50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
// Filename: drawCullHandler.cxx
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// Created by: drose (25Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "drawCullHandler.h"
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#include "cullableObject.h"
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#include "geom.h"
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#include "transformState.h"
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#include "renderState.h"
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#include "graphicsStateGuardianBase.h"
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#include "config_pgraph.h"
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////////////////////////////////////////////////////////////////////
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// Function: DrawCullHandler::record_object
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// Access: Public, Virtual
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// Description: This callback function is intended to be overridden
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// by a derived class. This is called as each Geom is
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// discovered by the CullTraverser.
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////////////////////////////////////////////////////////////////////
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void DrawCullHandler::
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record_object(CullableObject *object, const CullTraverser *traverser) {
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// Munge vertices as needed for the GSG's requirements, and the
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// object's current state.
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bool force = !allow_incomplete_render;
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Thread *current_thread = traverser->get_current_thread();
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if (object->munge_geom(_gsg, _gsg->get_geom_munger(object->_state, current_thread), traverser, force)) {
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// Now we can immediately draw the object.
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draw(object, _gsg, force, current_thread);
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}
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// Dispense with the object.
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delete object;
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}
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