87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// Filename: lineParticleRenderer.h
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// Created by: darren (06Oct00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef LINEPARTICLERENDERER_H
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#define LINEPARTICLERENDERER_H
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#include "baseParticle.h"
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#include "baseParticleRenderer.h"
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#include "pointerTo.h"
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#include "pointerToArray.h"
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#include "geom.h"
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#include "geomVertexData.h"
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#include "geomLines.h"
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////////////////////////////////////////////////////////////////////
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// Class : LineParticleRenderer
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// Description : renders a line from last position to current
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// position -- good for rain, sparks, etc.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LineParticleRenderer : public BaseParticleRenderer {
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PUBLISHED:
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LineParticleRenderer();
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LineParticleRenderer(const LineParticleRenderer& copy);
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LineParticleRenderer(const Colorf& head,
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const Colorf& tail,
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ParticleRendererAlphaMode alpha_mode);
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virtual ~LineParticleRenderer();
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virtual BaseParticleRenderer *make_copy();
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INLINE void set_head_color(const Colorf& c);
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INLINE void set_tail_color(const Colorf& c);
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INLINE const Colorf& get_head_color() const;
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INLINE const Colorf& get_tail_color() const;
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INLINE void set_line_scale_factor(float sf);
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INLINE float get_line_scale_factor() const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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private:
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Colorf _head_color;
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Colorf _tail_color;
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PT(Geom) _line_primitive;
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PT(GeomLines) _lines;
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PT(GeomVertexData) _vdata;
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int _max_pool_size;
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LPoint3f _aabb_min;
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LPoint3f _aabb_max;
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float _line_scale_factor;
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virtual void birth_particle(int index);
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virtual void kill_particle(int index);
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virtual void init_geoms();
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virtual void render(pvector< PT(PhysicsObject) >& po_vector,
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int ttl_particles);
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virtual void resize_pool(int new_size);
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};
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#include "lineParticleRenderer.I"
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#endif // LINEPARTICLERENDERER_H
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