696 lines
24 KiB
C++
696 lines
24 KiB
C++
// Filename: collisionSphere.cxx
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// Created by: drose (24Apr00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "collisionDSSolid.h"
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#include "collisionSphere.h"
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#include "collisionLine.h"
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#include "collisionRay.h"
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#include "collisionSegment.h"
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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#include "config_collide.h"
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#include "boundingSphere.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "nearly_zero.h"
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#include "cmath.h"
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#include "mathNumbers.h"
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#include "geom.h"
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#include "geomTristrips.h"
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#include "geomVertexWriter.h"
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PStatCollector CollisionSphere::_volume_pcollector(
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"Collision Volumes:CollisionSphere");
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PStatCollector CollisionSphere::_test_pcollector(
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"Collision Tests:CollisionSphere");
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TypeHandle CollisionSphere::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CollisionSolid *CollisionSphere::
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make_copy() {
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return new CollisionSphere(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection(const CollisionEntry &entry) const {
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return entry.get_into()->test_intersection_from_sphere(entry);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::xform
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// Access: Public, Virtual
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// Description: Transforms the solid by the indicated matrix.
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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xform(const LMatrix4f &mat) {
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_center = _center * mat;
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// This is a little cheesy and fails miserably in the presence of a
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// non-uniform scale.
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LVector3f radius_v = LVector3f(_radius, 0.0f, 0.0f) * mat;
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_radius = length(radius_v);
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mark_viz_stale();
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mark_internal_bounds_stale();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::get_collision_origin
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// Access: Public, Virtual
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// Description: Returns the point in space deemed to be the "origin"
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// of the solid for collision purposes. The closest
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// intersection point to this origin point is considered
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// to be the most significant.
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////////////////////////////////////////////////////////////////////
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LPoint3f CollisionSphere::
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get_collision_origin() const {
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return get_center();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::get_volume_pcollector
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// Access: Public, Virtual
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// Description: Returns a PStatCollector that is used to count the
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// number of bounding volume tests made against a solid
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// of this type in a given frame.
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////////////////////////////////////////////////////////////////////
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PStatCollector CollisionSphere::
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get_volume_pcollector() {
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return _volume_pcollector;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::get_test_pcollector
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// Access: Public, Virtual
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// Description: Returns a PStatCollector that is used to count the
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// number of intersection tests made against a solid
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// of this type in a given frame.
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////////////////////////////////////////////////////////////////////
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PStatCollector CollisionSphere::
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get_test_pcollector() {
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return _test_pcollector;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void CollisionSphere::
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output(ostream &out) const {
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out << "sphere, c (" << get_center() << "), r " << get_radius();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::compute_internal_bounds
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// Access: Protected, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(BoundingVolume) CollisionSphere::
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compute_internal_bounds() const {
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return new BoundingSphere(_center, _radius);
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}
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#define USE_DS_SOLID_PLANES 1
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_ds_solid
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_ds_solid(const CollisionEntry &entry) const {
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const CollisionDSSolid *ds_solid;
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DCAST_INTO_R(ds_solid, entry.get_from(), 0);
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cerr<<"CollisionSphere::test_intersection_from_ds_solid\n";
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CPT(TransformState) wrt_space = entry.get_wrt_space();
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const LMatrix4f &wrt_mat = wrt_space->get_mat();
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LPoint3f into_center = get_center();
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float into_radius = get_radius();
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LPoint3f sa_center = ds_solid->get_center_a() * wrt_mat;
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float sa_radius = length(
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LVector3f(ds_solid->get_radius_a(), 0.0f, 0.0f) * wrt_mat);
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LVector3f sa_vec = sa_center - into_center;
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float sa_distance_squared = dot(sa_vec, sa_vec);
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float sa_and_into_radii_squared = (
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sa_radius + into_radius) * (sa_radius + into_radius);
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if (sa_distance_squared > sa_and_into_radii_squared) {
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// No intersection.
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return NULL;
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}
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LPoint3f sb_center = ds_solid->get_center_b() * wrt_mat;
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float sb_radius = length(
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LVector3f(ds_solid->get_radius_b(), 0.0f, 0.0f) * wrt_mat);
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LVector3f sb_vec = sb_center - into_center;
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float sb_distance_squared = dot(sb_vec, sb_vec);
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float sb_and_into_radii_squared = (
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sb_radius + into_radius) * (sb_radius + into_radius);
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if (sb_distance_squared > sb_and_into_radii_squared) {
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// No intersection.
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return NULL;
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}
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#if USE_DS_SOLID_PLANES
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CPT(TransformState) inv_wrt_space = entry.get_inv_wrt_space();
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const LMatrix4f &inv_wrt_mat = inv_wrt_space->get_mat();
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LPoint3f inv_into_center = get_center() * inv_wrt_mat;
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float inv_into_radius = length(
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LVector3f(get_radius(), 0.0f, 0.0f) * inv_wrt_mat);
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float pa_distance =
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ds_solid->dist_to_plane_a(inv_into_center) - inv_into_radius;
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if (pa_distance > 0.0f) {
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// No intersection.
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return NULL;
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}
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float pb_distance =
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ds_solid->dist_to_plane_b(inv_into_center) - inv_into_radius;
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if (pb_distance > 0.0f) {
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// No intersection.
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return NULL;
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}
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#endif
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LVector3f lens_center = ds_solid->get_collision_origin() * wrt_mat;
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float lens_radius = length(
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LVector3f(ds_solid->get_lens_radius(), 0.0f, 0.0f) * wrt_mat);
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LVector3f lens_vec = lens_center - into_center;
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float lens_distance_squared = dot(lens_vec, lens_vec);
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LVector3f surface_normal; // into
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//LPoint3f surface_point; // into
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LPoint3f interior_point; // from
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float sa_distance = sqrtf(sa_distance_squared) - sa_radius;
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float sb_distance = sqrtf(sb_distance_squared) - sb_radius;
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pa_distance = ds_solid->dist_to_plane_a(inv_into_center);
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pb_distance = ds_solid->dist_to_plane_b(inv_into_center);
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#if USE_DS_SOLID_PLANES
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cerr
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<<" sa_distance:"<<sa_distance
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<<" sb_distance:"<<sb_distance
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<<" pa_distance:"<<pa_distance
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<<" pb_distance:"<<pb_distance<<"\n";
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if ((sa_distance > pa_distance && sa_distance > pb_distance) ||
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(sb_distance > pa_distance && sb_distance > pb_distance)) {
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#else
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cerr
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<<" sa_distance:"<<sa_distance
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<<" sb_distance:"<<sb_distance<<"\n";
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#endif
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LVector3f *primary_vec;
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LPoint3f *primary_center;
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float primary_radius;
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LPoint3f *secondary_center;
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float secondary_radius;
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if (sa_distance > sb_distance) {
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// sphere_a is the furthest
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cerr<<"sphere_a is the furthest\n";
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primary_vec = &sa_vec;
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primary_center = &sa_center;
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primary_radius = sa_radius;
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secondary_center = &sb_center;
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secondary_radius = sb_radius;
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} else {
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// sphere_b is the furthest
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cerr<<"sphere_b is the furthest\n";
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primary_vec = &sb_vec;
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primary_center = &sb_center;
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primary_radius = sb_radius;
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secondary_center = &sa_center;
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secondary_radius = sa_radius;
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}
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float vec_length = primary_vec->length();
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if (IS_NEARLY_ZERO(vec_length)) {
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// The centers are coincident, use an arbitrary normal.
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surface_normal.set(1.0, 0.0, 0.0);
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} else {
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// Lens face
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surface_normal = *primary_vec / vec_length;
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}
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interior_point = *primary_center - surface_normal * primary_radius;
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float temp_length_squared =
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(interior_point - *secondary_center).length_squared();
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if (temp_length_squared > (secondary_radius * secondary_radius)) {
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cerr<<"foo\n";
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LVector3f a = (*primary_center - lens_center).normalize();
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LVector3f b =
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cross(cross(a, (into_center - lens_center).normalize()), a).normalize();
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interior_point = lens_center + b * lens_radius;
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surface_normal = (interior_point - into_center).normalize();
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}
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#if USE_DS_SOLID_PLANES
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} else {
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if (pa_distance > pb_distance) {
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// plane_a is the furthest
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cerr<<"plane_a is the furthest\n";
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surface_normal = -(ds_solid->get_plane_a().get_normal() * wrt_mat);
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float d = length(
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LVector3f(pa_distance, 0.0f, 0.0f) * wrt_mat);
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interior_point = into_center + surface_normal * d;
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} else {
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// plane_b is the furthest
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cerr<<"plane_b is the furthest\n";
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//surface_normal = -(ds_solid->get_plane_b().get_normal() * wrt_mat);
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surface_normal = -ds_solid->get_plane_b().get_normal();
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surface_normal = surface_normal * wrt_mat;
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float d = length(
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LVector3f(pb_distance, 0.0f, 0.0f) * wrt_mat);
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interior_point = into_center + surface_normal * d;
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}
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}
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#endif
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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new_entry->set_surface_normal(surface_normal);
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new_entry->set_surface_point(into_center + surface_normal * into_radius);
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new_entry->set_interior_point(interior_point);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_sphere
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_sphere(const CollisionEntry &entry) const {
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_center = sphere->get_center() * wrt_mat;
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LVector3f from_radius_v =
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LVector3f(sphere->get_radius(), 0.0f, 0.0f) * wrt_mat;
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float from_radius = length(from_radius_v);
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LPoint3f into_center = get_center();
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float into_radius = get_radius();
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LVector3f vec = from_center - into_center;
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float dist2 = dot(vec, vec);
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if (dist2 > (into_radius + from_radius) * (into_radius + from_radius)) {
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// No intersection.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LVector3f surface_normal;
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float vec_length = vec.length();
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if (IS_NEARLY_ZERO(vec_length)) {
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// If we don't have a collision normal (e.g. the centers are
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// exactly coincident), then make up an arbitrary normal--any one
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// is as good as any other.
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surface_normal.set(1.0, 0.0, 0.0);
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} else {
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surface_normal = vec / vec_length;
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}
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LVector3f normal = (has_effective_normal() && sphere->get_respect_effective_normal()) ? get_effective_normal() : surface_normal;
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new_entry->set_surface_normal(normal);
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new_entry->set_surface_point(into_center + surface_normal * into_radius);
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new_entry->set_interior_point(from_center - surface_normal * from_radius);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_line
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_line(const CollisionEntry &entry) const {
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const CollisionLine *line;
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DCAST_INTO_R(line, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_origin = line->get_origin() * wrt_mat;
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LVector3f from_direction = line->get_direction() * wrt_mat;
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double t1, t2;
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if (!intersects_line(t1, t2, from_origin, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point = from_origin + t1 * from_direction;
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new_entry->set_surface_point(into_intersection_point);
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if (has_effective_normal() && line->get_respect_effective_normal()) {
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new_entry->set_surface_normal(get_effective_normal());
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} else {
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LVector3f normal = into_intersection_point - get_center();
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normal.normalize();
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new_entry->set_surface_normal(normal);
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}
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_ray
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_ray(const CollisionEntry &entry) const {
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const CollisionRay *ray;
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DCAST_INTO_R(ray, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_origin = ray->get_origin() * wrt_mat;
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LVector3f from_direction = ray->get_direction() * wrt_mat;
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double t1, t2;
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if (!intersects_line(t1, t2, from_origin, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0) {
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// Both intersection points are before the start of the ray.
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return NULL;
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}
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t1 = max(t1, 0.0);
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point = from_origin + t1 * from_direction;
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new_entry->set_surface_point(into_intersection_point);
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if (has_effective_normal() && ray->get_respect_effective_normal()) {
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new_entry->set_surface_normal(get_effective_normal());
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} else {
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LVector3f normal = into_intersection_point - get_center();
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normal.normalize();
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new_entry->set_surface_normal(normal);
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}
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionSphere::test_intersection_from_segment
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionSphere::
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test_intersection_from_segment(const CollisionEntry &entry) const {
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const CollisionSegment *segment;
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DCAST_INTO_R(segment, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_a = segment->get_point_a() * wrt_mat;
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LPoint3f from_b = segment->get_point_b() * wrt_mat;
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LVector3f from_direction = from_b - from_a;
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double t1, t2;
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if (!intersects_line(t1, t2, from_a, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0 || t1 > 1.0) {
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// Both intersection points are before the start of the segment or
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// after the end of the segment.
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return NULL;
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}
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t1 = max(t1, 0.0);
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if (collide_cat.is_debug()) {
|
|
collide_cat.debug()
|
|
<< "intersection detected from " << entry.get_from_node_path()
|
|
<< " into " << entry.get_into_node_path() << "\n";
|
|
}
|
|
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
|
|
|
LPoint3f into_intersection_point = from_a + t1 * from_direction;
|
|
new_entry->set_surface_point(into_intersection_point);
|
|
|
|
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
|
new_entry->set_surface_normal(get_effective_normal());
|
|
} else {
|
|
LVector3f normal = into_intersection_point - get_center();
|
|
normal.normalize();
|
|
new_entry->set_surface_normal(normal);
|
|
}
|
|
|
|
return new_entry;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::fill_viz_geom
|
|
// Access: Protected, Virtual
|
|
// Description: Fills the _viz_geom GeomNode up with Geoms suitable
|
|
// for rendering this solid.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionSphere::
|
|
fill_viz_geom() {
|
|
if (collide_cat.is_debug()) {
|
|
collide_cat.debug()
|
|
<< "Recomputing viz for " << *this << "\n";
|
|
}
|
|
|
|
static const int num_slices = 16;
|
|
static const int num_stacks = 8;
|
|
|
|
PT(GeomVertexData) vdata = new GeomVertexData
|
|
("collision", GeomVertexFormat::get_v3(),
|
|
Geom::UH_static);
|
|
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
|
|
|
|
PT(GeomTristrips) strip = new GeomTristrips(Geom::UH_static);
|
|
for (int sl = 0; sl < num_slices; ++sl) {
|
|
float longitude0 = (float)sl / (float)num_slices;
|
|
float longitude1 = (float)(sl + 1) / (float)num_slices;
|
|
vertex.add_data3f(compute_point(0.0, longitude0));
|
|
for (int st = 1; st < num_stacks; ++st) {
|
|
float latitude = (float)st / (float)num_stacks;
|
|
vertex.add_data3f(compute_point(latitude, longitude0));
|
|
vertex.add_data3f(compute_point(latitude, longitude1));
|
|
}
|
|
vertex.add_data3f(compute_point(1.0, longitude0));
|
|
|
|
strip->add_next_vertices(num_stacks * 2);
|
|
strip->close_primitive();
|
|
}
|
|
|
|
PT(Geom) geom = new Geom(vdata);
|
|
geom->add_primitive(strip);
|
|
|
|
_viz_geom->add_geom(geom, get_solid_viz_state());
|
|
_bounds_viz_geom->add_geom(geom, get_solid_bounds_viz_state());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::intersects_line
|
|
// Access: Protected
|
|
// Description: Determine the point(s) of intersection of a parametric
|
|
// line with the sphere. The line is infinite in both
|
|
// directions, and passes through "from" and from+delta.
|
|
// If the line does not intersect the sphere, the
|
|
// function returns false, and t1 and t2 are undefined.
|
|
// If it does intersect the sphere, it returns true, and
|
|
// t1 and t2 are set to the points along the equation
|
|
// from+t*delta that correspond to the two points of
|
|
// intersection.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CollisionSphere::
|
|
intersects_line(double &t1, double &t2,
|
|
const LPoint3f &from, const LVector3f &delta) const {
|
|
// Solve the equation for the intersection of a line with a sphere
|
|
// using the quadratic equation.
|
|
|
|
// A line segment from f to f+d is defined as all P such that
|
|
// P = f + td for 0 <= t <= 1.
|
|
|
|
// A sphere with radius r about point c is defined as all P such
|
|
// that r^2 = (P - c)^2.
|
|
|
|
// Subsituting P in the above we have:
|
|
|
|
// r^2 = (f + td - c)^2 =
|
|
// (f^2 + ftd - fc + ftd + t^2d^2 - tdc - fc - tdc + c^2) =
|
|
// t^2(d^2) + t(fd + fd - dc - dc) + (f^2 - fc - fc + c^2) =
|
|
// t^2(d^2) + t(2d(f - c)) + (f - c)^2
|
|
|
|
// Thus, the equation is quadratic in t, and we have
|
|
// at^2 + bt + c = 0
|
|
|
|
// Where a = d^2
|
|
// b = 2d(f - c)
|
|
// c = (f - c)^2 - r^2
|
|
|
|
// Solving for t using the quadratic equation gives us the point of
|
|
// intersection along the line segment. Actually, there are two
|
|
// solutions (since it is quadratic): one for the front of the
|
|
// sphere, and one for the back. In the case where the line is
|
|
// tangent to the sphere, there is only one solution (and the
|
|
// radical is zero).
|
|
|
|
double A = dot(delta, delta);
|
|
|
|
nassertr(A != 0.0, false);
|
|
|
|
LVector3f fc = from - get_center();
|
|
double B = 2.0f* dot(delta, fc);
|
|
double fc_d2 = dot(fc, fc);
|
|
double C = fc_d2 - get_radius() * get_radius();
|
|
|
|
double radical = B*B - 4.0*A*C;
|
|
|
|
if (IS_NEARLY_ZERO(radical)) {
|
|
// Tangent.
|
|
t1 = t2 = -B /(2.0*A);
|
|
return true;
|
|
|
|
} else if (radical < 0.0) {
|
|
// No real roots: no intersection with the line.
|
|
return false;
|
|
}
|
|
|
|
double reciprocal_2A = 1.0/(2.0*A);
|
|
double sqrt_radical = sqrtf(radical);
|
|
t1 = ( -B - sqrt_radical ) * reciprocal_2A;
|
|
t2 = ( -B + sqrt_radical ) * reciprocal_2A;
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::compute_point
|
|
// Access: Protected
|
|
// Description: Returns a point on the surface of the sphere.
|
|
// latitude and longitude range from 0.0 to 1.0. This
|
|
// is used by fill_viz_geom() to create a visible
|
|
// representation of the sphere.
|
|
////////////////////////////////////////////////////////////////////
|
|
Vertexf CollisionSphere::
|
|
compute_point(float latitude, float longitude) const {
|
|
float s1, c1;
|
|
csincos(latitude * MathNumbers::pi_f, &s1, &c1);
|
|
|
|
float s2, c2;
|
|
csincos(longitude * 2.0f * MathNumbers::pi_f, &s2, &c2);
|
|
|
|
Vertexf p(s1 * c2, s1 * s2, c1);
|
|
return p * get_radius() + get_center();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Factory method to generate a CollisionSphere object
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionSphere::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_CollisionSphere);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::write_datagram
|
|
// Access: Public
|
|
// Description: Function to write the important information in
|
|
// the particular object to a Datagram
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionSphere::
|
|
write_datagram(BamWriter *manager, Datagram &me) {
|
|
CollisionSolid::write_datagram(manager, me);
|
|
_center.write_datagram(me);
|
|
me.add_float32(_radius);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::make_CollisionSphere
|
|
// Access: Protected
|
|
// Description: Factory method to generate a CollisionSphere object
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable *CollisionSphere::
|
|
make_CollisionSphere(const FactoryParams ¶ms) {
|
|
CollisionSphere *me = new CollisionSphere;
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
me->fillin(scan, manager);
|
|
return me;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionSphere::fillin
|
|
// Access: Protected
|
|
// Description: Function that reads out of the datagram (or asks
|
|
// manager to read) all of the data that is needed to
|
|
// re-create this object and stores it in the appropiate
|
|
// place
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionSphere::
|
|
fillin(DatagramIterator& scan, BamReader* manager) {
|
|
CollisionSolid::fillin(scan, manager);
|
|
_center.read_datagram(scan);
|
|
_radius = scan.get_float32();
|
|
}
|