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Sources.pp
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Add display info.
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2007-01-19 01:40:14 +00:00 |
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config_display.cxx
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More changes to shader generator
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2008-02-25 21:26:26 +00:00 |
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config_display.h
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Added basic_shaders_only
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2007-09-12 17:39:32 +00:00 |
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displayInformation.cxx
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Add driver version and date.
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2008-01-17 03:41:59 +00:00 |
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displayInformation.h
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Add driver version and date.
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2008-01-17 03:41:59 +00:00 |
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displayRegion.I
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replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
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2007-05-31 21:17:50 +00:00 |
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displayRegion.cxx
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DisplayRegion::make_cull_result_graph()
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2007-06-15 16:54:30 +00:00 |
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displayRegion.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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displaySearchParameters.cxx
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New display info.
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2007-01-19 01:37:39 +00:00 |
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displaySearchParameters.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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display_composite.cxx
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
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display_composite1.cxx
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hardware animation
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2005-03-30 01:51:27 +00:00 |
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display_composite2.cxx
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Add display info.
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2007-01-19 01:40:14 +00:00 |
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drawableRegion.I
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compile on osx
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2008-02-22 20:36:40 +00:00 |
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drawableRegion.cxx
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Fixed a bug in copy_to_texture for depth buffers
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2008-03-03 22:45:06 +00:00 |
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drawableRegion.h
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Fixed a bug in copy_to_texture for depth buffers
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2008-03-03 22:45:06 +00:00 |
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frameBufferProperties.I
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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frameBufferProperties.cxx
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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frameBufferProperties.h
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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graphicsBuffer.I
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add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
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2004-02-18 22:30:54 +00:00 |
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graphicsBuffer.cxx
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
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graphicsBuffer.h
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
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graphicsDevice.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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graphicsDevice.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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graphicsDevice.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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graphicsEngine.I
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pass WindowProperties to GraphicsEngine::open_buffer and to related constructors
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2006-06-15 14:02:40 +00:00 |
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graphicsEngine.cxx
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Added support for textures_auto_power_2 and shader_auto_utilization
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2007-12-15 07:08:14 +00:00 |
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graphicsEngine.h
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Added support for textures_auto_power_2 and shader_auto_utilization
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2007-12-15 07:08:14 +00:00 |
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graphicsOutput.I
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fix render order of offscreen buffers
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2007-09-25 17:09:01 +00:00 |
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graphicsOutput.cxx
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Fixed a bug in copy_to_texture for depth buffers
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2008-03-03 22:45:06 +00:00 |
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graphicsOutput.h
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Buffer fixes and bug fixes
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2008-03-04 07:00:23 +00:00 |
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graphicsPipe.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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graphicsPipe.cxx
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Add display info.
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2007-01-19 01:40:14 +00:00 |
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graphicsPipe.h
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
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graphicsPipeSelection.I
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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graphicsPipeSelection.cxx
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load_dso now uses a plugin search path
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2008-03-18 22:25:59 +00:00 |
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graphicsPipeSelection.h
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add named make_pipe()
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2007-08-08 20:49:23 +00:00 |
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graphicsStateGuardian.I
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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graphicsStateGuardian.cxx
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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graphicsStateGuardian.h
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
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graphicsThreadingModel.I
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allow changes
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2006-04-28 00:50:53 +00:00 |
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graphicsThreadingModel.cxx
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allow changes
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2006-04-28 00:50:53 +00:00 |
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graphicsThreadingModel.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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graphicsWindow.I
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Code to record a mouse trail added
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2007-09-30 19:40:46 +00:00 |
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graphicsWindow.cxx
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Improvements to mouse-trail tracking
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2007-10-01 19:47:19 +00:00 |
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graphicsWindow.h
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Improvements to mouse-trail tracking
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2007-10-01 19:47:19 +00:00 |
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graphicsWindowInputDevice.I
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*** empty log message ***
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2007-11-05 23:01:41 +00:00 |
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graphicsWindowInputDevice.cxx
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Added Thread Safty
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2007-11-05 22:57:51 +00:00 |
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graphicsWindowInputDevice.h
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Added Thread Safty
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2007-11-05 22:57:51 +00:00 |
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lru.cxx
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Avoid paging out pages on the first attempt if a page is used in the current frame or previous frame.
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2007-05-22 02:30:11 +00:00 |
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lru.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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parasiteBuffer.I
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add ParasiteBuffer
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2004-02-27 23:17:16 +00:00 |
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parasiteBuffer.cxx
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
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parasiteBuffer.h
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Work on issues related to resizing buffers
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2008-02-28 23:16:13 +00:00 |
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renderBuffer.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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standardMunger.I
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more fullscreen fixes
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2007-04-26 23:53:54 +00:00 |
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standardMunger.cxx
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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standardMunger.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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stencilRenderStates.cxx
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Add comments, debug.
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2006-05-23 23:38:22 +00:00 |
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stencilRenderStates.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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test_display.cxx
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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windowProperties.I
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rename MOUSE_* -> M_*
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2007-04-18 20:14:00 +00:00 |
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windowProperties.cxx
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improve output
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2007-05-22 21:48:03 +00:00 |
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windowProperties.h
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |