open_toontown_panda3d/panda/src/chan/movingPartMatrix.cxx

308 lines
10 KiB
C++

// Filename: movingPartMatrix.cxx
// Created by: drose (23Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "movingPartMatrix.h"
#include "animChannelMatrixFixed.h"
#include "compose_matrix.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
// Tell GCC that we'll take care of the instantiation explicitly here.
#ifdef __GNUC__
#pragma implementation
#endif
TypeHandle MovingPartMatrix::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: MovingPartMatrix::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
MovingPartMatrix::
~MovingPartMatrix() {
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartMatrix::make_initial_channel
// Access: Public, Virtual
// Description: Creates and returns a new AnimChannel that is not
// part of any hierarchy, but that returns the default
// value associated with this part.
////////////////////////////////////////////////////////////////////
AnimChannelBase *MovingPartMatrix::
make_initial_channel() const {
return new AnimChannelMatrixFixed(get_name(), _initial_value);
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartMatrix::get_blend_value
// Access: Public
// Description: Attempts to blend the various matrix values
// indicated, and sets the _value member to the
// resulting matrix.
////////////////////////////////////////////////////////////////////
void MovingPartMatrix::
get_blend_value(const PartBundle *root) {
PartBundle::CDReader cdata(root->_cycler);
if (cdata->_blend.empty()) {
// No channel is bound; supply the default value.
_value = _initial_value;
} else if (cdata->_blend.size() == 1) {
// A single value, the normal case.
AnimControl *control = (*cdata->_blend.begin()).first;
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
if (channel == (ChannelType *)NULL) {
// Nothing is actually bound here.
_value = _initial_value;
} else {
channel->get_value(control->get_frame(), _value);
}
} else {
// A blend of two or more values.
switch (cdata->_blend_type) {
case PartBundle::BT_single:
case PartBundle::BT_linear:
{
// An ordinary, linear blend.
_value = 0.0f;
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
if (channel != (ChannelType *)NULL) {
ValueType v;
channel->get_value(control->get_frame(), v);
_value += v * effect;
net += effect;
}
}
if (net == 0.0f) {
_value = _initial_value;
} else {
_value /= net;
}
}
break;
case PartBundle::BT_normalized_linear:
{
// A normalized linear blend. This means we do a linear blend
// without scales or shears, normalize the scale and shear
// components of the resulting matrix to eliminate
// artificially-introduced scales, and then reapply the
// scales and shears.
_value = 0.0f;
LVecBase3f scale(0.0f, 0.0f, 0.0f);
LVecBase3f shear(0.0f, 0.0f, 0.0f);
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
if (channel != (ChannelType *)NULL) {
ValueType v;
channel->get_value_no_scale_shear(control->get_frame(), v);
LVecBase3f iscale, ishear;
channel->get_scale(control->get_frame(), iscale);
channel->get_shear(control->get_frame(), ishear);
_value += v * effect;
scale += iscale * effect;
shear += ishear * effect;
net += effect;
}
}
if (net == 0.0f) {
_value = _initial_value;
} else {
_value /= net;
scale /= net;
shear /= net;
// Now rebuild the matrix with the correct scale values.
LVector3f false_scale, false_shear, hpr, translate;
decompose_matrix(_value, false_scale, false_shear, hpr, translate);
compose_matrix(_value, scale, shear, hpr, translate);
}
}
break;
case PartBundle::BT_componentwise:
{
// Componentwise linear, including componentwise H, P, and R.
LVecBase3f scale(0.0f, 0.0f, 0.0f);
LVecBase3f hpr(0.0f, 0.0f, 0.0f);
LVecBase3f pos(0.0f, 0.0f, 0.0f);
LVecBase3f shear(0.0f, 0.0f, 0.0f);
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
if (channel != (ChannelType *)NULL) {
LVecBase3f iscale, ihpr, ipos, ishear;
channel->get_scale(control->get_frame(), iscale);
channel->get_hpr(control->get_frame(), ihpr);
channel->get_pos(control->get_frame(), ipos);
channel->get_shear(control->get_frame(), ishear);
scale += iscale * effect;
hpr += ihpr * effect;
pos += ipos * effect;
shear += ishear * effect;
net += effect;
}
}
if (net == 0.0f) {
_value = _initial_value;
} else {
scale /= net;
hpr /= net;
pos /= net;
shear /= net;
compose_matrix(_value, scale, shear, hpr, pos);
}
}
break;
case PartBundle::BT_componentwise_quat:
{
// Componentwise linear, except for rotation, which is a
// quaternion.
LVecBase3f scale(0.0f, 0.0f, 0.0f);
LQuaternionf quat(0.0f, 0.0f, 0.0f, 0.0f);
LVecBase3f pos(0.0f, 0.0f, 0.0f);
LVecBase3f shear(0.0f, 0.0f, 0.0f);
float net = 0.0f;
PartBundle::ChannelBlend::const_iterator cbi;
for (cbi = cdata->_blend.begin(); cbi != cdata->_blend.end(); ++cbi) {
AnimControl *control = (*cbi).first;
float effect = (*cbi).second;
nassertv(effect != 0.0f);
int channel_index = control->get_channel_index();
nassertv(channel_index >= 0 && channel_index < (int)_channels.size());
ChannelType *channel = DCAST(ChannelType, _channels[channel_index]);
if (channel != (ChannelType *)NULL) {
LVecBase3f iscale, ipos, ishear;
LQuaternionf iquat;
channel->get_scale(control->get_frame(), iscale);
channel->get_quat(control->get_frame(), iquat);
channel->get_pos(control->get_frame(), ipos);
channel->get_shear(control->get_frame(), ishear);
scale += iscale * effect;
quat += iquat * effect;
pos += ipos * effect;
shear += ishear * effect;
net += effect;
}
}
if (net == 0.0f) {
_value = _initial_value;
} else {
scale /= net;
quat /= net;
pos /= net;
shear /= net;
// There should be no need to normalize the quaternion,
// assuming all of the input quaternions were already
// normalized.
_value = LMatrix4f::scale_shear_mat(scale, shear) * quat;
_value.set_row(3, pos);
}
}
break;
}
}
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartMatrix::make_MovingPartMatrix
// Access: Protected
// Description: Factory method to generate a MovingPartMatrix object
////////////////////////////////////////////////////////////////////
TypedWritable* MovingPartMatrix::
make_MovingPartMatrix(const FactoryParams &params)
{
MovingPartMatrix *me = new MovingPartMatrix;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
me->fillin(scan, manager);
return me;
}
////////////////////////////////////////////////////////////////////
// Function: MovingPartMatrix::register_with_factory
// Access: Public, Static
// Description: Factory method to generate a MovingPartMatrix object
////////////////////////////////////////////////////////////////////
void MovingPartMatrix::
register_with_read_factory()
{
BamReader::get_factory()->register_factory(get_class_type(), make_MovingPartMatrix);
}