105 lines
4.2 KiB
Plaintext
105 lines
4.2 KiB
Plaintext
// Filename: pgVirtualFrame.I
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// Created by: drose (17Aug05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::set_clip_frame
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// Access: Published
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// Description: Sets the bounding rectangle of the clip frame.
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// This is the size of the small window through which we
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// can see the virtual canvas. Normally, this is the
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// same size as the actual frame or smaller (typically
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// it is smaller by the size of the bevel, or to make
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// room for scroll bars).
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////////////////////////////////////////////////////////////////////
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INLINE void PGVirtualFrame::
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set_clip_frame(float left, float right, float bottom, float top) {
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set_clip_frame(LVecBase4f(left, right, bottom, top));
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::get_clip_frame
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// Access: Published
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// Description: Returns the bounding rectangle of the clip frame.
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// See set_clip_frame(). If has_clip_frame() is
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// false, this returns the item's actual frame.
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////////////////////////////////////////////////////////////////////
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INLINE const LVecBase4f &PGVirtualFrame::
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get_clip_frame() const {
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LightReMutexHolder holder(_lock);
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return _has_clip_frame ? _clip_frame : get_frame();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::has_clip_frame
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// Access: Published
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// Description: Returns true if the clip frame has been set; see
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// set_clip_frame(). If it has not been set, objects in
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// the virtual frame will not be clipped.
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////////////////////////////////////////////////////////////////////
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INLINE bool PGVirtualFrame::
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has_clip_frame() const {
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LightReMutexHolder holder(_lock);
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return _has_clip_frame;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::set_canvas_transform
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// Access: Published
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// Description: Changes the transform of the virtual canvas. This
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// transform is applied to all child nodes of the
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// canvas_node.
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////////////////////////////////////////////////////////////////////
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INLINE void PGVirtualFrame::
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set_canvas_transform(const TransformState *transform) {
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LightReMutexHolder holder(_lock);
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_canvas_node->set_transform(transform);
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::get_canvas_transform
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// Access: Published
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// Description: Returns the transform of the virtual canvas. This
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// transform is applied to all child nodes of the
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// canvas_node.
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////////////////////////////////////////////////////////////////////
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INLINE const TransformState *PGVirtualFrame::
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get_canvas_transform() const {
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LightReMutexHolder holder(_lock);
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return _canvas_node->get_transform();
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::get_canvas_node
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// Access: Published
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// Description: Returns the special node that holds all of the
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// children that appear in the virtual canvas.
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////////////////////////////////////////////////////////////////////
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INLINE PandaNode *PGVirtualFrame::
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get_canvas_node() const {
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LightReMutexHolder holder(_lock);
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return _canvas_node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: PGVirtualFrame::get_canvas_parent
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// Access: Published
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// Description: Returns the parent node of the canvas_node.
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////////////////////////////////////////////////////////////////////
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INLINE PandaNode *PGVirtualFrame::
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get_canvas_parent() const {
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LightReMutexHolder holder(_lock);
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return _canvas_parent;
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}
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