHandlerEvent.cxx
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adding flush()
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2007-09-14 21:40:14 +00:00 |
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collisionHandlerEvent.h
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adding flush()
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2007-09-14 21:40:14 +00:00 |
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collisionHandlerFloor.I
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working on adding reach
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2004-04-15 00:27:42 +00:00 |
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collisionHandlerFloor.cxx
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working on adding reach
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2004-04-15 00:27:42 +00:00 |
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collisionHandlerFloor.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionHandlerFluidPusher.I
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almost-complete implementation
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2007-08-23 20:20:36 +00:00 |
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collisionHandlerFluidPusher.cxx
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contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
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2007-09-03 07:39:30 +00:00 |
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collisionHandlerFluidPusher.h
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fluid pusher: bug fixes, cleaner code
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2007-08-28 23:53:23 +00:00 |
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collisionHandlerGravity.I
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added contact normal; fix for floor offset
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2004-04-21 02:17:06 +00:00 |
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collisionHandlerGravity.cxx
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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collisionHandlerGravity.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionHandlerPhysical.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionHandlerPhysical.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionHandlerPhysical.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionHandlerPusher.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionHandlerPusher.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionHandlerPusher.h
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fluid pusher almost working
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2007-08-24 19:23:44 +00:00 |
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collisionHandlerQueue.cxx
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further fixes for collision under local root
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2006-09-07 17:24:20 +00:00 |
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collisionHandlerQueue.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionInvSphere.I
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add CollisionInvSphere
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2005-01-05 19:48:08 +00:00 |
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collisionInvSphere.cxx
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contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
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2007-09-03 07:39:30 +00:00 |
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collisionInvSphere.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionLevelState.I
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a node shouldn't collide with itself or with any descendants of itself
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2007-08-22 22:33:14 +00:00 |
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collisionLevelState.cxx
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allow-collider-bitarray
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2007-04-05 17:04:49 +00:00 |
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collisionLevelState.h
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merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
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2007-04-19 18:23:10 +00:00 |
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collisionLevelStateBase.I
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more better pstats mem tracking
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2007-05-10 14:40:52 +00:00 |
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collisionLevelStateBase.cxx
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removed fluid capping
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2007-10-17 18:11:00 +00:00 |
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collisionLevelStateBase.h
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fluid capping options
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2007-10-09 01:19:34 +00:00 |
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collisionLine.I
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add CollisionLine, compute normals for ray, line, and segment intersection tests
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2005-01-05 16:57:30 +00:00 |
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collisionLine.cxx
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Geom now accepts a GeomVertexData in the constructor
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2005-08-11 03:16:12 +00:00 |
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collisionLine.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionNode.I
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionNode.cxx
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define flatten-collision-nodes
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2007-06-08 23:38:27 +00:00 |
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collisionNode.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionParabola.I
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionParabola.cxx
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tighten up parabola collisions
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2007-10-17 20:52:56 +00:00 |
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collisionParabola.h
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionPlane.I
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
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collisionPlane.cxx
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whoops, logic error in clipping parabola to t1 and t2
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2007-10-17 16:41:29 +00:00 |
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collisionPlane.h
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionPolygon.I
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fix long, skinny polygon bug
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2007-08-15 21:57:10 +00:00 |
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collisionPolygon.cxx
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whoops, logic error in clipping parabola to t1 and t2
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2007-10-17 16:29:24 +00:00 |
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collisionPolygon.h
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionRay.I
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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collisionRay.cxx
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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collisionRay.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionRecorder.I
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further fixes for collision under local root
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2006-09-07 17:24:20 +00:00 |
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collisionRecorder.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionRecorder.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionSegment.I
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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collisionSegment.cxx
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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collisionSegment.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionSolid.I
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fix self-deadlock issues when showing collision solids
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2007-06-08 22:09:14 +00:00 |
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collisionSolid.cxx
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionSolid.h
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionSphere.I
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
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collisionSphere.cxx
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prevent infinite recursion
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2008-03-24 23:05:47 +00:00 |
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collisionSphere.h
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionTraverser.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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collisionTraverser.cxx
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not so noisy with the pstats
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2007-12-20 00:56:10 +00:00 |
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collisionTraverser.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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collisionTube.I
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
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collisionTube.cxx
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prevent infinite recursion
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2008-03-24 23:05:47 +00:00 |
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collisionTube.h
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parabola collisions
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2007-10-16 17:02:48 +00:00 |
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collisionVisualizer.I
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further fixes for collision under local root
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2006-09-07 17:24:20 +00:00 |
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collisionVisualizer.cxx
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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collisionVisualizer.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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config_collide.cxx
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tighten up parabola collisions
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2007-10-17 20:52:56 +00:00 |
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config_collide.h
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tighten up parabola collisions
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2007-10-17 20:52:56 +00:00 |
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test_collide.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |