81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
// Filename: pointerDataTransition.h
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// Created by: jason (07Aug00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef POINTERDATATRANSITION_H
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#define POINTERDATATRANSITION_H
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#include <pandabase.h>
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#include <nodeTransition.h>
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#include <indent.h>
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////////////////////////////////////////////////////////////////////
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// Class : PointerDataTransition
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// Description : A PointerDataAttribute is a special data graph
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// attribute that is used to pass around a single
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// pointer.
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////////////////////////////////////////////////////////////////////
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template<class PtrType>
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class PointerDataTransition : public NodeTransition {
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public:
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INLINE PointerDataTransition();
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INLINE PointerDataTransition(PtrType* ptr);
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INLINE PointerDataTransition(const PointerDataTransition<PtrType> ©);
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INLINE void operator = (const PointerDataTransition<PtrType> ©);
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public:
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INLINE void set_value(PtrType* ptr);
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INLINE PtrType* get_value() const;
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virtual NodeTransition *compose(const NodeTransition *other) const;
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virtual NodeTransition *invert() const;
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virtual NodeAttribute *apply(const NodeAttribute *attrib) const;
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virtual void output(ostream &out) const;
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virtual void write(ostream &out, int indent_level = 0) const;
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protected:
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virtual int internal_compare_to(const NodeTransition *other) const;
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private:
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PtrType* _ptr;
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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NodeTransition::init_type();
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register_type(_type_handle,
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string("PointerDataTransition<") +
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get_type_handle(PtrType).get_name() + ">",
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NodeTransition::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "pointerDataTransition.I"
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#endif
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