open_toontown_panda3d/panda/src/gobj/occlusionQueryContext.h

58 lines
1.7 KiB
C++

// Filename: occlusionQueryContext.h
// Created by: drose (27Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef OCCLUSIONQUERYCONTEXT_H
#define OCCLUSIONQUERYCONTEXT_H
#include "pandabase.h"
#include "queryContext.h"
////////////////////////////////////////////////////////////////////
// Class : OcclusionQueryContext
// Description : Returned from a GSG in response to
// begin_occlusion_query() .. end_occlusion_query(),
// this records the number of fragments (pixels) that
// passed the depth test between the bracketing calls.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GOBJ OcclusionQueryContext : public QueryContext {
public:
INLINE OcclusionQueryContext();
virtual int get_num_fragments() const=0;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
QueryContext::init_type();
register_type(_type_handle, "OcclusionQueryContext",
QueryContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class PreparedGraphicsObjects;
};
#include "occlusionQueryContext.I"
#endif