open_toontown_panda3d/panda/src/gobj/userVertexTransform.I

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// Filename: userVertexTransform.I
// Created by: drose (24Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: UserVertexTransform::get_name
// Access: Published
// Description: Returns the name passed to the constructor.
// Completely arbitrary.
////////////////////////////////////////////////////////////////////
INLINE const string &UserVertexTransform::
get_name() const {
return _name;
}
////////////////////////////////////////////////////////////////////
// Function: UserVertexTransform::set_matrix
// Access: Published
// Description: Stores the indicated matrix.
////////////////////////////////////////////////////////////////////
INLINE void UserVertexTransform::
set_matrix(const LMatrix4f &matrix) {
Thread *current_thread = Thread::get_current_thread();
CDWriter cdata(_cycler, true, current_thread);
cdata->_matrix = matrix;
mark_modified(current_thread);
}
////////////////////////////////////////////////////////////////////
// Function: UserVertexTransform::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE UserVertexTransform::CData::
CData() :
_matrix(LMatrix4f::ident_mat())
{
}
////////////////////////////////////////////////////////////////////
// Function: UserVertexTransform::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE UserVertexTransform::CData::
CData(const UserVertexTransform::CData &copy) :
_matrix(copy._matrix)
{
}