open_toontown_panda3d/panda/src/particlesystem/baseParticleRenderer.h

123 lines
3.5 KiB
C++

// Filename: baseParticleRenderer.h
// Created by: charles (20Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef BASEPARTICLERENDERER_H
#define BASEPARTICLERENDERER_H
#include "pandabase.h"
#include "referenceCount.h"
#include "physicsObject.h"
#include "renderState.h"
#include "geomNode.h"
#include "colorBlendAttrib.h"
#include "nodePath.h"
#include "particleCommonFuncs.h"
#include "baseParticle.h"
#include "pvector.h"
////////////////////////////////////////////////////////////////////
// Class : BaseParticleRenderer
// Description : Pure virtual particle renderer base class
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS BaseParticleRenderer : public ReferenceCount {
PUBLISHED:
enum ParticleRendererAlphaMode {
PR_ALPHA_NONE,
PR_ALPHA_OUT,
PR_ALPHA_IN,
PR_ALPHA_IN_OUT,
PR_ALPHA_USER,
PR_NOT_INITIALIZED_YET
};
enum ParticleRendererBlendMethod {
PP_NO_BLEND,
PP_BLEND_LINEAR,
PP_BLEND_CUBIC
};
virtual ~BaseParticleRenderer();
INLINE GeomNode *get_render_node() const;
INLINE NodePath get_render_node_path() const;
INLINE void set_alpha_mode(ParticleRendererAlphaMode am);
INLINE ParticleRendererAlphaMode get_alpha_mode() const;
INLINE void set_user_alpha(float ua);
INLINE float get_user_alpha() const;
INLINE void set_color_blend_mode(ColorBlendAttrib::Mode bm, ColorBlendAttrib::Operand oa = ColorBlendAttrib::O_zero, ColorBlendAttrib::Operand ob = ColorBlendAttrib::O_zero);
void set_ignore_scale(bool ignore_scale);
INLINE bool get_ignore_scale() const;
virtual void output(ostream &out) const;
virtual void write(ostream &out, int indent=0) const;
public:
virtual BaseParticleRenderer *make_copy() = 0;
protected:
ParticleRendererAlphaMode _alpha_mode;
BaseParticleRenderer(ParticleRendererAlphaMode alpha_decay = PR_ALPHA_NONE);
BaseParticleRenderer(const BaseParticleRenderer& copy);
void update_alpha_mode(ParticleRendererAlphaMode am);
void enable_alpha();
void disable_alpha();
INLINE float get_cur_alpha(BaseParticle* bp);
virtual void resize_pool(int new_size) = 0;
CPT(RenderState) _render_state;
private:
PT(GeomNode) _render_node;
NodePath _render_node_path;
float _user_alpha;
bool _ignore_scale;
// birth and kill particle are for renderers that might do maintenance
// faster if it was notified on a per-event basis. An example:
// geomParticleRenderer maintains an arc for every particle. Instead
// of visiting EVERY entry in the arc array, individual arcs are
// changed on birth and death. Brings it down a little from O(N) every
// update.
virtual void birth_particle(int index) = 0;
virtual void kill_particle(int index) = 0;
virtual void init_geoms() = 0;
virtual void render(pvector< PT(PhysicsObject) >& po_vector,
int ttl_particles) = 0;
friend class ParticleSystem;
};
#include "baseParticleRenderer.I"
#endif // BASEPARTICLERENDERER_H