open_toontown_panda3d/panda/src/physx/physxBoxController.h

73 lines
1.9 KiB
C++

// Filename: physxBoxController.h
// Created by: enn0x (24Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXBOXCONTROLLER_H
#define PHYSXBOXCONTROLLER_H
#include "pandabase.h"
#include "lvector3.h"
#include "physxController.h"
#include "NxBoxController.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxBoxController
// Description : Box character controller.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxBoxController : public PhysxController {
PUBLISHED:
INLINE PhysxBoxController();
INLINE ~PhysxBoxController();
void set_extents(const LVector3f &extents);
LVector3f get_extents() const;
////////////////////////////////////////////////////////////////////
public:
INLINE NxController *ptr() const { return (NxController *)_ptr; };
void link(NxController *controllerPtr);
void unlink();
private:
NxBoxController *_ptr;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PhysxController::init_type();
register_type(_type_handle, "PhysxBoxController",
PhysxController::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxBoxController.I"
#endif // PHYSXBOXCONTROLLER_H