784 lines
26 KiB
Plaintext
784 lines
26 KiB
Plaintext
// Filename: pointerToArray.I
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// Created by: drose (07Jan00)
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//
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////////////////////////////////////////////////////////////////////
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template<class Element>
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vector<Element> PointerToArray<Element>::_empty_array;
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template<class Element>
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vector<Element> ConstPointerToArray<Element>::_empty_array;
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::
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PointerToArray() :
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PointerToBase<RefCountObj<vector<Element> > >((RefCountObj<vector<Element> > *)NULL)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::
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PointerToArray(size_type n) :
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PointerToBase<RefCountObj<vector<Element> > >(new RefCountObj<vector<Element> >) {
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_ptr->reserve(n);
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insert(begin(), n, Element());
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::
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PointerToArray(size_type n, const Element &value) :
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PointerToBase<RefCountObj<vector<Element> > >(new RefCountObj<vector<Element> >) {
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_ptr->reserve(n);
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insert(begin(), n, value);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::
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PointerToArray(const PointerToArray<Element> ©) :
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PointerToBase<RefCountObj<vector<Element> > >(copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::begin
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::iterator PointerToArray<Element>::
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begin() const {
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if (_ptr == NULL) {
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return _empty_array.begin();
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}
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return _ptr->begin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::end
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::iterator PointerToArray<Element>::
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end() const {
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if (_ptr == NULL) {
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return _empty_array.begin();
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}
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return _ptr->end();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::rbegin
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::reverse_iterator PointerToArray<Element>::
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rbegin() const {
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if (_ptr == NULL) {
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return _empty_array.rbegin();
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}
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return _ptr->rbegin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::rend
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::reverse_iterator PointerToArray<Element>::
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rend() const {
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if (_ptr == NULL) {
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return _empty_array.rbegin();
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}
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return _ptr->rend();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::size
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::size_type PointerToArray<Element>::
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size() const {
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return (_ptr == NULL) ? 0 : _ptr->size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::max_size
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::size_type PointerToArray<Element>::
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max_size() const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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return _ptr->max_size();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::empty
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE bool PointerToArray<Element>::
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empty() const {
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return (_ptr == NULL) ? true : _ptr->empty();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::reserve
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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reserve(PointerToArray<Element>::size_type n) {
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if (_ptr == NULL) {
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reassign(new RefCountObj<vector<Element> >);
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}
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_ptr->reserve(n);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::capacity
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::size_type PointerToArray<Element>::
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capacity() const {
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nassertr(_ptr != NULL, 0);
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return _ptr->capacity();
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}
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#ifndef WIN32_VC
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Indexing operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::reference PointerToArray<Element>::
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operator[](size_type n) const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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nassertd(!_ptr->empty()) {
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_ptr->push_back(Element());
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}
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nassertr(n < _ptr->size(), _ptr->operator[](0));
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return _ptr->operator[](n);
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}
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::front
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::reference PointerToArray<Element>::
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front() const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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nassertd(!_ptr->empty()) {
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_ptr->push_back(Element());
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}
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return _ptr->front();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::back
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::reference PointerToArray<Element>::
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back() const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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nassertd(!_ptr->empty()) {
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_ptr->push_back(Element());
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}
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return _ptr->back();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::push_back
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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push_back(const Element &x) {
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if (_ptr == NULL) {
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reassign(new RefCountObj<vector<Element> >);
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}
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_ptr->push_back(x);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::insert
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::iterator PointerToArray<Element>::
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insert(iterator position) const {
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nassertr(_ptr != NULL, position);
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nassertr(position >= _ptr->begin() &&
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position <= _ptr->end(), position);
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return _ptr->insert(position);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::insert
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::iterator PointerToArray<Element>::
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insert(iterator position, const Element &x) const {
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nassertr(_ptr != NULL, position);
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nassertr(position >= _ptr->begin() &&
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position <= _ptr->end(), position);
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return _ptr->insert(position, x);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::insert
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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insert(iterator position, size_type n, const Element &x) const {
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nassertv(_ptr != NULL);
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nassertv(position >= _ptr->begin() &&
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position <= _ptr->end());
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_ptr->insert(position, n, x);
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}
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#ifdef HAVE_MEMBER_TEMPLATES
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::insert
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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template<class InputIterator>
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INLINE void PointerToArray<Element>::
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insert(iterator position, InputIterator first, InputIterator last) const {
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nassertv(_ptr != NULL);
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nassertv(position >= _ptr->begin() &&
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position <= _ptr->end());
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_ptr->insert(position, first, last);
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}
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#else
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::insert
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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insert(iterator position, const Element *first, const Element *last) const {
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nassertv(_ptr != NULL);
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nassertv(position >= _ptr->begin() &&
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position <= _ptr->end());
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_ptr->insert(position, first, last);
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}
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::pop_back
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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pop_back() const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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nassertv(!_ptr->empty());
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_ptr->pop_back();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::erase
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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erase(iterator position) const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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nassertv(position >= _ptr->begin() &&
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position <= _ptr->end());
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_ptr->erase(position);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::erase
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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erase(iterator first, iterator last) const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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nassertv(first >= _ptr->begin() && first <= _ptr->end());
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nassertv(last >= _ptr->begin() && last <= _ptr->end());
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_ptr->erase(first, last);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Typecast operator
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// Access: Public
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// Description: The pointer typecast operator is convenient for
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// maintaining the fiction that we actually have a
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// C-style array. It returns the address of the first
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// element in the array, unless the pointer is
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// unassigned, in which case it returns NULL.
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element>::
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operator Element *() const {
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return (_ptr == NULL) ? (Element *)NULL : &(_ptr->front());
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::p
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// Access: Public
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// Description: Function p() is similar to the function from
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// PointerTo. It does the same thing: it returns the
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// same thing as the typecast operator, above.
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE Element *PointerToArray<Element>::
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p() const {
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return (_ptr == NULL) ? (Element *)NULL : &(_ptr->front());
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::v
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// Access: Public
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// Description: To access the vector itself, for more direct fiddling
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// with some of the vector's esoteric functionality.
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE vector<Element> &PointerToArray<Element>::
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v() const {
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nassertd(_ptr != NULL) {
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((PointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
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}
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return *_ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::get_void_ptr
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// Access: Public
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// Description: Returns the reference to memory where the vector
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// is stored. To be used only with get_void_ptr
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void* PointerToArray<Element>::
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get_void_ptr() const
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{
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return PointerToBase<RefCountObj<vector<Element> > >::_ptr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::set_void_ptr
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// Access: Public
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// Description: Sets this PTA to point to the pointer passed in
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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set_void_ptr(void* p)
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{
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reassign((RefCountObj<vector<Element> > *)p);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::get_ref_count
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// Access: Public
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// Description: Returns the reference count of the underlying vector.
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE int PointerToArray<Element>::
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get_ref_count() const {
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return (_ptr == NULL) ? 0 : _ptr->get_ref_count();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element> &PointerToArray<Element>::
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operator = (RefCountObj<vector<Element> > *ptr) {
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reassign(ptr);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::Assignment operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE PointerToArray<Element> &PointerToArray<Element>::
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operator = (const PointerToArray<Element> ©) {
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reassign(copy);
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return *this;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PointerToArray::clear
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// Access: Public
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// Description: To empty the PTA, use the clear() method, since
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// assignment to NULL is problematic (given the
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// ambiguity of the pointer type of NULL).
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE void PointerToArray<Element>::
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clear() {
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reassign((RefCountObj<vector<Element> > *)NULL);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE ConstPointerToArray<Element>::
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ConstPointerToArray() :
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PointerToBase<RefCountObj<vector<Element> > >((RefCountObj<vector<Element> > *)NULL)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE ConstPointerToArray<Element>::
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ConstPointerToArray(const PointerToArray<Element> ©) :
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PointerToBase<RefCountObj<vector<Element> > >(copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE ConstPointerToArray<Element>::
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ConstPointerToArray(const ConstPointerToArray<Element> ©) :
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PointerToBase<RefCountObj<vector<Element> > >(copy)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::begin
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// Access: Public
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// Description:
|
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE ConstPointerToArray<Element>::iterator ConstPointerToArray<Element>::
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begin() const {
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if (_ptr == NULL) {
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return _empty_array.begin();
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}
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return _ptr->begin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::end
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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template<class Element>
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INLINE ConstPointerToArray<Element>::iterator ConstPointerToArray<Element>::
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end() const {
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if (_ptr == NULL) {
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return _empty_array.begin();
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}
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return _ptr->end();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::rbegin
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// Access: Public
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// Description:
|
|
////////////////////////////////////////////////////////////////////
|
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template<class Element>
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INLINE ConstPointerToArray<Element>::reverse_iterator ConstPointerToArray<Element>::
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rbegin() const {
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if (_ptr == NULL) {
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return _empty_array.rbegin();
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}
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return _ptr->rbegin();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::rend
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// Access: Public
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// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
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INLINE ConstPointerToArray<Element>::reverse_iterator ConstPointerToArray<Element>::
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rend() const {
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if (_ptr == NULL) {
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return _empty_array.rbegin();
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}
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return _ptr->rend();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ConstPointerToArray::size
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// Access: Public
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// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
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INLINE ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
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size() const {
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return (_ptr == NULL) ? 0 : _ptr->size();
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}
|
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|
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////////////////////////////////////////////////////////////////////
|
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// Function: ConstPointerToArray::max_size
|
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// Access: Public
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|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
|
|
max_size() const {
|
|
nassertd(_ptr != NULL) {
|
|
((ConstPointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
|
|
}
|
|
return _ptr->max_size();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::empty
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE bool ConstPointerToArray<Element>::
|
|
empty() const {
|
|
return (_ptr == NULL) ? true : _ptr->empty();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::capacity
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element>::size_type ConstPointerToArray<Element>::
|
|
capacity() const {
|
|
nassertd(_ptr != NULL) {
|
|
((ConstPointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
|
|
}
|
|
return _ptr->capacity();
|
|
}
|
|
|
|
#ifndef WIN32_VC
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::Indexing operator
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
|
|
operator[](size_type n) const {
|
|
nassertd(_ptr != NULL) {
|
|
((ConstPointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
|
|
}
|
|
nassertd(!_ptr->empty()) {
|
|
_ptr->push_back(Element());
|
|
}
|
|
nassertr(n < _ptr->size(), _ptr->operator[](0));
|
|
return _ptr->operator[](n);
|
|
}
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::front
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
|
|
front() const {
|
|
nassertd(_ptr != NULL) {
|
|
((ConstPointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
|
|
}
|
|
nassertd(!_ptr->empty()) {
|
|
_ptr->push_back(Element());
|
|
}
|
|
return _ptr->front();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::back
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element>::reference ConstPointerToArray<Element>::
|
|
back() const {
|
|
nassertd(_ptr != NULL) {
|
|
((ConstPointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
|
|
}
|
|
nassertd(!_ptr->empty()) {
|
|
_ptr->push_back(Element());
|
|
}
|
|
return _ptr->back();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::Typecast operator
|
|
// Access: Public
|
|
// Description: The pointer typecast operator is convenient for
|
|
// maintaining the fiction that we actually have a
|
|
// C-style array. It returns the address of the first
|
|
// element in the array, unless the pointer is
|
|
// unassigned, in which case it returns NULL.
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element>::
|
|
operator const Element *() const {
|
|
return (_ptr == NULL) ? (const Element *)NULL : &(_ptr->front());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::p
|
|
// Access: Public
|
|
// Description: Function p() is similar to the function from
|
|
// ConstPointerTo. It does the same thing: it returns the
|
|
// same thing as the typecast operator, above.
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE const Element *ConstPointerToArray<Element>::
|
|
p() const {
|
|
return (_ptr == NULL) ? (const Element *)NULL : &(_ptr->front());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::v
|
|
// Access: Public
|
|
// Description: To access the vector itself, for more direct fiddling
|
|
// with some of the vector's esoteric functionality.
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE const vector<Element> &ConstPointerToArray<Element>::
|
|
v() const {
|
|
nassertd(_ptr != NULL) {
|
|
((ConstPointerToArray<Element> *)this)->reassign(new RefCountObj<vector<Element> >);
|
|
}
|
|
return *_ptr;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::get_ref_count
|
|
// Access: Public
|
|
// Description: Returns the reference count of the underlying vector.
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE int ConstPointerToArray<Element>::
|
|
get_ref_count() const {
|
|
return (_ptr == NULL) ? 0 : _ptr->get_ref_count();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::Assignment operator
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
|
|
operator = (RefCountObj<vector<Element> > *ptr) {
|
|
reassign(ptr);
|
|
return *this;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::Assignment operator
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
|
|
operator = (const PointerToArray<Element> ©) {
|
|
reassign(copy);
|
|
return *this;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::Assignment operator
|
|
// Access: Public
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE ConstPointerToArray<Element> &ConstPointerToArray<Element>::
|
|
operator = (const ConstPointerToArray<Element> ©) {
|
|
reassign(copy);
|
|
return *this;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ConstPointerToArray::clear
|
|
// Access: Public
|
|
// Description: To empty the PTA, use the clear() method, since
|
|
// assignment to NULL is problematic (given the
|
|
// ambiguity of the pointer type of NULL).
|
|
////////////////////////////////////////////////////////////////////
|
|
template<class Element>
|
|
INLINE void ConstPointerToArray<Element>::
|
|
clear() {
|
|
reassign((RefCountObj<vector<Element> > *)NULL);
|
|
}
|
|
|