open_toontown_panda3d/panda/src/particlesystem/rectangleEmitter.cxx

120 lines
3.9 KiB
C++

// Filename: rectangleEmitter.cxx
// Created by: charles (22Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "rectangleEmitter.h"
////////////////////////////////////////////////////////////////////
// Function : RectangleEmitter
// Access : Public
// Description : constructor
////////////////////////////////////////////////////////////////////
RectangleEmitter::
RectangleEmitter() :
BaseParticleEmitter() {
_vmin.set(-0.5f, -0.5f);
_vmax.set( 0.5f, 0.5f);
}
////////////////////////////////////////////////////////////////////
// Function : RectangleEmitter
// Access : Public
// Description : copy constructor
////////////////////////////////////////////////////////////////////
RectangleEmitter::
RectangleEmitter(const RectangleEmitter &copy) :
BaseParticleEmitter(copy) {
_vmin = copy._vmin;
_vmax = copy._vmax;
}
////////////////////////////////////////////////////////////////////
// Function : RectangleEmitter
// Access : Public
// Description : destructor
////////////////////////////////////////////////////////////////////
RectangleEmitter::
~RectangleEmitter() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public
// Description : copier
////////////////////////////////////////////////////////////////////
BaseParticleEmitter *RectangleEmitter::
make_copy() {
return new RectangleEmitter(*this);
}
////////////////////////////////////////////////////////////////////
// Function : RectangleEmitter::assign_initial_position
// Access : Public
// Description : Generates a location for a new particle
////////////////////////////////////////////////////////////////////
void RectangleEmitter::
assign_initial_position(LPoint3f& pos) {
float t_x = NORMALIZED_RAND();
float t_y = NORMALIZED_RAND();
LVector2f v_diff = _vmax - _vmin;
float lerp_x = _vmin[0] + t_x * v_diff[0];
float lerp_y = _vmin[1] + t_y * v_diff[1];
pos.set(lerp_x, lerp_y, 0.0f);
}
////////////////////////////////////////////////////////////////////
// Function : RectangleEmitter::assign_initial_velocity
// Access : Public
// Description : Generates a velocity for a new particle
////////////////////////////////////////////////////////////////////
void RectangleEmitter::
assign_initial_velocity(LVector3f& vel) {
vel.set(0.0f,0.0f,0.0f);
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void RectangleEmitter::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"RectangleEmitter";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void RectangleEmitter::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"RectangleEmitter:\n";
out.width(indent+2); out<<""; out<<"_vmin "<<_vmin<<"\n";
out.width(indent+2); out<<""; out<<"_vmax "<<_vmax<<"\n";
BaseParticleEmitter::write(out, indent+2);
#endif //] NDEBUG
}