open_toontown_panda3d/panda/src/particlesystem/baseParticle.cxx

93 lines
3.0 KiB
C++

// Filename: baseParticle.cxx
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "baseParticle.h"
////////////////////////////////////////////////////////////////////
// Function : BaseParticle
// Access : Public
// Description : Default Constructor
////////////////////////////////////////////////////////////////////
BaseParticle::
BaseParticle(int lifespan, bool alive) :
_age(0.0f), _lifespan(lifespan), _alive(alive) {
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticle
// Access : Public
// Description : Copy Constructor
////////////////////////////////////////////////////////////////////
BaseParticle::
BaseParticle(const BaseParticle &copy) {
_age = copy._age;
_lifespan = copy._lifespan;
_alive = copy._alive;
}
////////////////////////////////////////////////////////////////////
// Function : ~BaseParticle
// Access : Public
// Description : Default Destructor
////////////////////////////////////////////////////////////////////
BaseParticle::
~BaseParticle() {
}
////////////////////////////////////////////////////////////////////
// Function : get_theta
// Access : Public
// Description : for spriteParticleRenderer
////////////////////////////////////////////////////////////////////
float BaseParticle::
get_theta() const {
return 0.0f;
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseParticle::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"BaseParticle";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void BaseParticle::
write(ostream &out, int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"BaseParticle:\n";
out.width(indent+2); out<<""; out<<"_age "<<_age<<"\n";
out.width(indent+2); out<<""; out<<"_lifespan "<<_lifespan<<"\n";
out.width(indent+2); out<<""; out<<"_alive "<<_alive<<"\n";
out.width(indent+2); out<<""; out<<"_last_position "<<_last_position<<"\n";
PhysicsObject::write(out, indent+2);
#endif //] NDEBUG
}