open_toontown_panda3d/panda/src/light/directionalLight.h

82 lines
2.1 KiB
C++

// Filename: directionalLight.h
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
#ifndef DIRECTIONALLIGHT_H
#define DIRECTIONALLIGHT_H
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include <pandabase.h>
#include <graphicsStateGuardian.h>
#include <luse.h>
#include <map>
#include <namedNode.h>
#include "light.h"
////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Class : DirectionalLight
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DirectionalLight : public Light, public NamedNode
{
public:
DirectionalLight( const string& name = "" );
~DirectionalLight( void ) { }
virtual void apply( GraphicsStateGuardian* gsg ) {
gsg->apply_light( this );
}
INLINE Colorf get_specular( void ) const;
INLINE void set_specular( const Colorf& color );
virtual void output( ostream &out ) const;
virtual void write( ostream &out, int indent_level = 0 ) const;
protected:
Colorf _specular;
public:
static TypeHandle get_class_type( void ) {
return _type_handle;
}
static void init_type( void ) {
Light::init_type();
NamedNode::init_type();
register_type( _type_handle, "DirectionalLight",
Light::get_class_type(),
NamedNode::get_class_type() );
}
virtual TypeHandle get_type( void ) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
virtual TypeHandle get_light_type( void ) const {
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const DirectionalLight &light) {
light.output(out);
return out;
}
#include "directionalLight.I"
#endif