open_toontown_panda3d/panda/src/collide/collisionEntry.h

115 lines
3.2 KiB
C++

// Filename: collisionEntry.h
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
#ifndef COLLISIONENTRY_H
#define COLLISIONENTRY_H
#include <pandabase.h>
#include "collisionSolid.h"
#include "collisionNode.h"
#include <typedReferenceCount.h>
#include <luse.h>
#include <pointerTo.h>
#include <pt_NamedNode.h>
///////////////////////////////////////////////////////////////////
// Class : CollisionEntry
// Description : Defines a single collision event. One of these is
// created for each collision detected by a
// CollisionTraverser, to be dealt with by the
// CollisionHandler.
//
// A CollisionEntry provides slots for a number of data
// values (such as intersection point and normal) that
// might or might not be known for each collision. It
// is up to the handler to determine what information is
// known and to do the right thing with it.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CollisionEntry : public TypedReferenceCount {
public:
INLINE CollisionEntry();
CollisionEntry(const CollisionEntry &copy);
void operator = (const CollisionEntry &copy);
INLINE const CollisionSolid *get_from() const;
INLINE bool has_into() const;
INLINE const CollisionSolid *get_into() const;
INLINE CollisionNode *get_from_node() const;
INLINE NamedNode *get_into_node() const;
INLINE const LMatrix4f &get_from_space() const;
INLINE const LMatrix4f &get_into_space() const;
INLINE const LMatrix4f &get_wrt_space() const;
INLINE const LMatrix4f &get_inv_wrt_space() const;
INLINE void set_into_intersection_point(const LPoint3f &point);
INLINE bool has_into_intersection_point() const;
INLINE const LPoint3f &get_into_intersection_point() const;
INLINE bool has_from_intersection_point() const;
INLINE LPoint3f get_from_intersection_point() const;
INLINE void set_into_surface_normal(const LVector3f &normal);
INLINE bool has_into_surface_normal() const;
INLINE const LVector3f &get_into_surface_normal() const;
INLINE void set_into_depth(float depth);
INLINE bool has_into_depth() const;
INLINE float get_into_depth() const;
private:
CPT(CollisionSolid) _from;
CPT(CollisionSolid) _into;
PT(CollisionNode) _from_node;
PT_NamedNode _into_node;
LMatrix4f _from_space;
LMatrix4f _into_space;
LMatrix4f _wrt_space;
LMatrix4f _inv_wrt_space;
enum Flags {
F_has_into_intersection_point = 0x0001,
F_has_into_surface_normal = 0x0002,
F_has_into_depth = 0x0004,
};
int _flags;
LPoint3f _into_intersection_point;
LVector3f _into_surface_normal;
float _into_depth;
friend class CollisionTraverser;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "CollisionEntry",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionEntry.I"
#endif