open_toontown_panda3d/panda/src/pgui/pgScrollFrame.I

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// Filename: pgScrollFrame.I
// Created by: drose (17Aug05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::set_virtual_frame
// Access: Published
// Description: Sets the bounding rectangle of the virtual frame.
// This is the size of the large, virtual canvas which
// we can see only a portion of at any given time.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
set_virtual_frame(float left, float right, float bottom, float top) {
set_virtual_frame(LVecBase4f(left, right, bottom, top));
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::set_virtual_frame
// Access: Published
// Description: Sets the bounding rectangle of the virtual frame.
// This is the size of the large, virtual canvas which
// we can see only a portion of at any given time.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
set_virtual_frame(const LVecBase4f &frame) {
_has_virtual_frame = true;
_virtual_frame = frame;
if (_auto_hide) {
_needs_remanage = true;
}
_needs_recompute_clip = true;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::get_virtual_frame
// Access: Published
// Description: Returns the bounding rectangle of the virtual frame.
// See set_virtual_frame(). If has_virtual_frame() is
// false, this returns the item's clip frame.
////////////////////////////////////////////////////////////////////
INLINE const LVecBase4f &PGScrollFrame::
get_virtual_frame() const {
return _has_virtual_frame ? _virtual_frame : get_clip_frame();
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::has_virtual_frame
// Access: Published
// Description: Returns true if the virtual frame has a bounding
// rectangle; see set_virtual_frame(). Most
// PGScrollFrame objects will have a virtual frame.
////////////////////////////////////////////////////////////////////
INLINE bool PGScrollFrame::
has_virtual_frame() const {
return _has_virtual_frame;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::clear_virtual_frame
// Access: Published
// Description: Removes the virtual frame from the item. This
// effectively sets the virtual frame to the same size
// as the clip frame. Scrolling will no longer be
// possible.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
clear_virtual_frame() {
_has_virtual_frame = false;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::set_manage_pieces
// Access: Published
// Description: Sets the manage_pieces flag. When this is true, the
// sub-pieces of the scroll frame--that is, the two
// scroll bars--are automatically positioned and/or
// resized when the scroll frame's overall frame is
// changed. They are also automatically resized to fill
// in the gap when one or the other is hidden.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
set_manage_pieces(bool manage_pieces) {
_manage_pieces = manage_pieces;
_needs_remanage = true;
_needs_recompute_clip = true;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::get_manage_pieces
// Access: Published
// Description: Returns the manage_pieces flag. See
// set_manage_pieces().
////////////////////////////////////////////////////////////////////
INLINE bool PGScrollFrame::
get_manage_pieces() const {
return _manage_pieces;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::set_auto_hide
// Access: Published
// Description: Sets the auto_hide flag. When this is true, the
// two scroll bars are automatically hidden if they are
// not needed (that is, if the virtual frame would fit
// within the clip frame without them), and they are
// automatically shown when they are needed.
//
// Setting this flag true forces the manage_pieces flag
// to also be set true.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
set_auto_hide(bool auto_hide) {
_auto_hide = auto_hide;
if (_auto_hide) {
set_manage_pieces(true);
_needs_remanage = true;
}
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::get_auto_hide
// Access: Published
// Description: Returns the auto_hide flag. See
// set_auto_hide().
////////////////////////////////////////////////////////////////////
INLINE bool PGScrollFrame::
get_auto_hide() const {
return _auto_hide;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::set_horizontal_slider
// Access: Published
// Description: Sets the PGSliderBar object that will serve as the
// horizontal scroll bar for this frame. It is your
// responsibility to parent this slider bar to the frame
// and move it to the appropriate place.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
set_horizontal_slider(PGSliderBar *horizontal_slider) {
if (_horizontal_slider != (PGSliderBar *)NULL) {
_horizontal_slider->set_notify(NULL);
}
_horizontal_slider = horizontal_slider;
if (_horizontal_slider != (PGSliderBar *)NULL) {
_horizontal_slider->set_notify(this);
}
_needs_recompute_clip = true;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::clear_horizontal_slider
// Access: Published
// Description: Removes the horizontal scroll bar from control of the
// frame. It is your responsibility to actually remove
// or hide the object itself.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
clear_horizontal_slider() {
set_horizontal_slider(NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::get_horizontal_slider
// Access: Published
// Description: Returns the PGSliderBar that serves as the horizontal
// scroll bar for this frame, if any, or NULL if it is
// not set.
////////////////////////////////////////////////////////////////////
INLINE PGSliderBar *PGScrollFrame::
get_horizontal_slider() const {
return _horizontal_slider;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::set_vertical_slider
// Access: Published
// Description: Sets the PGSliderBar object that will serve as the
// vertical scroll bar for this frame. It is your
// responsibility to parent this slider bar to the frame
// and move it to the appropriate place.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
set_vertical_slider(PGSliderBar *vertical_slider) {
if (_vertical_slider != (PGSliderBar *)NULL) {
_vertical_slider->set_notify(NULL);
}
_vertical_slider = vertical_slider;
if (_vertical_slider != (PGSliderBar *)NULL) {
_vertical_slider->set_notify(this);
}
_needs_recompute_clip = true;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::clear_vertical_slider
// Access: Published
// Description: Removes the vertical scroll bar from control of the
// frame. It is your responsibility to actually remove
// or hide the object itself.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
clear_vertical_slider() {
set_vertical_slider(NULL);
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::get_vertical_slider
// Access: Published
// Description: Returns the PGSliderBar that serves as the vertical
// scroll bar for this frame, if any, or NULL if it is
// not set.
////////////////////////////////////////////////////////////////////
INLINE PGSliderBar *PGScrollFrame::
get_vertical_slider() const {
return _vertical_slider;
}
////////////////////////////////////////////////////////////////////
// Function: PGScrollFrame::recompute
// Access: Published
// Description: Forces the PGScrollFrame to recompute itself right
// now. Normally this should not be required.
////////////////////////////////////////////////////////////////////
INLINE void PGScrollFrame::
recompute() {
recompute_clip();
recompute_canvas();
}