open_toontown_panda3d/panda/src/cull/drawCullHandler.cxx

50 lines
1.8 KiB
C++

// Filename: drawCullHandler.cxx
// Created by: drose (25Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "drawCullHandler.h"
#include "cullableObject.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "graphicsStateGuardianBase.h"
#include "config_pgraph.h"
////////////////////////////////////////////////////////////////////
// Function: DrawCullHandler::record_object
// Access: Public, Virtual
// Description: This callback function is intended to be overridden
// by a derived class. This is called as each Geom is
// discovered by the CullTraverser.
////////////////////////////////////////////////////////////////////
void DrawCullHandler::
record_object(CullableObject *object, const CullTraverser *traverser) {
// Munge vertices as needed for the GSG's requirements, and the
// object's current state.
bool force = !allow_incomplete_render;
Thread *current_thread = traverser->get_current_thread();
if (object->munge_geom(_gsg, _gsg->get_geom_munger(object->_state, current_thread), traverser, force)) {
// Now we can immediately draw the object.
draw(object, _gsg, force, current_thread);
}
// Dispense with the object.
delete object;
}