open_toontown_panda3d/panda/src/mathutil/perlinNoise3.h

66 lines
2.2 KiB
C++

// Filename: perlinNoise3.h
// Created by: drose (05Oct05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PERLINNOISE3_H
#define PERLINNOISE3_H
#include "pandabase.h"
#include "perlinNoise.h"
////////////////////////////////////////////////////////////////////
// Class : PerlinNoise3
// Description : This class provides an implementation of Perlin noise
// for 3 variables. This code is loosely based on the
// reference implementation at
// http://mrl.nyu.edu/~perlin/noise/ .
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PerlinNoise3 : public PerlinNoise {
PUBLISHED:
INLINE PerlinNoise3();
INLINE PerlinNoise3(double sx, double sy, double sz,
int table_size = 256, unsigned long seed = 0);
INLINE PerlinNoise3(const PerlinNoise3 &copy);
INLINE void operator = (const PerlinNoise3 &copy);
INLINE void set_scale(double scale);
INLINE void set_scale(double sx, double sy, double sz);
INLINE void set_scale(const LVecBase3f &scale);
INLINE void set_scale(const LVecBase3d &scale);
INLINE double noise(double x, double y, double z) const;
INLINE float noise(const LVecBase3f &value) const;
double noise(const LVecBase3d &value) const;
INLINE double operator ()(double x, double y, double z) const;
INLINE float operator ()(const LVecBase3f &value) const;
INLINE double operator ()(const LVecBase3d &value) const;
private:
void init_unscaled_xform();
INLINE static double grad(int hash, double x, double y, double z);
private:
LMatrix4d _unscaled_xform;
LMatrix4d _input_xform;
};
#include "perlinNoise3.I"
#endif