open_toontown_panda3d/panda/src/text/textNode.cxx

1050 lines
30 KiB
C++

// Filename: textNode.cxx
// Created by: drose (12May99)
//
////////////////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////
#include "textNode.h"
#include "config_text.h"
#include <compose_matrix.h>
#include <transformTransition.h>
#include <colorTransition.h>
#include <geom.h>
#include <geomprimitives.h>
#include <renderRelation.h>
#include <billboardTransition.h>
#include <notify.h>
#include <sceneGraphReducer.h>
#include <stdio.h>
#include <ctype.h>
////////////////////////////////////////////////////////////////////
// Static variables
////////////////////////////////////////////////////////////////////
TypeHandle TextNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: isblank
// Description: An internal function, similar to isspace(), except it
// does not consider newlines to be whitespace.
////////////////////////////////////////////////////////////////////
INLINE bool
isblank(char ch) {
return (ch == ' ' || ch == '\t');
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::CharDef::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
TextNode::CharDef::
CharDef(Geom *geom, float width, const AllTransitionsWrapper &trans) :
_geom(geom), _width(width), _trans(trans) { }
////////////////////////////////////////////////////////////////////
// Function: TextNode::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
TextNode::
TextNode(const string &name) : NamedNode(name) {
_font_height = 1.0;
_slant = 0.0;
_flags = 0;
_align = TM_ALIGN_LEFT;
_wordwrap_width = 1.0;
_text_color.set(1.0, 1.0, 1.0, 1.0);
_frame_color.set(1.0, 1.0, 1.0, 1.0);
_card_color.set(1.0, 1.0, 1.0, 1.0);
_shadow_color.set(1.0, 1.0, 1.0, 1.0);
_frame_width = 1.0;
_frame_ul.set(0.0, 0.0);
_frame_lr.set(0.0, 0.0);
_card_ul.set(0.0, 0.0);
_card_lr.set(0.0, 0.0);
_shadow_offset.set(0.0, 0.0);
_draw_order = 1;
_transform = LMatrix4f::ident_mat();
_coordinate_system = CS_default;
_ul2d.set(0.0, 0.0);
_lr2d.set(0.0, 0.0);
_ul3d.set(0.0, 0.0, 0.0);
_lr3d.set(0.0, 0.0, 0.0);
_num_rows = 0;
_freeze_level = 0;
_needs_rebuild = false;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
TextNode::
~TextNode() {
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::calc_width
// Access: Public
// Description: Returns the width of a single character of the font,
// or 0.0 if the character is not known.
////////////////////////////////////////////////////////////////////
float TextNode::
calc_width(char ch) const {
if (ch == ' ') {
// A space is a special case.
return 0.25;
}
CharDefs::const_iterator cdi = _defs.find(ch);
if (cdi == _defs.end()) {
// Unknown character.
return 0.0;
}
return (*cdi).second._width;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::calc_width
// Access: Public
// Description: Returns the width of a line of text of arbitrary
// characters. The line should not include the newline
// character.
////////////////////////////////////////////////////////////////////
float TextNode::
calc_width(const string &line) const {
float width = 0.0;
string::const_iterator si;
for (si = line.begin(); si != line.end(); ++si) {
width += calc_width(*si);
}
return width;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::wordwrap_to
// Access: Public
// Description: Inserts newlines into the given text at the
// appropriate places in order to make each line be the
// longest possible line that is not longer than
// wordwrap_width (and does not break any words, if
// possible). Returns the new string.
////////////////////////////////////////////////////////////////////
string TextNode::
wordwrap_to(const string &text, float wordwrap_width) const {
string output_text;
size_t p = 0;
// Preserve any initial whitespace and newlines.
while (p < text.length() && isspace(text[p])) {
output_text += text[p];
p++;
}
bool first_line = true;
while (p < text.length()) {
nassertr(!isspace(text[p]), "");
// Scan the next n characters, until the end of the string or an
// embedded newline character, or we exceed wordwrap_width.
size_t q = p;
bool any_spaces = false;
float width = 0.0;
while (q < text.length() && text[q] != '\n' && width <= wordwrap_width) {
if (isspace(text[q])) {
any_spaces = true;
}
width += calc_width(text[q]);
q++;
}
if (q < text.length() && any_spaces) {
// If we stopped because we exceeded the wordwrap width, then
// back up to the end of the last complete word.
while (q > p && !isspace(text[q])) {
q--;
}
}
// Skip additional whitespace between the lines.
size_t next_start = q;
while (next_start < text.length() && isblank(text[next_start])) {
next_start++;
}
// Trim off any more blanks on the end.
while (q > p && isspace(text[q - 1])) {
q--;
}
if (next_start == p) {
// No characters got in at all. This could only happen if the
// wordwrap width is narrower than a single character.
q++;
next_start++;
while (next_start < text.length() && isblank(text[next_start])) {
next_start++;
}
}
if (!first_line) {
output_text += '\n';
}
first_line = false;
output_text += text.substr(p, q - p);
// Now prepare to wrap the next line.
if (next_start < text.length() && text[next_start] == '\n') {
// Skip a single embedded newline.
next_start++;
}
p = next_start;
// Preserve any initial whitespace and newlines.
while (p < text.length() && isspace(text[p])) {
output_text += text[p];
p++;
}
}
return output_text;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::print
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
void TextNode::
print() const {
write(nout);
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::write
// Access: Public, Scheme
// Description:
////////////////////////////////////////////////////////////////////
void TextNode::
write(ostream &out) const {
out << "TextNode\n"
<< _defs.size() << " characters available in font.\n"
<< "line height is " << _font_height << " units.\n";
if (has_text_color()) {
out << "text color is " << _text_color << "\n";
} else {
out << "text color is unchanged from source\n";
}
out << "alignment is ";
switch (_align) {
case TM_ALIGN_LEFT:
out << "TM_ALIGN_LEFT\n";
break;
case TM_ALIGN_RIGHT:
out << "TM_ALIGN_RIGHT\n";
break;
case TM_ALIGN_CENTER:
out << "TM_ALIGN_CENTER\n";
break;
}
if (has_wordwrap()) {
out << "Word-wrapping at " << _wordwrap_width << " units.\n";
}
if (has_frame()) {
out << "frame of color " << _frame_color << " at "
<< get_frame_as_set() << " line width " << _frame_width << "\n";
if (get_frame_corners()) {
out << "frame corners are enabled\n";
}
if (is_frame_as_margin()) {
out << "frame coordinates are specified as margin; actual frame is:\n"
<< get_frame_actual() << "\n";
} else {
out << "frame coordinates are actual\n";
}
}
if (has_card()) {
out << "card of color " << _card_color << " at "
<< get_card_as_set() << "\n";
if (is_card_as_margin()) {
out << "card coordinates are specified as margin; actual card is:\n"
<< get_card_actual() << "\n";
} else {
out << "card coordinates are actual\n";
}
}
if (has_shadow()) {
out << "shadow of color " << _shadow_color << " at "
<< _shadow_offset << "\n";
}
out << "draw order is " << _draw_order << ", "
<< _draw_order + 1 << ", " << _draw_order + 2 << "\n";
LVecBase3f scale, hpr, trans;
if (decompose_matrix(_transform, scale, hpr, trans, _coordinate_system)) {
out << "transform is:\n"
<< " scale: " << scale << "\n"
<< " hpr: " << hpr << "\n"
<< " trans: " << hpr << "\n";
} else {
out << "transform is:\n" << _transform;
}
out << "in coordinate system " << _coordinate_system << "\n";
out << "\ntext is " << _text << "\n";
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::do_rebuild
// Access: Private
// Description: Removes any geometry previously defined in the geode,
// and fills it with new geometry that represents the
// current text string and all its accoutrements.
////////////////////////////////////////////////////////////////////
void TextNode::
do_rebuild() {
_needs_rebuild = false;
if (text_cat.is_debug()) {
text_cat.debug()
<< "Rebuilding " << *this << " with '" << _text << "'\n";
}
// The strategy here will be to assemble together a bunch of
// letters, instanced from the letter hierarchy of font_def, into
// our own little hierarchy.
// There will be one root over the whole text block, that
// contains the transform passed in. Under this root there will be
// another node for each row, that moves the row into the right place
// horizontally and vertically, and for each row, there is another
// node for each character.
// First delete the arc below self (the TextNode). This will eliminate
// the entire sub-tree result of a prior call to make_text (if one
// exists).
if (_root_arc != (RenderRelation *)NULL) {
remove_arc(_root_arc);
_root_arc.clear();
}
_root.clear();
_text_root.clear();
_frame_root.clear();
_card_root.clear();
_ul2d.set(0.0, 0.0);
_lr2d.set(0.0, 0.0);
_ul3d.set(0.0, 0.0, 0.0);
_lr3d.set(0.0, 0.0, 0.0);
_num_rows = 0;
if (_text.empty() || _defs.empty()) {
return;
}
// Now build a new sub-tree for all the text components.
_root = new NamedNode(_text);
_root_arc = new RenderRelation(this, _root);
// Compute the overall text transform matrix. We build the text in
// a Z-up coordinate system and then convert it to whatever the user
// asked for.
LMatrix4f mat =
LMatrix4f::convert_mat(CS_zup_right, _coordinate_system) *
_transform;
_root_arc->set_transition(new TransformTransition(mat));
if (get_billboard()) {
_root_arc->set_transition(new BillboardTransition(BillboardTransition::axis(_coordinate_system)));
}
string text = _text;
if (has_wordwrap()) {
text = wordwrap_to(text, _wordwrap_width);
}
// Assemble the text.
LVector2f ul, lr;
int num_rows = 0;
_text_root = assemble_text(text.c_str(), ul, lr, num_rows);
RenderRelation *text_arc =
new RenderRelation(_root, _text_root, _draw_order + 2);
if (has_text_color()) {
text_arc->set_transition(new ColorTransition(_text_color));
if (_text_color[3] != 1.0) {
text_arc->set_transition
(new TransparencyTransition(TransparencyProperty::M_alpha));
}
}
// Save the bounding-box information about the text in a form
// friendly to the user.
_num_rows = num_rows;
_ul2d = ul;
_lr2d = lr;
_ul3d.set(ul[0], 0.0, ul[1]);
_lr3d.set(lr[0], 0.0, lr[1]);
_ul3d = _ul3d * _transform;
_lr3d = _lr3d * _transform;
// Now deal with all the decorations.
if (has_shadow()) {
// Make a shadow by instancing the text behind itself.
LMatrix4f offset =
LMatrix4f::translate_mat(_shadow_offset[0], 0.01, -_shadow_offset[1]);
RenderRelation *shadow_arc =
new RenderRelation(_root, _text_root, _draw_order + 1);
shadow_arc->set_transition(new TransformTransition(offset));
shadow_arc->set_transition(new ColorTransition(_shadow_color));
if (_shadow_color[3] != 1.0) {
shadow_arc->set_transition
(new TransparencyTransition(TransparencyProperty::M_alpha));
}
}
if (has_frame()) {
_frame_root = make_frame();
RenderRelation *frame_arc =
new RenderRelation(_root, _frame_root, _draw_order + 1);
frame_arc->set_transition(new ColorTransition(_frame_color));
if (_frame_color[3] != 1.0) {
frame_arc->set_transition
(new TransparencyTransition(TransparencyProperty::M_alpha));
}
}
if (has_card()) {
if (has_card_border())
_card_root = make_card_with_border();
else
_card_root = make_card();
RenderRelation *card_arc =
new RenderRelation(_root, _card_root, _draw_order);
card_arc->set_transition(new ColorTransition(_card_color));
if (_card_color[3] != 1.0) {
card_arc->set_transition
(new TransparencyTransition(TransparencyProperty::M_alpha));
}
if (has_card_texture()) {
card_arc->set_transition(new TextureTransition(_card_texture));
}
}
// Now flatten our hierarchy to get rid of the transforms we put in,
// applying them to the vertices.
if (flatten_text) {
SceneGraphReducer gr(RenderRelation::get_class_type());
gr.apply_transitions(_root);
gr.flatten(_root, true);
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::do_measure
// Access: Private
// Description: Can be called in lieu of do_rebuild() to measure the
// text and set up the bounding boxes properly without
// actually assembling it.
////////////////////////////////////////////////////////////////////
void TextNode::
do_measure() {
_ul2d.set(0.0, 0.0);
_lr2d.set(0.0, 0.0);
_ul3d.set(0.0, 0.0, 0.0);
_lr3d.set(0.0, 0.0, 0.0);
_num_rows = 0;
if (_text.empty() || _defs.empty()) {
return;
}
string text = _text;
if (has_wordwrap()) {
text = wordwrap_to(text, _wordwrap_width);
}
LVector2f ul, lr;
int num_rows;
measure_text(text.c_str(), ul, lr, num_rows);
_num_rows = num_rows;
_ul2d = ul;
_lr2d = lr;
_ul3d.set(ul[0], 0.0, ul[1]);
_lr3d.set(lr[0], 0.0, lr[1]);
_ul3d = _ul3d * _transform;
_lr3d = _lr3d * _transform;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::find_character_gsets
// Access: Private
// Description: Given that 'root' is a Node containing at least a
// polygon and a point which define the character's
// appearance and kern position, respectively,
// recursively walk the hierarchy and root and locate
// those two Geoms.
////////////////////////////////////////////////////////////////////
bool TextNode::
find_character_gsets(Node *root, Geom *&ch, GeomPoint *&dot,
AllTransitionsWrapper &trans) {
if (root->is_of_type(GeomNode::get_class_type())) {
GeomNode *geode = (GeomNode *)root;
bool found = false;
for (int i = 0; i < geode->get_num_geoms(); i++) {
dDrawable *geom = geode->get_geom(i);
if (geom->is_of_type(GeomPoint::get_class_type())) {
dot = DCAST(GeomPoint, geom);
} else if (geom->is_of_type(Geom::get_class_type())) {
ch = DCAST(Geom, geom);
found = true;
}
}
return found;
} else {
DownRelations::const_iterator dri;
dri = root->_children.find(RenderRelation::get_class_type());
if (dri != root->_children.end()) {
const DownRelationPointers &drp = (*dri).second;
DownRelationPointers::const_iterator drpi;
for (drpi = drp.begin(); drpi != drp.end(); ++drpi) {
if (find_character_gsets((*drpi)->get_child(), ch, dot, trans)) {
trans.extract_from(*drpi);
}
}
}
return false;
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::find_characters
// Access: Private
// Description: Walk the hierarchy beginning at the indicated root
// and locate any nodes whose names are just integers.
// These are taken to be characters, and their
// definitions and kern informations are retrieved.
////////////////////////////////////////////////////////////////////
void TextNode::
find_characters(Node *root) {
string name;
if (root->is_of_type(NamedNode::get_class_type())) {
name = DCAST(NamedNode, root)->get_name();
}
bool all_digits = !name.empty();
const char *p = name.c_str();
while (all_digits && *p != '\0') {
// VC++ complains if we treat an int as a bool, so we have to do
// this != 0 comparsion on the int isdigit() function to shut it
// up.
all_digits = (isdigit(*p) != 0);
p++;
}
if (all_digits) {
int character = atoi(name.c_str());
Geom *ch = NULL;
GeomPoint *dot = NULL;
AllTransitionsWrapper trans;
find_character_gsets(root, ch, dot, trans);
if (dot != NULL) {
// Get the first vertex from the "dot" geoset. This will be the
// origin of the next character.
PTA_Vertexf alist;
PTA_ushort ilist;
GeomBindType bind;
float width;
dot->get_coords(alist, bind, ilist);
if (ilist.empty()) {
width = alist[0][0];
} else {
width = alist[ilist[0]][0];
}
_defs[character] = CharDef(ch, width, trans);
}
} else if (name == "ds") {
// The group "ds" is a special node that indicate's the font's
// design size, or line height.
Geom *ch = NULL;
GeomPoint *dot = NULL;
AllTransitionsWrapper trans;
find_character_gsets(root, ch, dot, trans);
if (dot != NULL) {
// Get the first vertex from the "dot" geoset. This will be the
// design size indicator.
PTA_Vertexf alist;
PTA_ushort ilist;
GeomBindType bind;
dot->get_coords(alist, bind, ilist);
if (ilist.empty()) {
_font_height = alist[0][2];
} else {
_font_height = alist[ilist[0]][2];
}
}
} else {
DownRelations::const_iterator dri;
dri = root->_children.find(RenderRelation::get_class_type());
if (dri != root->_children.end()) {
const DownRelationPointers &drp = (*dri).second;
DownRelationPointers::const_iterator drpi;
for (drpi = drp.begin(); drpi != drp.end(); ++drpi) {
Node *node = (*drpi)->get_child();
find_characters(node);
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::assemble_row
// Access: Private
// Description: Assembles the letters in the source string, up until
// the first newline or the end of the string into a
// single row (which is parented to 'dest'), and returns
// the length of the row. The source pointer is moved
// to the terminating character.
////////////////////////////////////////////////////////////////////
float TextNode::
assemble_row(const char *&source, Node *dest) {
float xpos = 0.0;
while (*source != '\0' && *source != '\n') {
int character = (unsigned char)*source;
if (character == ' ') {
// A space is a special case.
xpos += 0.25;
} else {
// A printable character.
CharDefs::const_iterator cdi = _defs.find(character);
if (cdi == _defs.end()) {
text_cat.warning()
<< "No definition for character " << character << endl;
} else {
Geom *char_geom = (*cdi).second._geom;
float char_width = (*cdi).second._width;
const AllTransitionsWrapper &trans = (*cdi).second._trans;
LMatrix4f mat = LMatrix4f::ident_mat();
mat.set_row(3, LVector3f(xpos, 0, 0));
if (char_geom != NULL) {
string ch(1, (char)character);
GeomNode *geode = new GeomNode(ch);
geode->add_geom(char_geom);
RenderRelation* rel = new RenderRelation(dest, geode);
rel->set_transition(new TransformTransition(mat));
trans.store_to(rel);
}
xpos += char_width;
}
}
source++;
}
return xpos;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::assemble_text
// Access: Private
// Description: Constructs a hierarchy of nodes that contain the
// geometry representing the indicated source text, and
// returns it. Also sets the ul, lr corners.
////////////////////////////////////////////////////////////////////
Node *TextNode::
assemble_text(const char *source, LVector2f &ul, LVector2f &lr,
int &num_rows) {
ul.set(0.0, 0.8 * _font_height);
lr.set(0.0, 0.0);
// Make a group node to hold our formatted text geometry.
Node *root_node = new NamedNode("text");
float posy = 0.0;
int row_index = 0;
while (*source != '\0') {
char numstr[20];
sprintf(numstr, "row%d", row_index);
nassertr(strlen(numstr) < 20, root_node);
Node *row = new NamedNode(numstr);
float row_width = assemble_row(source, row);
if (*source != '\0') {
// Skip past the newline.
source++;
}
LMatrix4f mat = LMatrix4f::ident_mat();
if (_align == TM_ALIGN_LEFT) {
mat.set_row(3, LVector3f(0, 0, posy));
lr[0] = max(lr[0], row_width);
} else if (_align == TM_ALIGN_RIGHT) {
mat.set_row(3, LVector3f(-row_width, 0, posy));
ul[0] = min(ul[0], -row_width);
} else {
mat.set_row(3, LVector3f(-row_width / 2.0, 0, posy));
lr[0] = max(lr[0], row_width / 2);
ul[0] = min(ul[0], -row_width / 2);
}
// Also apply whatever slant the user has asked for to the entire
// row. This is an X shear.
if (_slant != 0.0) {
LMatrix4f shear(1, 0, 0, 0,
0, 1, 0, 0,
_slant, 0, 1, 0,
0, 0, 0, 1);
mat = shear * mat;
}
RenderRelation *arc = new RenderRelation(root_node, row);
arc->set_transition(new TransformTransition(mat));
posy -= _font_height;
num_rows++;
}
lr[1] = posy + 0.8 * _font_height;
return root_node;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::measure_row
// Access: Private
// Description: Returns the length of the row in units, as it would
// be if it were assembled, without actually assembling
// it.
////////////////////////////////////////////////////////////////////
float TextNode::
measure_row(const char *&source) {
float xpos = 0.0;
while (*source != '\0' && *source != '\n') {
int character = (unsigned char)*source;
if (character == ' ') {
// A space is a special case.
xpos += 0.25;
} else {
// A printable character.
CharDefs::const_iterator cdi = _defs.find(character);
if (cdi == _defs.end()) {
text_cat.warning()
<< "No definition for character " << character << endl;
} else {
float char_width = (*cdi).second._width;
xpos += char_width;
}
}
source++;
}
return xpos;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::measure_text
// Access: Private
// Description: Sets the ul, lr corners to fit the text, without
// actually assembling it.
////////////////////////////////////////////////////////////////////
void TextNode::
measure_text(const char *source, LVector2f &ul, LVector2f &lr,
int &num_rows) {
ul.set(0.0, 0.8 * _font_height);
lr.set(0.0, 0.0);
float posy = 0.0;
while (*source != '\0') {
float row_width = measure_row(source);
if (*source != '\0') {
// Skip past the newline.
source++;
}
if (_align == TM_ALIGN_LEFT) {
lr[0] = max(lr[0], row_width);
} else if (_align == TM_ALIGN_RIGHT) {
ul[0] = min(ul[0], -row_width);
} else {
lr[0] = max(lr[0], row_width / 2);
ul[0] = min(ul[0], -row_width / 2);
}
posy -= _font_height;
num_rows++;
}
lr[1] = posy + 0.8 * _font_height;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::make_frame
// Access: Private
// Description: Creates a frame around the text.
////////////////////////////////////////////////////////////////////
Node *TextNode::
make_frame() {
GeomNode *frame_geode = new GeomNode("frame");
LVector4f dimensions = get_frame_actual();
float left = dimensions[0];
float right = dimensions[1];
float bottom = dimensions[2];
float top = dimensions[3];
GeomLinestrip *geoset = new GeomLinestrip;
PTA_int lengths(0);
PTA_Vertexf verts;
lengths.push_back(5);
verts.push_back(Vertexf(left, 0.0, top));
verts.push_back(Vertexf(left, 0.0, bottom));
verts.push_back(Vertexf(right, 0.0, bottom));
verts.push_back(Vertexf(right, 0.0, top));
verts.push_back(Vertexf(left, 0.0, top));
geoset->set_num_prims(1);
geoset->set_lengths(lengths);
geoset->set_coords(verts, G_PER_VERTEX);
geoset->set_width(_frame_width);
frame_geode->add_geom(geoset);
if (get_frame_corners()) {
GeomPoint *geoset = new GeomPoint;
geoset->set_num_prims(4);
geoset->set_coords(verts, G_PER_VERTEX);
geoset->set_size(_frame_width);
frame_geode->add_geom(geoset);
}
return frame_geode;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::make_card
// Access: Private
// Description: Creates a card behind the text.
////////////////////////////////////////////////////////////////////
Node *TextNode::
make_card() {
GeomNode *card_geode = new GeomNode("card");
LVector4f dimensions = get_card_actual();
float left = dimensions[0];
float right = dimensions[1];
float bottom = dimensions[2];
float top = dimensions[3];
GeomTristrip *geoset = new GeomTristrip;
PTA_int lengths(0);
lengths.push_back(4);
PTA_Vertexf verts;
verts.push_back(Vertexf::rfu(left, 0.02, top));
verts.push_back(Vertexf::rfu(left, 0.02, bottom));
verts.push_back(Vertexf::rfu(right, 0.02, top));
verts.push_back(Vertexf::rfu(right, 0.02, bottom));
geoset->set_num_prims(1);
geoset->set_lengths(lengths);
geoset->set_coords(verts, G_PER_VERTEX);
if (has_card_texture()) {
PTA_TexCoordf uvs;
uvs.push_back(TexCoordf(0.0, 1.0));
uvs.push_back(TexCoordf(0.0, 0.0));
uvs.push_back(TexCoordf(1.0, 1.0));
uvs.push_back(TexCoordf(1.0, 0.0));
geoset->set_texcoords(uvs, G_PER_VERTEX);
}
card_geode->add_geom(geoset);
return card_geode;
}
////////////////////////////////////////////////////////////////////
// Function: TextNode::make_card_with_border
// Access: Private
// Description: Creates a card behind the text with a specified border
// for button edge or what have you.
////////////////////////////////////////////////////////////////////
Node *TextNode::
make_card_with_border() {
GeomNode *card_geode = new GeomNode("card");
LVector4f dimensions = get_card_actual();
float left = dimensions[0];
float right = dimensions[1];
float bottom = dimensions[2];
float top = dimensions[3];
// we now create three tri-strips instead of one
// with vertices arranged as follows:
//
// 1 3 5 7 - one
// 2 4 6 8 / \ two
// 9 11 13 15 \ /
// 10 12 14 16 - three
//
GeomTristrip *geoset = new GeomTristrip;
PTA_int lengths;
lengths.push_back(8);
lengths.push_back(8);
lengths.push_back(8);
PTA_Vertexf verts;
// verts 1,2,3,4
verts.push_back(Vertexf::rfu(left, 0.02, top));
verts.push_back(Vertexf::rfu(left, 0.02, top - _card_border_size));
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02, top));
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02,
top - _card_border_size));
// verts 5,6,7,8
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02, top));
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02,
top - _card_border_size));
verts.push_back(Vertexf::rfu(right, 0.02, top));
verts.push_back(Vertexf::rfu(right, 0.02, top - _card_border_size));
// verts 9,10,11,12
verts.push_back(Vertexf::rfu(left, 0.02, bottom + _card_border_size));
verts.push_back(Vertexf::rfu(left, 0.02, bottom));
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02,
bottom + _card_border_size));
verts.push_back(Vertexf::rfu(left + _card_border_size, 0.02, bottom));
// verts 13,14,15,16
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02,
bottom + _card_border_size));
verts.push_back(Vertexf::rfu(right - _card_border_size, 0.02, bottom));
verts.push_back(Vertexf::rfu(right, 0.02, bottom + _card_border_size));
verts.push_back(Vertexf::rfu(right, 0.02, bottom));
PTA_ushort indices;
// tristrip #1
indices.push_back(0);
indices.push_back(1);
indices.push_back(2);
indices.push_back(3);
indices.push_back(4);
indices.push_back(5);
indices.push_back(6);
indices.push_back(7);
// tristrip #2
indices.push_back(1);
indices.push_back(8);
indices.push_back(3);
indices.push_back(10);
indices.push_back(5);
indices.push_back(12);
indices.push_back(7);
indices.push_back(14);
// tristrip #3
indices.push_back(8);
indices.push_back(9);
indices.push_back(10);
indices.push_back(11);
indices.push_back(12);
indices.push_back(13);
indices.push_back(14);
indices.push_back(15);
geoset->set_num_prims(3);
geoset->set_lengths(lengths);
geoset->set_coords(verts, G_PER_VERTEX, indices);
if (has_card_texture()) {
PTA_TexCoordf uvs;
uvs.push_back(TexCoordf(0.0, 1.0)); //1
uvs.push_back(TexCoordf(0.0, 1.0 - _card_border_uv_portion)); //2
uvs.push_back(TexCoordf(0.0 + _card_border_uv_portion, 1.0)); //3
uvs.push_back(TexCoordf(0.0 + _card_border_uv_portion,
1.0 - _card_border_uv_portion)); //4
uvs.push_back(TexCoordf( 1.0 -_card_border_uv_portion, 1.0)); //5
uvs.push_back(TexCoordf( 1.0 -_card_border_uv_portion,
1.0 - _card_border_uv_portion)); //6
uvs.push_back(TexCoordf(1.0, 1.0)); //7
uvs.push_back(TexCoordf(1.0, 1.0 - _card_border_uv_portion)); //8
uvs.push_back(TexCoordf(0.0, _card_border_uv_portion)); //9
uvs.push_back(TexCoordf(0.0, 0.0)); //10
uvs.push_back(TexCoordf(_card_border_uv_portion, _card_border_uv_portion)); //11
uvs.push_back(TexCoordf(_card_border_uv_portion, 0.0)); //12
uvs.push_back(TexCoordf(1.0 - _card_border_uv_portion, _card_border_uv_portion));//13
uvs.push_back(TexCoordf(1.0 - _card_border_uv_portion, 0.0));//14
uvs.push_back(TexCoordf(1.0, _card_border_uv_portion));//15
uvs.push_back(TexCoordf(1.0, 0.0));//16
// we can use same ref's as before (same order)
geoset->set_texcoords(uvs, G_PER_VERTEX, indices);
}
card_geode->add_geom(geoset);
return card_geode;
}