open_toontown_panda3d/panda/src/audiotraits
rdb 113dd6a357 CMake: Don't try to build FMOD Ex audio module for arm64 2020-12-19 00:26:22 +01:00
..
CMakeLists.txt CMake: Don't try to build FMOD Ex audio module for arm64 2020-12-19 00:26:22 +01:00
config_fmodAudio.cxx general: Don't require BUILDING_* for static builds 2018-08-31 23:54:32 -06:00
config_fmodAudio.h Support static linking with FMOD 2018-02-02 23:19:23 +01:00
config_openalAudio.cxx general: Don't require BUILDING_* for static builds 2018-08-31 23:54:32 -06:00
config_openalAudio.h openal: "reattempt" -> "retry" 2018-03-06 19:02:05 -07:00
fmodAudioManager.cxx audio: get_sound and uncache_sound should take Filename, not string 2018-09-02 20:55:58 +02:00
fmodAudioManager.h general: Update header guard names to fit convention 2020-08-17 10:09:13 +02:00
fmodAudioSound.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
fmodAudioSound.cxx audio: Fix stop() not working for looped sound while sound is inactive 2020-12-12 18:45:45 +01:00
fmodAudioSound.h general: Distinguish local/system includes 2018-11-10 18:00:10 -07:00
fmod_audio_composite1.cxx Remove unneeded HAVE_ flags from dtool_config.h generation 2015-01-04 20:34:59 +01:00
openalAudioManager.cxx Merge branch 'release/1.10.x' 2019-08-03 11:24:05 +02:00
openalAudioManager.h general: Update header guard names to fit convention 2020-08-17 10:09:13 +02:00
openalAudioSound.I general: Replace NULL (and 0 as pointer) with C++11 nullptr 2018-06-03 16:35:13 -06:00
openalAudioSound.cxx audio: Fix stop() not working for looped sound while sound is inactive 2020-12-12 18:45:45 +01:00
openalAudioSound.h general: Update header guard names to fit convention 2020-08-17 10:09:13 +02:00
openal_audio_composite1.cxx Major refactoring of movie code. 2007-08-20 22:34:58 +00:00