open_toontown_panda3d/direct/src/plugin_npapi/ppPandaObject.cxx

487 lines
17 KiB
C++

// Filename: ppPandaObject.cxx
// Created by: drose (03Jul09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "ppPandaObject.h"
NPClass PPPandaObject::_object_class = {
NP_CLASS_STRUCT_VERSION,
&PPPandaObject::NPAllocate,
&PPPandaObject::NPDeallocate,
&PPPandaObject::NPInvalidate,
&PPPandaObject::NPHasMethod,
&PPPandaObject::NPInvoke,
&PPPandaObject::NPInvokeDefault,
&PPPandaObject::NPHasProperty,
&PPPandaObject::NPGetProperty,
&PPPandaObject::NPSetProperty,
&PPPandaObject::NPRemoveProperty,
#if defined(NP_CLASS_STRUCT_VERSION_ENUM) && NP_CLASS_STRUCT_VERSION >= NP_CLASS_STRUCT_VERSION_ENUM
&PPPandaObject::NPEnumerate,
#endif
#if defined(NP_CLASS_STRUCT_VERSION_CTOR) && NP_CLASS_STRUCT_VERSION >= NP_CLASS_STRUCT_VERSION_CTOR
&PPPandaObject::NPConstruct,
#endif
};
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::make_new
// Access: Public, Static
// Description: Use this call to construct a new PPPandaObject.
////////////////////////////////////////////////////////////////////
PPPandaObject *PPPandaObject::
make_new(PPInstance *inst, P3D_object *p3d_object) {
NPObject *npobj =
browser->createobject(inst->get_npp_instance(), &_object_class);
PPPandaObject *ppobj = (PPPandaObject *)npobj;
ppobj->construct(inst, p3d_object);
return ppobj;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::set_p3d_object
// Access: Public
// Description: Changes the p3d_object this PPPandaObject maps to. The
// new object's reference count is incremented, and the
// previous object's is decremented.
////////////////////////////////////////////////////////////////////
void PPPandaObject::
set_p3d_object(P3D_object *p3d_object) {
if (p3d_object != NULL) {
P3D_OBJECT_INCREF(p3d_object);
}
P3D_OBJECT_XDECREF(_p3d_object);
_p3d_object = p3d_object;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::construct
// Access: Private
// Description: Stands in for the C++ constructor. We can't have a
// true constructor because of the C-style interface in
// NPN_CreateObject(). This must be called explicitly
// following NPN_CreateObject().
////////////////////////////////////////////////////////////////////
void PPPandaObject::
construct(PPInstance *inst, P3D_object *p3d_object) {
_instance = inst;
_p3d_object = NULL;
set_p3d_object(p3d_object);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::invalidate
// Access: Private
// Description: This "destructor" is called by NPInvalidate().
////////////////////////////////////////////////////////////////////
void PPPandaObject::
invalidate() {
_instance = NULL;
set_p3d_object(NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::has_method
// Access: Private
// Description: Returns true if the object has the named method,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
has_method(NPIdentifier name) {
string method_name = identifier_to_string(name);
//nout << this << ".has_method(" << method_name << ")\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
// Unlike has_property(), below, it turns out that we really do need
// to honestly answer whether there is a method by this name,
// because if there is, then Firefox won't query the property in a
// meaningful fashion.
// Of course, in Python the distinction between property and method
// is a little looser than Firefox seems to want to make it, and
// sometimes you have an object which is both. This could become
// problematic in obscure situations. Too bad, say I. Mozilla's
// bug, not mine.
bool result = P3D_OBJECT_HAS_METHOD(_p3d_object, method_name.c_str());
return result;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::invoke
// Access: Private
// Description: Calls the named method on the object, storing the
// return value into result. Returns true on success,
// false on failure.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
invoke(NPIdentifier name, const NPVariant *args, uint32_t argCount,
NPVariant *result) {
string method_name = identifier_to_string(name);
//nout << this << ".invoke(" << method_name << ")\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
P3D_object **p3dargs = new P3D_object *[argCount];
unsigned int i;
for (i = 0; i < argCount; ++i) {
p3dargs[i] = _instance->variant_to_p3dobj(&args[i]);
}
P3D_object *value = P3D_OBJECT_CALL(_p3d_object, method_name.c_str(),
true, p3dargs, argCount);
for (i = 0; i < argCount; ++i) {
P3D_OBJECT_DECREF(p3dargs[i]);
}
delete[] p3dargs;
if (value == NULL) {
// No such method, or some problem with the parameters.
return false;
}
// We have the return value, and its value is stored in value.
_instance->p3dobj_to_variant(result, value);
P3D_OBJECT_DECREF(value);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::invoke_default
// Access: Private
// Description: Calls the default method on the object, storing the
// return value into result. Returns true on success,
// false on failure.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
invoke_default(const NPVariant *args, uint32_t argCount,
NPVariant *result) {
//nout << this << ".invoke_default()\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
P3D_object **p3dargs = new P3D_object *[argCount];
unsigned int i;
for (i = 0; i < argCount; ++i) {
p3dargs[i] = _instance->variant_to_p3dobj(&args[i]);
}
P3D_object *value = P3D_OBJECT_CALL(_p3d_object, "", true,
p3dargs, argCount);
for (i = 0; i < argCount; ++i) {
P3D_OBJECT_DECREF(p3dargs[i]);
}
delete[] p3dargs;
if (value == NULL) {
// No such method, or some problem with the parameters.
return false;
}
// We have the return value, and its value is stored in value.
_instance->p3dobj_to_variant(result, value);
P3D_OBJECT_DECREF(value);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::has_property
// Access: Private
// Description: Returns true if the object has the named property,
// false otherwise.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
has_property(NPIdentifier name) {
string property_name = identifier_to_string(name);
//nout << this << ".has_property(" << property_name << ")\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
// If we say we don't have a given property, then set_property()
// will never be called. So we always say we *do* have any
// particular property, whether we currently have it right now or
// not (since we *could* have it if you call set_property()).
// On the other hand, Firefox gets confused about methods that are
// also properties. So you have to say there's *no* property if
// there is in fact a callable method by that name, or Firefox will
// never call the method.
bool result = P3D_OBJECT_HAS_METHOD(_p3d_object, property_name.c_str());
return !result;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::get_property
// Access: Private
// Description: Retrieves the named property value from the object
// and stores it in result. Returns true on success,
// false on failure.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
get_property(NPIdentifier name, NPVariant *result) {
string property_name = identifier_to_string(name);
//nout << this << ".get_property(" << property_name << ")\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
P3D_object *value = P3D_OBJECT_GET_PROPERTY(_p3d_object, property_name.c_str());
if (value == NULL) {
// No such property.
return false;
}
// We have the property, and its value is stored in value.
_instance->p3dobj_to_variant(result, value);
P3D_OBJECT_DECREF(value);
return true;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::set_property
// Access: Private
// Description: Replaces the named property value on the object.
// Returns true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
set_property(NPIdentifier name, const NPVariant *value) {
string property_name = identifier_to_string(name);
//nout << this << ".set_property(" << property_name << ")\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
P3D_object *object = _instance->variant_to_p3dobj(value);
bool result = P3D_OBJECT_SET_PROPERTY(_p3d_object, property_name.c_str(), object);
P3D_OBJECT_DECREF(object);
return result;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::remove_property
// Access: Private
// Description: Deletes the named property value from the object.
// Returns true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
remove_property(NPIdentifier name) {
string property_name = identifier_to_string(name);
//nout << this << ".remove_property(" << property_name << ")\n";
if (_p3d_object == NULL) {
// Not powered up yet.
return false;
}
bool result = P3D_OBJECT_SET_PROPERTY(_p3d_object, property_name.c_str(), NULL);
return result;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::enumerate
// Access: Private
// Description: Constructs a list of available properties on this
// object. Returns true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
enumerate(NPIdentifier **value, uint32_t *count) {
//nout << this << ".enumerate()\n";
// TODO: Not implemented yet.
// Note that the array of values must be allocated here with
// NPN_MemAlloc().
*value = NULL;
*count = 0;
return false;
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::identifier_to_string
// Access: Private, Static
// Description: Gets the string equivalent of the indicated
// identifier, whether it is an integer identifier or a
// string identifier.
////////////////////////////////////////////////////////////////////
string PPPandaObject::
identifier_to_string(NPIdentifier ident) {
if (browser->identifierisstring(ident)) {
NPUTF8 *result = browser->utf8fromidentifier(ident);
if (result != NULL) {
string strval(result);
browser->memfree(result);
return strval;
}
} else {
// An integer identifier. We could treat this as a special case,
// like Firefox does, but Safari doesn't appear to use integer
// identifiers and just sends everything as a string identifier.
// So to make things consistent internally, we also send
// everything as a string.
ostringstream strm;
strm << browser->intfromidentifier(ident);
return strm.str();
}
return string();
}
// The remaining function bodies are the C-style function wrappers
// that are called directly by NPAPI, and which redirect into the
// above C++-style methods.
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPAllocate
// Access: Private, Static
// Description: Called by NPN_CreateObject() to allocate space for
// this object.
////////////////////////////////////////////////////////////////////
NPObject *PPPandaObject::
NPAllocate(NPP npp, NPClass *aClass) {
assert(aClass == &_object_class);
return (PPPandaObject *)malloc(sizeof(PPPandaObject));
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::Deallocate
// Access: Private, Static
// Description: Called to delete the space allocated by NPAllocate,
// above.
////////////////////////////////////////////////////////////////////
void PPPandaObject::
NPDeallocate(NPObject *npobj) {
((PPPandaObject *)npobj)->invalidate();
free(npobj);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::Deallocate
// Access: Private, Static
// Description: Called to destruct the object.
////////////////////////////////////////////////////////////////////
void PPPandaObject::
NPInvalidate(NPObject *npobj) {
// It turns out that this method isn't actually called by Safari's
// implementation of NPAPI, so we'll move the actual destructor call
// into NPDeallocate, above.
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPHasMethod
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPHasMethod(NPObject *npobj, NPIdentifier name) {
return ((PPPandaObject *)npobj)->has_method(name);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPInvoke
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPInvoke(NPObject *npobj, NPIdentifier name,
const NPVariant *args, uint32_t argCount,
NPVariant *result) {
return ((PPPandaObject *)npobj)->invoke(name, args, argCount, result);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPInvokeDefault
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPInvokeDefault(NPObject *npobj, const NPVariant *args, uint32_t argCount,
NPVariant *result) {
return ((PPPandaObject *)npobj)->invoke_default(args, argCount, result);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPHasProperty
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPHasProperty(NPObject *npobj, NPIdentifier name) {
return ((PPPandaObject *)npobj)->has_property(name);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPGetProperty
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPGetProperty(NPObject *npobj, NPIdentifier name, NPVariant *result) {
return ((PPPandaObject *)npobj)->get_property(name, result);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPSetProperty
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPSetProperty(NPObject *npobj, NPIdentifier name, const NPVariant *value) {
return ((PPPandaObject *)npobj)->set_property(name, value);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPRemoveProperty
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPRemoveProperty(NPObject *npobj, NPIdentifier name) {
return ((PPPandaObject *)npobj)->remove_property(name);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPEnumerate
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPEnumerate(NPObject *npobj, NPIdentifier **value, uint32_t *count) {
return ((PPPandaObject *)npobj)->enumerate(value, count);
}
////////////////////////////////////////////////////////////////////
// Function: PPPandaObject::NPConstruct
// Access: Private, Static
// Description:
////////////////////////////////////////////////////////////////////
bool PPPandaObject::
NPConstruct(NPObject *npobj, const NPVariant *args,
uint32_t argCount, NPVariant *result) {
// Not implemented. We don't use this constructor mechanism because
// it wasn't supported on earlier versions of Gecko. Instead, we
// use make_new() to construct PPPandaObjects via an explicit call to
// construct().
return true;
}