open_toontown_panda3d/panda/src/particlesystem/orientedParticleFactory.cxx

99 lines
3.4 KiB
C++

// Filename: orientedParticleFactory.cxx
// Created by: charles (05Jul00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "orientedParticleFactory.h"
#include "orientedParticle.h"
////////////////////////////////////////////////////////////////////
// Function : OrientedParticleFactory
// Access : Public
// Description : Constructor
////////////////////////////////////////////////////////////////////
OrientedParticleFactory::
OrientedParticleFactory() :
BaseParticleFactory() {
}
////////////////////////////////////////////////////////////////////
// Function : OrientedParticleFactory
// Access : Public
// Description : copy Constructor
////////////////////////////////////////////////////////////////////
OrientedParticleFactory::
OrientedParticleFactory(const OrientedParticleFactory &copy) :
BaseParticleFactory(copy) {
_initial_orientation = copy._initial_orientation;
_final_orientation = copy._final_orientation;
}
////////////////////////////////////////////////////////////////////
// Function : ~OrientedParticleFactory
// Access : public
// Description : destructor
////////////////////////////////////////////////////////////////////
OrientedParticleFactory::
~OrientedParticleFactory() {
}
////////////////////////////////////////////////////////////////////
// Function : populate_child_particle
// Access : private
// Description : child spawn
////////////////////////////////////////////////////////////////////
void OrientedParticleFactory::
populate_child_particle(BaseParticle *bp) const {
bp->set_orientation(_initial_orientation);
}
////////////////////////////////////////////////////////////////////
// Function : alloc_particle
// Access : public
// Description : child particle generation function
////////////////////////////////////////////////////////////////////
BaseParticle *OrientedParticleFactory::
alloc_particle() const {
return new OrientedParticle;
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void OrientedParticleFactory::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"OrientedParticleFactory";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void OrientedParticleFactory::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"OrientedParticleFactory:\n";
BaseParticleFactory::write(out, indent+2);
#endif //] NDEBUG
}