open_toontown_panda3d/panda/src/express/referenceCount.I

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// Filename: referenceCount.I
// Created by: drose (23Oct98)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
template<class Base>
TypeHandle RefCountProxy<Base>::_type_handle;
template<class Base>
TypeHandle RefCountObj<Base>::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Constructor
// Access: Protected
// Description: The ReferenceCount constructor is protected because
// you almost never want to create just a ReferenceCount
// object by itself, and it's probably a mistake if you
// try.
//
// ReferenceCount doesn't store any useful information
// in its own right; its only purpose is to add
// reference-counting to some other class via
// inheritance.
////////////////////////////////////////////////////////////////////
INLINE ReferenceCount::
ReferenceCount() {
_weak_list = (WeakReferenceList *)NULL;
_ref_count = 0;
#ifdef DO_MEMORY_USAGE
MemoryUsage::record_pointer(this);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Copy Constructor
// Access: Protected
// Description: The copies of reference-counted objects do not
// themselves inherit the reference count!
//
// This copy constructor is protected because you almost
// never want to create just a ReferenceCount object by
// itself, and it's probably a mistake if you try.
////////////////////////////////////////////////////////////////////
INLINE ReferenceCount::
ReferenceCount(const ReferenceCount &) {
_weak_list = (WeakReferenceList *)NULL;
_ref_count = 0;
#ifdef DO_MEMORY_USAGE
MemoryUsage::record_pointer(this);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Copy Assignment Operator
// Access: Protected
// Description: The copies of reference-counted objects do not
// themselves inherit the reference count!
//
// This copy assignment operator is protected because
// you almost never want to copy just a ReferenceCount
// object by itself, and it's probably a mistake if you
// try. Instead, this should only be called from a
// derived class that implements this operator and then
// calls up the inheritance chain.
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
operator = (const ReferenceCount &) {
nassertv(this != NULL);
// If this assertion fails, our own pointer was recently deleted.
// Possibly you used a real pointer instead of a PointerTo at some
// point, and the object was deleted when the PointerTo went out of
// scope. Maybe you tried to create an automatic (local variable)
// instance of a class that derives from ReferenceCount. Or maybe
// your headers are out of sync, and you need to make clean in
// direct or some higher tree.
nassertv(_ref_count != deleted_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::Destructor
// Access: Protected
// Description: The ReferenceCount destructor is protected to
// discourage users from accidentally trying to delete a
// ReferenceCount pointer directly. This is almost
// always a bad idea, since the destructor is not
// virtual, and you've almost certainly got some pointer
// to something that inherits from ReferenceCount, not
// just a plain old ReferenceCount object.
////////////////////////////////////////////////////////////////////
INLINE ReferenceCount::
~ReferenceCount() {
TAU_PROFILE("ReferenceCount::~ReferenceCount()", " ", TAU_USER);
nassertv(this != NULL);
// If this assertion fails, we're trying to delete an object that
// was just deleted. Possibly you used a real pointer instead of a
// PointerTo at some point, and the object was deleted when the
// PointerTo went out of scope. Maybe you tried to create an
// automatic (local variable) instance of a class that derives from
// ReferenceCount. Or maybe your headers are out of sync, and you
// need to make clean in direct or some higher tree.
nassertv(_ref_count != deleted_ref_count);
// If this assertion fails, we're trying to delete a static object
// that still has an outstanding reference count. You should make
// sure that all references to your static objects are gone by the
// time the object itself destructs.
nassertv(_ref_count <= local_ref_count);
// If this assertion fails, the reference counts are all screwed
// up altogether. Maybe some errant code stomped all over memory
// somewhere.
nassertv(_ref_count >= 0);
// If this assertion fails, someone tried to delete this object
// while its reference count was still positive. Maybe you tried
// to point a PointerTo at a static object (a local variable,
// instead of one allocated via new)? The test below against 0x7f
// is supposed to check for that, but it's a pretty hokey test.
// Another possibility is you inadvertently omitted a copy
// constructor for a ReferenceCount object, and then bitwise
// copied a dynamically allocated value--reference count and
// all--onto a locally allocated one.
nassertv(_ref_count == 0 || _ref_count == local_ref_count);
// Tell our weak reference holders that we're going away now.
if (_weak_list != (WeakReferenceList *)NULL) {
delete _weak_list;
_weak_list = (WeakReferenceList *)NULL;
}
#ifndef NDEBUG
// Ok, all clear to delete. Now set the reference count to
// deleted_ref_count, so we'll have a better chance of noticing if
// we happen to have a stray pointer to it still out there.
_ref_count = deleted_ref_count;
#endif
#ifdef DO_MEMORY_USAGE
MemoryUsage::remove_pointer(this);
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::get_ref_count
// Access: Published
// Description: Returns the current reference count.
////////////////////////////////////////////////////////////////////
INLINE int ReferenceCount::
get_ref_count() const {
#ifdef _DEBUG
test_ref_count_integrity();
#endif
return AtomicAdjust::get(_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::ref
// Access: Published
// Description: Explicitly increments the reference count. User code
// should avoid using ref() and unref() directly, which
// can result in missed reference counts. Instead, let
// a PointerTo object manage the reference counting
// automatically.
//
// This function is const, even though it changes the
// object, because generally fiddling with an object's
// reference count isn't considered part of fiddling
// with the object. An object might be const in other
// ways, but we still need to accurately count the
// number of references to it.
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
ref() const {
TAU_PROFILE("void ReferenceCount::ref()", " ", TAU_USER);
#ifdef _DEBUG
nassertv(test_ref_count_integrity());
#endif
AtomicAdjust::inc(((ReferenceCount *)this)->_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::unref
// Access: Published
// Description: Explicitly decrements the reference count. Note that
// the object will not be implicitly deleted by unref()
// simply because the reference count drops to zero.
// (Having a member function delete itself is
// problematic; plus, we don't have a virtual destructor
// anyway.) However, see the helper function
// unref_delete().
//
// User code should avoid using ref() and unref()
// directly, which can result in missed reference
// counts. Instead, let a PointerTo object manage the
// reference counting automatically.
//
// This function is const, even though it changes the
// object, because generally fiddling with an object's
// reference count isn't considered part of fiddling
// with the object. An object might be const in other
// ways, but we still need to accurately count the
// number of references to it.
//
// The return value is true if the new reference count
// is nonzero, false if it is zero.
////////////////////////////////////////////////////////////////////
INLINE bool ReferenceCount::
unref() const {
TAU_PROFILE("void ReferenceCount::unref()", " ", TAU_USER);
#ifdef _DEBUG
nassertr(test_ref_count_integrity(), 0);
// If this assertion fails, you tried to unref an object with a
// zero reference count. Are you using ref() and unref()
// directly? Are you sure you can't use PointerTo's?
nassertr(_ref_count > 0, 0);
#endif
return AtomicAdjust::dec(((ReferenceCount *)this)->_ref_count);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::test_ref_count_integrity
// Access: Published
// Description: Does some easy checks to make sure that the reference
// count isn't completely bogus. Returns true if ok,
// false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool ReferenceCount::
test_ref_count_integrity() const {
#ifndef NDEBUG
return do_test_ref_count_integrity();
#else
return true;
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::test_ref_count_nonzero
// Access: Published
// Description: Does some easy checks to make sure that the reference
// count isn't zero, or completely bogus. Returns true
// if ok, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool ReferenceCount::
test_ref_count_nonzero() const {
#ifndef NDEBUG
return do_test_ref_count_nonzero();
#else
return true;
#endif
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::local_object
// Access: Public
// Description: This function should be called, once, immediately
// after creating a new instance of some
// ReferenceCount-derived object on the stack.
//
// This allows the object to be passed to functions that
// will increment and decrement the object's reference
// count temporarily, and it will prevent the object
// from being deleted (inappropriately), when the
// reference count returns to zero. It actually
// achieves this by setting a large positive value in
// the reference count field.
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
local_object() {
// If this assertion fails, you didn't call this immediately after
// creating a local object.
nassertv(_ref_count == 0);
_ref_count = local_ref_count;
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::has_weak_list
// Access: Public
// Description: Returns true if this particular ReferenceCount object
// has a WeakReferenceList created, false otherwise. In
// general, this will be true if there was ever a
// WeakPointerTo created for this object (even if there
// is not any for it now).
////////////////////////////////////////////////////////////////////
INLINE bool ReferenceCount::
has_weak_list() const {
return _weak_list != (WeakReferenceList *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::get_weak_list
// Access: Public
// Description: Returns the WeakReferenceList associated with this
// ReferenceCount object. If there has never been a
// WeakReferenceList associated with this object,
// creates one now.
////////////////////////////////////////////////////////////////////
INLINE WeakReferenceList *ReferenceCount::
get_weak_list() const {
if (_weak_list == (WeakReferenceList *)NULL) {
((ReferenceCount *)this)->create_weak_list();
}
return _weak_list;
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::weak_ref
// Access: Public
// Description: Adds the indicated PointerToVoid as a weak reference
// to this object.
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
weak_ref(WeakPointerToVoid *ptv) {
TAU_PROFILE("void ReferenceCount::weak_ref()", " ", TAU_USER);
get_weak_list()->add_reference(ptv);
}
////////////////////////////////////////////////////////////////////
// Function: ReferenceCount::weak_unref
// Access: Public
// Description: Removes the indicated PointerToVoid as a weak reference
// to this object. It must have previously been added
// via a call to weak_ref().
////////////////////////////////////////////////////////////////////
INLINE void ReferenceCount::
weak_unref(WeakPointerToVoid *ptv) {
TAU_PROFILE("void ReferenceCount::weak_unref()", " ", TAU_USER);
nassertv(has_weak_list());
_weak_list->clear_reference(ptv);
}
////////////////////////////////////////////////////////////////////
// Function: unref_delete
// Description: This global helper function will unref the given
// ReferenceCount object, and if the reference count
// reaches zero, automatically delete it. It can't be a
// member function because it's usually a bad idea to
// delete an object from within its own member function.
// It's a template function so the destructor doesn't
// have to be virtual.
////////////////////////////////////////////////////////////////////
template<class RefCountType>
INLINE void
unref_delete(RefCountType *ptr) {
TAU_PROFILE("void unref_delete(RefCountType *)", " ", TAU_USER);
// Although it may be tempting to try to upcast ptr to a
// ReferenceCount object (particularly to get around inheritance
// issues), resist that temptation, since some classes (in
// particular, TransformState and RenderState) rely on a non-virtual
// overloading of the unref() method.
if (!ptr->unref()) {
// If the reference count has gone to zero, delete the object.
delete ptr;
}
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
RefCountProxy() {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
RefCountProxy(const Base &copy) : _base(copy) {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Base Typecast Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
operator Base &() {
return _base;
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::Base Typecast Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountProxy<Base>::
operator const Base &() const {
return _base;
}
////////////////////////////////////////////////////////////////////
// Function: RefCountProxy::init_type
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
void RefCountProxy<Base>::
init_type() {
do_init_type(Base);
register_type(_type_handle,
"RefCountProxy<" + get_type_handle(Base).get_name() + ">",
get_type_handle(Base));
}
////////////////////////////////////////////////////////////////////
// Function: RefCountObj::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountObj<Base>::
RefCountObj() {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountObj::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
INLINE RefCountObj<Base>::
RefCountObj(const Base &copy) : Base(copy) {
}
////////////////////////////////////////////////////////////////////
// Function: RefCountObj::init_type
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
template<class Base>
void RefCountObj<Base>::
init_type() {
#if defined(HAVE_RTTI) && !defined(__EDG__)
// If we have RTTI, we can determine the name of the base type.
string base_name = typeid(Base).name();
#else
string base_name = "unknown";
#endif
TypeHandle base_type = register_dynamic_type(base_name);
ReferenceCount::init_type();
_type_handle =
register_dynamic_type("RefCountObj<" + base_name + ">",
base_type, ReferenceCount::get_class_type());
}