open_toontown_panda3d/panda/src/gobj/queryContext.h

68 lines
2.1 KiB
C++

// Filename: queryContext.h
// Created by: drose (27Mar06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef QUERYCONTEXT_H
#define QUERYCONTEXT_H
#include "pandabase.h"
#include "typedReferenceCount.h"
class PreparedGraphicsObjects;
////////////////////////////////////////////////////////////////////
// Class : QueryContext
// Description : This is a base class for queries that might require a
// round-trip to the graphics engine. The idea is that
// when you ask the GSG to make a particular query, it
// returns a QueryContext, which does not necessarily
// have the answer right away (but it will eventually).
//
// Unlike SavedContext, QueryContext is
// reference-counted. It removes itself from the GSG
// when the last reference goes away. You're
// responsible for keeping the pointer to the
// QueryContext as long as you are interested in the
// answer.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_GOBJ QueryContext : public TypedReferenceCount {
public:
INLINE QueryContext();
virtual ~QueryContext();
virtual bool is_answer_ready() const=0;
virtual void waiting_for_answer();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "QueryContext",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "queryContext.I"
#endif