55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Filename: texMatrixTransition.h
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// Created by: mike (19Jan99)
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXMATRIXTRANSITION_H
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#define TEXMATRIXTRANSITION_H
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#include <pandabase.h>
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#include <lmatrix4fTransition.h>
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#include <lmatrix.h>
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////////////////////////////////////////////////////////////////////
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// Class : TexMatrixTransition
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// Description : If present, this modifies the texture coordinates on
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// geometry as it is rendered.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TexMatrixTransition : public LMatrix4fTransition {
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public:
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INLINE TexMatrixTransition();
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INLINE TexMatrixTransition(const LMatrix4f &matrix);
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virtual NodeTransition *make_copy() const;
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virtual NodeAttribute *make_attrib() const;
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protected:
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virtual MatrixTransition<LMatrix4f> *
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make_with_matrix(const LMatrix4f &matrix) const;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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LMatrix4fTransition::init_type();
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register_type(_type_handle, "TexMatrixTransition",
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LMatrix4fTransition::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class TexMatrixAttribute;
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};
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#include "texMatrixTransition.I"
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#endif
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