open_toontown_panda3d/panda/src/egg/eggNode.cxx

420 lines
11 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file eggNode.cxx
* @author drose
* @date 1999-01-16
*/
#include "eggNode.h"
#include "eggGroupNode.h"
#include "lightMutexHolder.h"
#include "config_egg.h"
#include "eggTextureCollection.h"
#include "dcast.h"
#include <algorithm>
extern int eggyyparse();
#include "parserDefs.h"
#include "lexerDefs.h"
TypeHandle EggNode::_type_handle;
/**
* Rename by stripping out the prefix
*/
int EggNode::
rename_node(vector_string strip_prefix) {
int num_renamed = 0;
for (unsigned int ni = 0; ni < strip_prefix.size(); ++ni) {
std::string axe_name = strip_prefix[ni];
if (this->get_name().substr(0, axe_name.size()) == axe_name) {
std::string new_name = this->get_name().substr(axe_name.size());
// cout << "renaming " << this->get_name() << "->" << new_name << endl;
this->set_name(new_name);
num_renamed += 1;
}
}
return num_renamed;
}
/**
* Applies the texture matrices to the UV's of the vertices that reference
* them, and then removes the texture matrices from the textures themselves.
*/
void EggNode::
apply_texmats() {
EggTextureCollection textures;
textures.find_used_textures(this);
r_apply_texmats(textures);
}
/**
* Returns true if this particular node represents a <Joint> entry or not.
* This is a handy thing to know since Joints are sorted to the end of their
* sibling list when writing an egg file. See EggGroupNode::write().
*/
bool EggNode::
is_joint() const {
return false;
}
/**
* Returns true if this node represents a table of animation transformation
* data, false otherwise.
*/
bool EggNode::
is_anim_matrix() const {
return false;
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has an alpha_mode
* other than AM_unspecified. Returns a valid EggRenderMode pointer if one is
* found, or NULL otherwise.
*/
EggRenderMode *EggNode::
determine_alpha_mode() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_alpha_mode();
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has a
* depth_write_mode other than DWM_unspecified. Returns a valid EggRenderMode
* pointer if one is found, or NULL otherwise.
*/
EggRenderMode *EggNode::
determine_depth_write_mode() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_depth_write_mode();
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has a
* depth_test_mode other than DTM_unspecified. Returns a valid EggRenderMode
* pointer if one is found, or NULL otherwise.
*/
EggRenderMode *EggNode::
determine_depth_test_mode() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_depth_test_mode();
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has a
* visibility_mode other than VM_unspecified. Returns a valid EggRenderMode
* pointer if one is found, or NULL otherwise.
*/
EggRenderMode *EggNode::
determine_visibility_mode() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_visibility_mode();
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has a depth_offset
* specified. Returns a valid EggRenderMode pointer if one is found, or NULL
* otherwise.
*/
EggRenderMode *EggNode::
determine_depth_offset() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_depth_offset();
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has a draw_order
* specified. Returns a valid EggRenderMode pointer if one is found, or NULL
* otherwise.
*/
EggRenderMode *EggNode::
determine_draw_order() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_draw_order();
}
/**
* Walks back up the hierarchy, looking for an EggGroup or EggPrimitive or
* some such object at this level or above this node that has a bin specified.
* Returns a valid EggRenderMode pointer if one is found, or NULL otherwise.
*/
EggRenderMode *EggNode::
determine_bin() {
if (_parent == nullptr) {
// Too bad; we're done.
return nullptr;
}
return _parent->determine_bin();
}
/**
* Walks back up the hierarchy, looking for an EggGroup at this level or above
* that has the "indexed" scalar set. Returns the value of the indexed scalar
* if it is found, or false if it is not.
*
* In other words, returns true if the "indexed" flag is in effect for the
* indicated node, false otherwise.
*/
bool EggNode::
determine_indexed() {
if (_parent == nullptr) {
// Too bad; we're done.
return false;
}
return _parent->determine_indexed();
}
/**
* Walks back up the hierarchy, looking for an EggGroup at this level or above
* that has the "decal" flag set. Returns the value of the decal flag if it
* is found, or false if it is not.
*
* In other words, returns true if the "decal" flag is in effect for the
* indicated node, false otherwise.
*/
bool EggNode::
determine_decal() {
if (_parent == nullptr) {
// Too bad; we're done.
return false;
}
return _parent->determine_decal();
}
/**
* Parses the egg syntax given in the indicate string as if it had been read
* from the egg file within this object's definition. Updates the object
* accordingly. Returns true if successful, false if there was some parse
* error or if the object does not support this functionality.
*/
bool EggNode::
parse_egg(const std::string &egg_syntax) {
EggGroupNode *group = get_parent();
if (is_of_type(EggGroupNode::get_class_type())) {
DCAST_INTO_R(group, this, false);
}
std::istringstream in(egg_syntax);
LightMutexHolder holder(egg_lock);
egg_init_parser(in, "", this, group);
if (!egg_start_parse_body()) {
egg_cleanup_parser();
return false;
}
eggyyparse();
egg_cleanup_parser();
return (egg_error_count() == 0);
}
#ifdef _DEBUG
/**
* Recursively checks the integrity of the _under_flags, _parent, and _depth
* members of this node and all of its ancestors.
*/
void EggNode::
test_under_integrity() const {
if (_parent == nullptr) {
// If we have no parent, everything should be zero.
nassertv(_depth == 0);
nassertv(_under_flags == 0);
} else {
// Otherwise, make sure we're consistent with our parent.
_parent->test_ref_count_integrity();
nassertv(_depth == _parent->_depth + 1);
// We can't perform too much checking on the under_flags, since we don't
// know which bits should have been added for this node. We'll verify
// that at least we didn't accidentally take some bits away.
nassertv((_under_flags & _parent->_under_flags) == _parent->_under_flags);
// Make sure we're mentioned in our parent's children list.
EggGroupNode::iterator ci;
ci = find(_parent->begin(), _parent->end(), this);
nassertv(ci != _parent->end());
// Now recurse up our parent.
_parent->test_under_integrity();
}
}
#endif // _DEBUG
/**
* This function is called within parse_egg(). It should call the appropriate
* function on the lexer to initialize the parser into the state associated
* with this object. If the object cannot be parsed into directly, it should
* return false.
*/
bool EggNode::
egg_start_parse_body() {
return false;
}
/**
* This function is called from within EggGroupNode whenever the parentage of
* the node has changed. It should update the depth and under_instance flags
* accordingly.
*
* depth_offset is the difference between the old depth value and the new
* value. It should be consistent with the supplied depth value. If it is
* not, we have some error.
*/
void EggNode::
update_under(int depth_offset) {
int depth;
if (_parent == nullptr) {
depth = 0;
_under_flags = 0;
_vertex_frame = nullptr;
_node_frame = nullptr;
_vertex_frame_inv = nullptr;
_node_frame_inv = nullptr;
_vertex_to_node = nullptr;
_node_to_vertex = nullptr;
} else {
_parent->test_ref_count_integrity();
depth = _parent->_depth + 1;
_under_flags = _parent->_under_flags;
_vertex_frame = _parent->_vertex_frame;
_node_frame = _parent->_node_frame;
_vertex_frame_inv = _parent->_vertex_frame_inv;
_node_frame_inv = _parent->_node_frame_inv;
_vertex_to_node = _parent->_vertex_to_node;
_node_to_vertex = _parent->_node_to_vertex;
}
if (depth - _depth != depth_offset) {
egg_cat.error() << "Cycle in egg graph or invalid egg pointer!\n";
return;
}
_depth = depth;
adjust_under();
}
/**
* This is called within update_under() after all the various under settings
* have been inherited directly from the parent node. It is responsible for
* adjusting these settings to reflect states local to the current node; for
* instance, an <Instance> node will force the UF_under_instance bit on.
*/
void EggNode::
adjust_under() {
}
/**
* Returns true if there are any primitives (e.g. polygons) defined within
* this group or below, false otherwise.
*/
bool EggNode::
has_primitives() const {
return false;
}
/**
* Returns true if there are any primitives (e.g. polygons) defined within
* this group or below, but the search does not include nested joints.
*/
bool EggNode::
joint_has_primitives() const {
return false;
}
/**
* Returns true if any of the primitives (e.g. polygons) defined within this
* group or below have either face or vertex normals defined, false otherwise.
*/
bool EggNode::
has_normals() const {
return false;
}
/**
* This is called from within the egg code by transform(). It applies a
* transformation matrix to the current node in some sensible way, then
* continues down the tree.
*
* The first matrix is the transformation to apply; the second is its inverse.
* The third parameter is the coordinate system we are changing to, or
* CS_default if we are not changing coordinate systems.
*/
void EggNode::
r_transform(const LMatrix4d &, const LMatrix4d &, CoordinateSystem) {
}
/**
* This is called from within the egg code by transform_vertices_only()(). It
* applies a transformation matrix to the current node in some sensible way
* (if the current node is a vertex pool with vertices), then continues down
* the tree.
*/
void EggNode::
r_transform_vertices(const LMatrix4d &) {
}
/**
* This is only called immediately after loading an egg file from disk, to
* propagate the value found in the CoordinateSystem entry (or the default
* Y-up coordinate system) to all nodes that care about what the coordinate
* system is.
*/
void EggNode::
r_mark_coordsys(CoordinateSystem) {
}
/**
* The recursive implementation of flatten_transforms().
*/
void EggNode::
r_flatten_transforms() {
}
/**
* The recursive implementation of apply_texmats().
*/
void EggNode::
r_apply_texmats(EggTextureCollection &textures) {
}