open_toontown_panda3d/panda/src/particlesystem/baseParticleRenderer.cxx

101 lines
3.4 KiB
C++

// Filename: baseParticleRenderer.cxx
// Created by: charles (20Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "baseParticleRenderer.h"
#include "transparencyAttrib.h"
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRenderer
// Access : Public
// Description : Default Constructor
////////////////////////////////////////////////////////////////////
BaseParticleRenderer::
BaseParticleRenderer(ParticleRendererAlphaMode alpha_mode) :
_alpha_mode(PR_NOT_INITIALIZED_YET) {
_render_node = new qpGeomNode("BaseParticleRenderer render node");
_user_alpha = 1.0f;
update_alpha_mode(alpha_mode);
}
////////////////////////////////////////////////////////////////////
// Function : BaseParticleRenderer
// Access : Public
// Description : Copy Constructor
////////////////////////////////////////////////////////////////////
BaseParticleRenderer::
BaseParticleRenderer(const BaseParticleRenderer& copy) :
_alpha_mode(PR_ALPHA_NONE) {
_render_node = new qpGeomNode("BaseParticleRenderer render node");
_user_alpha = copy._user_alpha;
update_alpha_mode(copy._alpha_mode);
}
////////////////////////////////////////////////////////////////////
// Function : ~BaseParticleRenderer
// Access : Public
// Description : Destructor
////////////////////////////////////////////////////////////////////
BaseParticleRenderer::
~BaseParticleRenderer(void) {
}
////////////////////////////////////////////////////////////////////
// Function : enable_alpha
// Access : Private
// Description : Builds an intermediate node and transition that
// enables alpha channeling.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
enable_alpha(void) {
_render_state = RenderState::make(TransparencyAttrib::make(TransparencyAttrib::M_alpha));
}
////////////////////////////////////////////////////////////////////
// Function : disable_alpha
// Access : Private
// Description : kills the intermediate alpha node/arc
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
disable_alpha(void) {
_render_state = RenderState::make(TransparencyAttrib::make(TransparencyAttrib::M_none));
}
////////////////////////////////////////////////////////////////////
// Function : update_alpha_state
// Access : Private
// Description : handles the base class part of alpha updating.
////////////////////////////////////////////////////////////////////
void BaseParticleRenderer::
update_alpha_mode(ParticleRendererAlphaMode am) {
if (_alpha_mode == am)
return;
if ((am == PR_ALPHA_NONE) && (_alpha_mode != PR_ALPHA_NONE))
disable_alpha();
else if ((am != PR_ALPHA_NONE) && (_alpha_mode == PR_ALPHA_NONE))
enable_alpha();
_alpha_mode = am;
}