open_toontown_panda3d/panda/src/pgui/pgButton.h

112 lines
3.2 KiB
C++

// Filename: pgButton.h
// Created by: drose (13Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef PGBUTTON_H
#define PGBUTTON_H
#include "pandabase.h"
#include "pgItem.h"
#include "pgButtonNotify.h"
#include "nodePath.h"
#include "pset.h"
////////////////////////////////////////////////////////////////////
// Class : PGButton
// Description : This is a particular kind of PGItem that is
// specialized to behave like a normal button object.
// It keeps track of its own state, and handles mouse
// events sensibly.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA PGButton : public PGItem {
PUBLISHED:
PGButton(const string &name);
virtual ~PGButton();
protected:
PGButton(const PGButton &copy);
public:
virtual PandaNode *make_copy() const;
virtual void enter_region(const MouseWatcherParameter &param);
virtual void exit_region(const MouseWatcherParameter &param);
virtual void press(const MouseWatcherParameter &param, bool background);
virtual void release(const MouseWatcherParameter &param, bool background);
virtual void click(const MouseWatcherParameter &param);
INLINE void set_notify(PGButtonNotify *notify);
INLINE PGButtonNotify *get_notify() const;
PUBLISHED:
enum State {
S_ready = 0,
S_depressed,
S_rollover,
S_inactive
};
void setup(const string &label, float bevel = 0.1f);
INLINE void setup(const NodePath &ready);
INLINE void setup(const NodePath &ready, const NodePath &depressed);
INLINE void setup(const NodePath &ready, const NodePath &depressed,
const NodePath &rollover);
void setup(const NodePath &ready, const NodePath &depressed,
const NodePath &rollover, const NodePath &inactive);
virtual void set_active(bool active);
bool add_click_button(const ButtonHandle &button);
bool remove_click_button(const ButtonHandle &button);
bool has_click_button(const ButtonHandle &button);
INLINE bool is_button_down();
INLINE static string get_click_prefix();
INLINE string get_click_event(const ButtonHandle &button) const;
private:
typedef pset<ButtonHandle> Buttons;
Buttons _click_buttons;
bool _button_down;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PGItem::init_type();
register_type(_type_handle, "PGButton",
PGItem::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "pgButton.I"
#endif