open_toontown_panda3d/panda/src/putil/modifierButtons.h

91 lines
2.7 KiB
C++

// Filename: modifierButtons.h
// Created by: drose (01Mar00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef MODIFIERBUTTONS_H
#define MODIFIERBUTTONS_H
#include "pandabase.h"
#include "buttonHandle.h"
#include "pointerToArray.h"
////////////////////////////////////////////////////////////////////
// Class : ModifierButtons
// Description : This class monitors the state of a number of
// individual buttons and tracks whether each button is
// known to be down or up.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA ModifierButtons {
PUBLISHED:
ModifierButtons();
ModifierButtons(const ModifierButtons &copy);
~ModifierButtons();
INLINE void operator = (const ModifierButtons &copy);
INLINE bool operator == (const ModifierButtons &other) const;
INLINE bool operator != (const ModifierButtons &other) const;
INLINE bool operator < (const ModifierButtons &other) const;
INLINE ModifierButtons operator & (const ModifierButtons &other) const;
INLINE ModifierButtons operator | (const ModifierButtons &other) const;
void operator &= (const ModifierButtons &other);
void operator |= (const ModifierButtons &other);
void set_button_list(const ModifierButtons &other);
bool matches(const ModifierButtons &other) const;
bool add_button(ButtonHandle button);
bool has_button(ButtonHandle button) const;
bool remove_button(ButtonHandle button);
INLINE int get_num_buttons() const;
INLINE ButtonHandle get_button(int index) const;
bool button_down(ButtonHandle button);
bool button_up(ButtonHandle button);
INLINE void all_buttons_up();
bool is_down(ButtonHandle button) const;
INLINE bool is_down(int index) const;
INLINE bool is_any_down() const;
string get_prefix() const;
void output(ostream &out) const;
void write(ostream &out) const;
private:
void modify_button_list();
PTA(ButtonHandle) _button_list;
typedef unsigned long BitmaskType;
BitmaskType _state;
};
INLINE ostream &operator << (ostream &out, const ModifierButtons &mb) {
mb.output(out);
return out;
}
#include "modifierButtons.I"
#endif